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  1. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    News about this mod project:

    The name of the mod is changed since it is based on an alternative version of bannerllord, the story is included on the top of first post.
  2. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Legion of the Betrayed Skirmisher Troop line.

    Note: Fustibalarius means "Slinger" in Latin. And please correct me if I am incorrect with Latin language.

    Keep in imnd, as stated before, I am not going historical, however, the equipment are inspired by actual Vetiles and Slinger during Rome era while adding better armour for veteran troops while staying lore-friendly. And please note that the blue colors of clothes is due to my blue banner. With your own colors of banner, their clothes color will change.

  3. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Hello everyone!

    While I am working on The Legion of the Betrayed, came up with ideas for the troop lines for differnet type (Infantry, Skirmisher, and Cavalry): In order, not to confuse between default bannerlord Hastati, Principes, Triarii and Eques, the name Vetustus is added which mean "Ancient".
    The Legion of the Betrayed

    (Infantry)

    T1 - Militum Tiro

    T2 - Hastati Vetustus
    T3 - Principes Vetustus
    T4 - Triarii Vetustus

    T2 - Gladiator Tiro
    T3 - Gladiator Murmillo
    T4 - Gladiator Campio


    (Skirmisher)

    T1 - Levis Novicius

    T2 - Velites
    T3 - Velites Veteranus

    T2 - Fustibalarius
    T3 - Fustibalarius Veteranus

    (Cavalry)

    T1 - Eques Vetustus

    ===================================================================

    While re-working on Hastati, Principes, and Triarii, what makes Gladiators so interesting is that they can serve as spear or shock troops. They carry various helmets, shields, and one-handed while carrying one type of polearm. I thought it would be interesting to add Gladiator as an extra flavor to already existing The Legion of the Betrayed minor faction. Skirmisher and Cavalry troops are being worked on.

    Here are screenshots:

  4. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Hello everyone!

    All equipments for northern, western, and southern empires have been re-worked and polished. They are now finalized. the only thing left to do is to adjust the skills points. I am looking forward working on the Legion of the Betrayed. What surprised me is that I saw slinger equipment, it gives me reasons to create slingers troops for the legion of the betrayed while adding Velites and re-working on Hastati, Principles, and Triarii troops.
  5. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Hello everyone, the northern empire archers are updated with different equipments. I am currently doing some additional adjusting and polishing before finalizing northern, western, and southern troops.
  6. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    The cavalry for northern, western, and southern empire are being worked on. If you have any ideas or suggestions for an alternative equipment / armors for any troops, please post them here.

    Cheers!
  7. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Southern Empire Archer

    (Click on the images to see the full image.)



    ===============================================================================================

    Southern Empire Cavalry

  8. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Southern Empire Legionarius and Hastatus. Their armors are lighter compared to western and northern empire troops.

    (Click on the images to see the full image.)

  9. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Southern Empire crossbowman troop line.

    (Click on the images to see the full image.)


    ===============================================================================================

    Western Empire Cavalry

  10. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Western Empire Legionarius, Hastatus, and Menavliarius. As stated above, the troops of western empire have different looks / styles. They look more 'heavy armored' and medieval looks.

    (Click on the images to see the full image.)

  11. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    Northern Empire Archers:

    (Click on the images to see the full image.)



    ===============================================================================================

    Northern Empire Cavalry

  12. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    As stated above, while working on designing the troops, since there are many of empire armours (Helmet, capes, chest, legging, and gauntlet), it gives this mod a lot of opportuniteis to be used for different units. However, with the limited types of the shields, I am doing my best to find the right shield for each troop lines.

    However, northern, western, and southern troops have the different looks for each faction. Northern empire troops have more classic "Rome era" style. Here is screenshot of northern empire legionarius, Legio Impetum, and Hastatus:

    (Click on the images to see the full image.)

  13. Eagle114th

    SP Native Bannerlord Alternative World (Troop overhaul)

    In an alternative version of Bannerlord, the Emperor Arenicos to enact the new major reform that turns pre-Empire army into new type of profesional Legionaries. Later in the era, the empire divided into northern, western, and southern empire. There exists the group that did not like the new...
  14. Eagle114th

    Subtitles and texts in-game for deaf and heard-of-hearing players

    Count Delinard said:
    Here is a video very much related to this topic



    Thank you for this video and I saved it.  It is appreciated.

    :smile:
  15. Eagle114th

    Subtitles and texts in-game for deaf and heard-of-hearing players

    aekilju said:
    You mean something like this?

    9TBKa.jpg

    That is great news and I am so relieved about that they actually have it in bannerlord!

    :grin:
  16. Eagle114th

    Subtitles and texts in-game for deaf and heard-of-hearing players

    Kharille said:
    Good idea.  Takes additional support but still….

    Still what?


    MadVader said:
    Also, no red stuff on green background and vice versa. A friend has a problem with that.

    It is good idea if the colors of subtitles and texts can be configured in game too.
  17. Eagle114th

    Subtitles and texts in-game for deaf and heard-of-hearing players

    This is a serious question.  I was reading last week blog about bannerlord.  I was reading where the team were thinking about between dynamic text vs voice over.  That is what I am very concerned about. I've played Mount and Blade series  since first Mount and blade.  There is something that I...
  18. Eagle114th

    Dev Blog 03/08/17

    monoolho said:
    Astoundingly excited with such great news.

    Since I have resigned to not receiving any small info on Bannerlord from TW, I have indoctrinated myself into being non-excited about Bannerlord news, but I was really interested in knowing about the team. It's a great way to value those working at TW (and more specifically, those working in Bannerlord), as well as keeping us a bit up to date.

    ^^^

    Where you stated "non-excited about bannerlord news", that is how I exactly feel too after being so tired of not receiving any information from developer team for too long time.  Because of that, I was losing the interests into waiting for bannerlord after many years of waiting.

    To develop team, I have been playing mount and blade series since very early version of mount and blade.  After having gone through many changes from mount and blade to warband with all DLC included, I just got fed up with extremely long time of waiting for further information and news about bannerlord.  I have been looking forward to play bannerlord for many years.

    however, I agree with the community that the developer team should have communicated with the community long time ago.  I honestly thought that developer team have forgotten us for years.  Anyway, it is great to see that the developer team realized the important to keep relationship with the community and for that, I am glad.  I am looking forward to see what kind of blogs we will see each weeks.
  19. Eagle114th

    Medieval Engineers! - Update 02.024 - Character stats (health, stamina, food)

    They released video that shows more of Destruction and Structural damage in Medieval Engineers:

    https://www.youtube.com/watch?v=brSJlgPn0ZM

    They also released video that shows realistic physic withi Catapults, Gears and Winche working:

    https://www.youtube.com/watch?v=2aJ0EStunXI
  20. Eagle114th

    Medieval Engineers! - Update 02.024 - Character stats (health, stamina, food)

    To everyone who wonder why they work on Medieval Engineers while they are working on Space Engineers at the same time?!  Here is answers from Developer Team:

    http://blog.marekrosa.org/2015/01/medieval-engineers_22.html

    Why Medieval Engineers when Space Engineers is still not finished?


    We were expecting that many people would ask “why are they developing a new game when Space Engineers is still in development and not finished”?

    First let me assure you that the development of Medieval Engineers hasn't had a negative impact on the development rate of Space Engineers - you can see this from the frequency of our weekly updates – culminating in major updates at the end of 2014: super-large worlds, procedural asteroids, exploration, in-game programming, modding SDK and API.

    We didn't want to keep creating space games only. Instead we wanted to have a game where you get to experience life and nature.

    By creating a second engineering game, we are leveraging our existing technology and experience.

    The thought that we should postpone the development of Medieval Engineers for years was a no-go. We had to find a better solution.

    We started to hire new people so that we would have the resources to develop both games in parallel without sacrificing any of them. The size of our team is nearing 40 people and we are still growing. There are separate teams for Space Engineers, Medieval Engineers and our secret AI project.

    Very early we realized that even Space Engineers could actually benefit from the development of Medieval Engineers. A medieval setting has different requirements for volumetric environments and it forces us to look at the engineering genre from a different angle. To be more specific, these are the things that Space Engineers earned (or may receive in the future) thanks to Medieval Engineers:

    • Compound blocks – multiple blocks being positioned into one grid cell; this will allow better ship designs
    • Mechanical blocks
    • Auto-generated details for some blocks (e.g. roof endings in Medieval Engineers, armor edges in Space Engineers)
    • Voxel hand – a tool for modifying terrains (asteroids); you can alter shape and material
      Structural integrity
    • Natural landscape
    • Procedural terrain generator (this is why we were able to easily add procedural asteroids to Space Engineers)
    • DirectX 11 (we decided to add PBR - Physically Based Rendering)

    On the other hand, Medieval Engineers inherited (or will get) these features:

    • Multi-player
    • Physics, rendering and all 'core engine' stuff
    • Steam Workshop
    • Modding SDK and API

    Developing two early access games with the same theme (Engineering) at the same time will be beneficial for both of them.  As happened with Space Engineers, many of the features that were released later on were inspired and suggested by our players. Now we are expecting that player’s suggestions for one game might give us new ideas for other games – ideas that we might have missed due to the limitations of the environment of each title. Now everyone will have more options and possibilities!

    In a certain way, the development of the prototype of Medieval Engineers was more challenging than the development of Space Engineers. In Space Engineers we could invent new types of blocks. In Medieval Engineers we couldn't invent something that wasn't present in the Middle Ages or something that one person in single-player mode wouldn't be able to operate. On the other hand, the possibilities of survival/realistic mode in Medieval Engineers are fantastic - just imagine starting the game with Stone Age technology and slowly building your way up to the Iron Age.
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