Except that is not really a valid argument on this subject.
The two wrongs do not make a right is a moral claim, it has nothing to do with game balance.
As far as game balance goes you can treat it in the same way, in which case you will end up with an extremely homogenous game where everything is balanced by making sure nothing is overpowered. In myopinion this will probably end up boring.
Or you can concede that certain equipment has advantages in certained situations and weaknesses in other and that these strengths and weaknesses in relation to each other are what makes the game balanced. Where some things are overpowered in some situations but are made up for by weaknesses in others.
For example rock, paper, scissors.
Just like the rock against scissors a 2h weapon is overpowered against a one handed weapon in the open and with a loose formation.
But put it in a tight enclosed space or if you are surrounded by allies then the one handed sword becomes paper.
The two wrongs do not make a right is a moral claim, it has nothing to do with game balance.
As far as game balance goes you can treat it in the same way, in which case you will end up with an extremely homogenous game where everything is balanced by making sure nothing is overpowered. In myopinion this will probably end up boring.
Or you can concede that certain equipment has advantages in certained situations and weaknesses in other and that these strengths and weaknesses in relation to each other are what makes the game balanced. Where some things are overpowered in some situations but are made up for by weaknesses in others.
For example rock, paper, scissors.
Just like the rock against scissors a 2h weapon is overpowered against a one handed weapon in the open and with a loose formation.
But put it in a tight enclosed space or if you are surrounded by allies then the one handed sword becomes paper.