othr
Master Knight
kingofnoobia said:Well, thanks, but I asked for how it is relevant to 'preserving your balance', not 'how to cause loss thereof in your opponent'. By rereading your post, I realise that both of these techniques refer to the second. I simply was confused because the whole discussion was about preserving your own balance while swinging a blade.othr said:I highlighted the relevant part for you.kingofnoobia said:How are these two techniques (chamber blocking and kickslashing) relevant to 'preserving your balance'? As far as I know, not nearly falling over when swinging a sword mostly has to do with pure swinging technique.othr said:I realize that with proper training you will learn how to preserve your balance and how to cause loss thereof in your opponent with a well balanced weapon. Right now only two such techniques exist in MP warband, one being this 'chamber blocking' and the other one more of a bug, I assume, where you kick and execute your attack almost instantaneously.
Swinging your weapon rapidly would impact your 'balance negatively (1h or 2h, it doesn't really matter). People have suggested a stamina bar, I'd rather see something along the lines of, hmm, loss of balance. Exactly like the fat guy in the video I linked, a poorly executed maneuver would cause you to stagger. How to code this for warband, well, the simplest approach would be, of course, something that counts the number of swings performed over time, the higher the number the higher the chance of you staggering. The heavier and longer the weapon the worse the stagger becomes. The period to get your 'chance to stagger' back to 0% would be rather short, 2-3s of defending or not doing anything. This could add more depth to the combat system, and make it more strategic and interesting.