Agree. The fun of playing CTF and specially Conquest and Siege modes grows with the number of players (high skill & good tactics are welcomed too but player count is essential) because they are not just massive killfest like DM/TeamDM or to boring to wait till one team is totally exterminated in Battle mode (btw, it needs a reasonable time limit - the team with less casualties wins, loosing survivors - count as retreated from battle) but they are objective-oriented modes - we need more of them see what Age of Chivalry has in almost all their maps.Adorno said:The siege is well suited for many players I think
The vanilla M&B maps don't have carts, fences, castles and people's houses all over them. Unless you're attacking a village anyway. At the moment, the plains map is fine (in fact, it's possibly a bit too big for less than 64 players) but anything with more "clutter" like the river or village (I'd hate to see that at 64 players) tends to descend into a mass brawl pretty quickly due to the lack of space.Plazek said:Im not sure thats even true anyway, the vanilla M&B maps are of similar sizes and handle 200 people just fine. Granted they are bots but overcrowding was never a problem for me.
Good news: The master spokeArmagan said:Currently, the bot limit is independent from player limit (I thnink it is set to 300) It would definitely be interesting to increase the player limit, however when we increase player limit by a factor of x, the load on the server increases by x-squared. This is still not too prohibitive but something to think about. Anyway, increasing player limit is something we'll be thinking about.
Hurry up and do it in the beta, so we can test it - what's there to think about?Armagan said:.. increasing player limit is something we'll be thinking about.
Armagan said:Currently, the bot limit is independent from player limit (I thnink it is set to 300) It would definitely be interesting to increase the player limit, however when we increase player limit by a factor of x, the load on the server increases by x-squared. This is still not too prohibitive but something to think about. Anyway, increasing player limit is something we'll be thinking about.
Alec{zacool} said:The reason it's not getting filled up:
The beta participants for the original didn't get first pick.
If there's only about 8 servers, and there were 6000 people picked... Obviously most of them have completely ignored the beta participation.
Armagan said:Currently, the bot limit is independent from player limit (I thnink it is set to 300) It would definitely be interesting to increase the player limit, however when we increase player limit by a factor of x, the load on the server increases by x-squared. This is still not too prohibitive but something to think about. Anyway, increasing player limit is something we'll be thinking about.
Music to my ears.Armagan said:Currently, the bot limit is independent from player limit (I thnink it is set to 300) It would definitely be interesting to increase the player limit, however when we increase player limit by a factor of x, the load on the server increases by x-squared. This is still not too prohibitive but something to think about. Anyway, increasing player limit is something we'll be thinking about.