siege engine

  1. In Progress Siege engines weird targeting when besieging fiefs

    Summary: I have so far only noticed this once at Flintolg Castle however rather than the actual castle my siege engines instead shot at the nearby river (the other mechanics do work as the walls took damage and eventually broke, it's just the animation itself that works incorrectly). You can see...
  2. Mount and Blade II Bannerlord - Xbox Series X Console

    My only grievance with the console version is encountered during castle or town assaults. It revolves around the inability to direct my troops to focus their efforts on specific tasks. I wish for the capability to instruct them to attack the gate for a breach, to refrain from using ladders, and...
  3. Woopzilla

    In Progress Siege engines are visually misplaced when moving in and out of reserve.

    Summary: If you are defending in a siege and move a siege engine into the reserves, they will not be placed on the walls correctly when brought back out of the reserves. They will be placed on the ground and clip with the walls/gates/towers. How to Reproduce: Build a siege engine as a defender...
  4. Can not Build Defensive Siege Engines

    I am the sole lord in the castle or in the city but I can not choose which defensive siege engines to be build. I cant choose even that castle or city is mine. I really think that's not a hard code to add. If the player is the sole lord in the castle/city player choose what to build. If the...
  5. SP - Battles & Sieges Sieges engines from castles (Suggestion)

    I had an idea...What if you could create siege weapons from your castles to carry them when you are in an army and you are going to besiege? Optional at the current way That would give especific use to the castles You could create them before attacking, you could only take them if you are in an...
  6. Should All Lvl 2+ Seige Towers Be Changed To Ramps Instead Of Ladders?

    Seen as the ladders are useless is there a mod that changes seige towers with ladders to ramps if not someone needs to try make one?
  7. Resolved BUG: Defending siege engines can destroy attacking ones while they are in reserve.

    Putting a build siege engine into reserve is supposed to protect it from the onagers and ballistas on the defenders' walls. However, in 1.4.0 Beta, putting a completed siege engine in reserve doesn't protect it, as the enemy defenses still fire at the empty spot, and the engine is still damaged...
  8. Amen

    Resolved Epictorea bug with location siege engines on world map

    Summary: During the siege I noticed a flying siege engines on this city. How to Reproduce: Just siege town and move camera. Settlement Name: Epicrotea Media: Version: 1.2.0 beta Computer Specs: OS: Win 10 GPU: Nvidia GeForce GTX 660 2G CPU: i5 3.3 GHz RAM: 20G Motherboard: P8Z77-V LX
  9. Knight_of_Niii

    In Progress Catapults useless in Siege of Simira Castle

    When conquering the Khuzait lands i came across the castle map of Simira Castle and several equal ones. The issue was that due to the elevated position of the castle and the placement of the siege engines my catapults weren't hitting any enemies. In fact they hit my own forces several times...
  10. Zyakan

    Siege (several issues)

    Hello, First of all, thanks for the great work done on siege mechanics, which I was waiting impatiently, and I'm not disappointed. (I'm just a bit frustrated by the earlyness of the game atm :razz:) After several sieges made as attacker, I noted some issues I didn't see yet in "known issues" ...
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