speed

  1. Speed

    I gathered an army from clan detachments, the speed dropped sharply, there are about 1000-1600 people in the army, how can I count the horses in my inventory, so that when the number of warriors changes, I always know how many extra horses I have or how many horses are missing?
  2. Wo findet man die Einstellungen für die Bewegungsgeschwindigkeit beim laufen?

    Wo findet man die Einstellungen für die Bewegungsgeschwindigkeit beim laufen? Wenn ich in der action.txt die Anim. dauer am Anfang ändere hat es in-game keinen Einfluss. Und wo sind die Werte in wie weit das Gewicht (Encumbrance) Einfluss auf diese Geschwindigkeit hat?
  3. CptMuppet

    Resolved Mouse scroll speed depends on screen resolution and fps count.

    Summary: Mouse scroll speed increases if you get higher fps count or when you change resolution screen to some lower one, and it decreases for lower fps and higher resolutions. It happens everywhere in the game where you can use mouse scroll wheel for something, so it migh be zooming camera in...
  4. Campaign speed Multiplier

    Hello Everyone! I am wondering whether there is .ini or .dll file somewhere in Bannerlord install folder where I could find the parameter responsible for the campaign speed multiplier, the same one that exists in the dev console. It speeds up the game for everyone, depending on the multiplier...
  5. Few Questions with City Management, Speed modifier and Battle Command

    I just gained a town settlement in my game play and I am having some trouble understanding it after playing it for a few days. First of all, regarding the question of security, I thought the perk Mounted Archery from Archery line is supposed to give 20% more value to the archer type garrison...
  6. RodLimitless

    Feedback Regarding Armor/Weapon Realism

    So I consider myself a historian to a degree, though not what I went to college/university for, I've always enjoyed history and I have taken a number of advanced courses, written historical papers, and studied from renowned professors. One thing I'd like to address is the realism of armor in...
  7. Resolved Map Movement Bug (beta 1.5.7)

    Summary: There are two related issues here. First, movement speed calculation variables no longer display correctly in the UI when you hover the mouse over the party speed icon in the lower right hand corner. Some, like the Battanian and Sturgian forest/snow bonuses, as well as night time...
  8. lukethisup

    Resolved [Bug?] Slight Freeze/Delay After Scene Change in Overworld (b1.5.4)

    Hey Butterlords, I have just returned to check the state of the game & have been pleasantly surprised that many issues I had noticed are getting handled. This is great! Unfortunately I have been encountering an issue that is either due to previous mods, or that I can't seem to articulate well...
  9. lukethisup

    [Bug?] Slight Freeze/Delay After Scene Change in Overworld (b1.5.4)

    Hey Butterlords, I have just returned to check the state of the game & have been pleasantly surprised that many issues I had noticed are getting handled. This is great! Unfortunately I have been encountering an issue that is either due to previous mods, or that I can't seem to articulate well...
  10. Olaf The Cruel

    Resolved Running speed bug

    This is a very old and super annoying bug in captain mode. After your captain gets killed and you are taking over one of your bots to fight on, your movement speed sometimes, very often actually, gets impaired. Sometime running speed only gets a little impacted, but often you only got "snail...
  11. Crypex

    Infantry and Archer speed (Skirmish)

    I noticed with infantry and archers that Infantry takes forever to catch up to archers running away from them. In many scenarios, I will see the archer just run away and the chase will continue for whole minutes. I believe that the archers outrunning wildings are silly and should and to a degree...
  12. Holy Shift

    SP - Player, NPCs & Troops Basher Perk Doesnt Match Deflect Perk with Formation Bonus

    Their personal effects are equal. But formation bonus of Deflect gives %2 attack speed and %4 damage approximately (with my weak calculation) to one handed weapons in all stuations. Basher formation bonus gives -%4 malee damage taken only in shield wall which is currently next to useless and...
  13. Is there a way to increase combat speed like there was on warband?

    hey i find the combat speed in general a little to slow in the aspect of moving and weapon swings etc is there a setting anywhere i have missed that can increase it for example slow, medium, high?
  14. ileboii

    Resolved Getting a forest speed debuff, but there's no forest.

    Beta 1.4.0 There are a lot of areas like this; no visual representation of a forest but still getting a speed debuff. ps. Please don't add trees in there, but remove the debuff. There are way too much forest in the game already. Besides, Vlandian grasslands feel and look so good.
  15. Monkey

    Do "mounted" non-cavalry troops benefit from Khuzait cultural +10% party speed trait?

    Khuzait cultural trait gives them "10% extra speed bonus for horsemen on campaign map". The game tells us that non-calvary troops (infantry and archers, for example) will "mount" spare horses (if I have enough in my inventory) in order to increase their party speed. Has anybody tested whether in...
  16. andycott

    Resolved During sieges, game unpauses automatically, when you pause a game (f.e. press 1 button speed) and go to any menu or load the game.

    Summary: During sieges, game unpauses automatically, when you pause a game (f.e. press 1 button speed or click it on the map) and go to any menu or load the game (any type - clan menu, game menu, etc.). So it unpauses automatically when you leave the global map and return there. The same with...
  17. Ackdam

    SP - General Weather Effects Expanded

    Credit for the initial idea goes to Wolf25 from his suggestion that can be found HERE. Note: This got a lot longer, and more detailed than I had originally intended. It also spawned a post on Wolf25's fire arrows suggestion (post can be found HERE via the link in the 'rain' section) and a...
  18. Yangbang

    SP - World Map The world Calradia needs roads in detail, here's how.

    As I roam across the open fields and woodlands of Calradia, the frozen north to the dunes of the south. I've began to notice something very unsettling about this world... I'm literally just wandering around aimlessly and so is every party I cross. And why is that? Why even with all these grand...
  19. SP - General Suggestion: Missiles that hit shields should weight the bearer down

    As the title dictates, I think that if a shield receives javelins or throwing axes, this should weigh down the user of the shield, correspondent to the weight of each thrown item as it would sit in an inventory. With regards to arrows, I think if there were a certain number embedded into a...
  20. SP - General Click to move: option to maintain fast forward speed

    Many of us like to play on full speed. It defaults back to the slowest after clicking another waypoint to move to.
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