Resolved 1.2.0 Beta - Bug, exiting siege when new alliance formed

Users who are viewing this thread

Version number
v1.2.0
Branch
Beta
Modded/unmodded
No, I didn't use any mods.
Summary: When you are defending a siege, and already inside the castle/town, if a notification pops up that your faction has had a new clan or mercenary join or leave, after you acknowledge that, you end up outside the siege. You then have to break back in if you want to continue defending the siege.
How to Reproduce: Happens every single time I am defending a siege, and my faction has a clan/merc join or leave.
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:
GPU:
GPU Driver Version:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):
 
Do you have a save file just before the notification by any chance?
Do you have a save file of the session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here: "C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves"
To send us a ticket, please visit the www.taleworlds.com site and login to your forum account from the top right. Click on "My Account" and then click on "My Open Tickets". You can create a ticket there and include the save file as well as the forum link of this thread. You can find more info about how to upload files to us with the new ticketing system here. Thanks for reporting and sorry for any inconvenience!
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!
 
I have encountered the same issue, but with peace declarations.

I was defending a siege and the kingdom declared peace on another (not the one doing the siege) and after the notification we ended up outside the setlement
 
Back
Top Bottom