1.72 added a perk to the Vlandian Voulgier that gives them a spear, sword, and shield to supplement their weak Peasant Levy class.
A similar perk would do wonders for the Aserai Guard class in Battle mode. In Skirmish getting three spawns with the Aserai Tribal Warrior is enough to wear down...
Alright, so you might know that with the release of 1.7.2. some units have been modified and changed, i have run some tests to update you on the "New Meta" of infantry units. the ones you should go for and the ones you should avoid or not simply head bash into the enemies, some units, like the...
Is it me or they are all exceptionally bad for how expensive and rare they are? Stats wise they all seem alright and on par with regular troops but their equipment is absolutely terrible, I know that on the encyclopedia their equipment shown is only for reference and they have some variation...
One of my biggest disappointments is the lack of a truly elite infantry line in Bannerlord and Sturgia's lore suggests that it would fit them perfectly, but instead they have a heavy cavalry line extremely similar to the Imperial Factions and Vlandia. I figured I would post a poll and see if...
Bannerlord's field battle tactics are currently shallow.
Armour being weak against arrows means the best tactic is obvious: sit your archers on a hill, put a small amount of infantry in front of them, and watch them kill everything. Or, get a party of all horse archers (Khan's Guard are...
The greatest average survivability award goes to the Aserai Veteran Infantryman and the Sturgian Heavy Axeman. Legionary was third.
Against foot archers, things were more equal with the Vlandian Sergeant doing much better - it performed awful vs. Horse Archers.
The worst average survivability...
Just so you know fellow Lords: this post is still relevant in 1.6. & 1.6.1. as no much as happened to the units or AI. i will update this page when and if some changes happen, everything said below about weapons and Cavalry is still pretty much untouched.
Another reason is, at the time i made...
I absolutely hate enemies using shields.
As an archer/crossbowman, they'll pull a huge shield from their hip to their face faster than humanly possible, and catch your arrow. You can also aim over the shield at their exposed head but the magical shield still somehow stops it. Same thing when...
I have only clan members (spouse, brother, sister-in-law and wanderers) in my cavalry (3) formation. They're all mounted and carry melee weapons as primary weapons and bows as secondary weapons. The rest of my party is composed exclusively of mounted archers in my mounted archers (4) formation...
Hey guys,
We were playing around with some commonly unused unit compositions the other day. Had fun using skirmishers and had some good rounds. In the last round I thought I would run decoy and bait the infantry into chasing me while our bows work, thinking these little fellas were going to...
Most people state that archers are OP. When I want to form a balanced army like %40 Infantry, %40 Archer and %20 Cavalry; battles are usually already won before any melee fight, thanks to archers. So it makes infantry useless. Yes, archers should counter infantry and I have no problem with...
I've noticed that if a lord is on horseback but treated as infantry, when you issue an order to the infantry, he joins the infantry battleline but then any formation change for the infantry uses the cavalry spacing!
e1.41.
Posted this in what was probably the wrong forum, so I'm going to make the thread here instead.
Now I could be in a minority, but I reckon Imperial Legionaries are too good. The supposed pride and joy of Sturgia, their Veteran Infantry, can only go 50/50 with the same group of Legionaries. All...
I could be in a minority, but I feel like part of the reason why Sturgia doesn't feel so great to play is because their main strength, heavy melee infantry, can only go 50-50 with the heavy infantry of the Empire factions. The fact that the Empire also have amazing cavalry and better options...
Only khuzait, empire, and sturgia get shields for their tier 2 infantry. Aserai tribesmen, vlandian footmen, and battanian clan warriors lack shields until tier 3. Something simple like a horseman's kite shield for vlandian footmen, southern round shield/desert oval shield for tribesmen, and a...
I have a bit of an issue with shields in Bannerlord.
I like the directional blocking but there is a pretty serious problem I have with the AI.
If your shield isnt on-the-pixel-perfect the AI will clip you around it.
I have yet to hit an AI around their shield, even if it is not being used...
I seem to be alone in thinking this but high tier foot soldiers are far too athletic.
They seem to run everywhere as a standard motion and it looks ridiculous watching them slide over the landscape with no friction or weight to them.
Its silly watching guys with heavy armor and a huge shield...
The below is an excerpt from an earlier reply I made concerned with specifically with horse archers and infantry, which can be found here.
Obviously, I would personally love to see a system like this implemented, but I'm curious what you all think about something like this?
Problem 1: Infantry are called archers and ignore commands to archers
Problem 2: Infantry and archers completely ignore siege towers and run up to the wall beneath it
Problem 3: Archers not firing back at defenders
Problem 4: Infantry only using 1 siege tower when there are 2
Version: 1.1.0...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.