ThaneWulfgharn
Master Knight
December 2013
EDIT by Gabby
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Ok.
Last Version 0.99 Z is out and playabe, as I hope U all know already.
I changed a lot, really a huge lot, honestly...but of course NOT ALL that was asked.
Please write here ur impressions, using the style below, as I always asked before.
DO NOT just throw some things that U didn t like or apreciate much, but be more specific on the WHOLE mod and on the good/bad things, in ur opinion, pls.
Thx
Gab
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Original post from ThaneWulfgharn (thx again, Mate )
EDIT by Gabby
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Ok.
Last Version 0.99 Z is out and playabe, as I hope U all know already.
I changed a lot, really a huge lot, honestly...but of course NOT ALL that was asked.
Please write here ur impressions, using the style below, as I always asked before.
Captured Joe said:I am very impressed with the new version! Most of the issues with the other versions are removed, and I found some great new music pieces and items in the mod!
<THINGS U LOVED
-The new weapons, sounds, music and clothes; Especiall the weapons, and the boots, hats and Uniforms!
-The map with the new settlements
-The NPCs and Companions
-The Indians!
-The way the Guns fit in the Holsters on the clothes
-The new animations!
-The siege scene (I fought in Frederciksburg both on the defence and the attack, and I liked it!)
-The factions
-^ I really like the American Settlers faction; The mix of Regulars and Mountain Men/Frontiersmen is great!
-The looks and outfits of some of the new Ladies; I saw some French Ladies (why does that reminds me of Titanic?) with indian clothes and feathers in their hairs. Looks good. Also, apparently NONE of the ladies are bugged!
-I found the Sawned Off Winchester in the mod, my favorite weapon of 1866! (Although the name of it is a bit weird.)
-The Crouching option (and the AI using it)! It adds a lot to an Infantry-based character and his foot soldiers!
-The amazing scene props!
<THINGS WRONG
-The items for the player in the multiplayer battles are messed up. The weapon options and horse options are allright, no need to change that. But the clothing options for the player are wrong in most of the cases. Equipment for AI bots is perfect, though.
<THINGS BUGGED OR NOT CLEAR
-One of the "Fenian Uniforms" is still grey and textureless
-"Fur Hat Feathers" is invisible
-On travelling on the world map:
Code:SCRIPT ERROR ON OPCODE 2281: Invalid Party ID: 681; LINE NO: 124: At script: spawn_bandits. At script: spawn_bandits.
<SUGGESTIONS:
...
DO NOT just throw some things that U didn t like or apreciate much, but be more specific on the WHOLE mod and on the good/bad things, in ur opinion, pls.
Thx
Gab
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Original post from ThaneWulfgharn (thx again, Mate )
Ciao Gab,
I recently downloaded and started playing this mod. I say I like it
What I really like is the feeling of America the mod gives. Never been in the US, but with what I've seen from TV it's very similiar, and cool.
Also, the uniforms, and the new commands for forming Rows, commanded fire(and especially Fire Centre, Fire Left/Right) and such.
However, there would be some things that made me wonder:
-Many cities are "Suburbs". Why not make the real, historical centre of those towns instead of only their suburbs. Also, there are many "Suburbs" infested with bandits. Like 15 bandits. Why?
-Most taverns are simply "Taverns", while Saloons serve as shootouts. Shouldn't Taverns=Saloons and Shootouts be something different?
-Will you ever integrate the Gatling Gun and the Cannon as fully functional scene props that work, used even by NPC, maybe, with Ibanez' ballista codes(at least for Gatling it's perfect)?
-Why do the halls of indian chiefs look wooden, while they should be very large tents?
Suggestions:
-If you will integrate Ballista codes, I suggest you'll have to make very plain battlefields. You can do that by pre-making two or three battlefield scenes for every type of terrain(See Blood and Steel Mod). I would like to have battlefields with realistic plain-ness and size, and where hills are very big and not bumps of terrain that distort ranged fighters.
Also in that period, armies used to face themselves in line battles in broad fields. Battles near mountains, can be made as a wide mountain pass, still I don't like the bumps mount and blade has.
My ideal battlefield would be something like this(from Battle of Europe):
-Switch the equipment between Plain Indians Hunter and Plain Indians Brave. Hunter with his big furs and warpaints seems alot more menacing and tougher than Plain Indians Brave.
-Make the enemy troops not charge like madmen, but rather march slowly. Also re-sort the types of troops, from Infantry-Archers-Cavalry, to Infantry-Artillery-Cavalry (because in that period nearly troop had ranged weapons, including the indians). In battles, Infantry starts in double line, Artillery starts in single line in front of infantry, while cavalry starts divided in left flank and right flank.
-Fix the equipment of shootouts. First, some shoes look really bad, while some hats are invisible and make me bald. I think, for every culture shootout you must have unique equipement. Armors should be one-per-culture, as I was thinking for 1vs1 duels in small scenes instead of massive shootouts in big scenes. Americans duel with knives, French with Sabres, Mexicans with ranged Pistols and finally indians with melee and throwing spears.
-Fuller map of the United States&Canada, that includes the West Coast of US aswell, i.e. California, one that allows me to zoom in/out like in native, with 90 degrees, so that I may check my map better. Also a Canadian faction would be appreciated.
-Smaller Alley scenes.
-Naval Battles?(I don't know if they're in)
-More map icons. Especially a difference between Indian Villages, Castles and Towns.
-Add a the itp_ignore_gravity, itp_ignore_friction to ammo and rifles.
-Bridge battles
I hope you like my ideas and implement them as soon as possible. If you need any help, feel free to ask me.
I recently downloaded and started playing this mod. I say I like it
What I really like is the feeling of America the mod gives. Never been in the US, but with what I've seen from TV it's very similiar, and cool.
Also, the uniforms, and the new commands for forming Rows, commanded fire(and especially Fire Centre, Fire Left/Right) and such.
However, there would be some things that made me wonder:
-Many cities are "Suburbs". Why not make the real, historical centre of those towns instead of only their suburbs. Also, there are many "Suburbs" infested with bandits. Like 15 bandits. Why?
-Most taverns are simply "Taverns", while Saloons serve as shootouts. Shouldn't Taverns=Saloons and Shootouts be something different?
-Will you ever integrate the Gatling Gun and the Cannon as fully functional scene props that work, used even by NPC, maybe, with Ibanez' ballista codes(at least for Gatling it's perfect)?
-Why do the halls of indian chiefs look wooden, while they should be very large tents?
Suggestions:
-If you will integrate Ballista codes, I suggest you'll have to make very plain battlefields. You can do that by pre-making two or three battlefield scenes for every type of terrain(See Blood and Steel Mod). I would like to have battlefields with realistic plain-ness and size, and where hills are very big and not bumps of terrain that distort ranged fighters.
Also in that period, armies used to face themselves in line battles in broad fields. Battles near mountains, can be made as a wide mountain pass, still I don't like the bumps mount and blade has.
My ideal battlefield would be something like this(from Battle of Europe):
-Switch the equipment between Plain Indians Hunter and Plain Indians Brave. Hunter with his big furs and warpaints seems alot more menacing and tougher than Plain Indians Brave.
-Make the enemy troops not charge like madmen, but rather march slowly. Also re-sort the types of troops, from Infantry-Archers-Cavalry, to Infantry-Artillery-Cavalry (because in that period nearly troop had ranged weapons, including the indians). In battles, Infantry starts in double line, Artillery starts in single line in front of infantry, while cavalry starts divided in left flank and right flank.
-Fix the equipment of shootouts. First, some shoes look really bad, while some hats are invisible and make me bald. I think, for every culture shootout you must have unique equipement. Armors should be one-per-culture, as I was thinking for 1vs1 duels in small scenes instead of massive shootouts in big scenes. Americans duel with knives, French with Sabres, Mexicans with ranged Pistols and finally indians with melee and throwing spears.
-Fuller map of the United States&Canada, that includes the West Coast of US aswell, i.e. California, one that allows me to zoom in/out like in native, with 90 degrees, so that I may check my map better. Also a Canadian faction would be appreciated.
-Smaller Alley scenes.
-Naval Battles?(I don't know if they're in)
-More map icons. Especially a difference between Indian Villages, Castles and Towns.
-Add a the itp_ignore_gravity, itp_ignore_friction to ammo and rifles.
-Bridge battles
I hope you like my ideas and implement them as soon as possible. If you need any help, feel free to ask me.