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  • Users: Orety
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  1. Orety

    The new Subversion.

    What's the current SVN version? Do i have to download it again? Because my old svn is at version 248... (?) from many months ago, and it doesn't patch itself anymore.
  2. Orety

    Subversion - checking out the development version of the mod (161)

    Am I right, there was no SVN update since many weeks?
  3. Orety

    Help needed - 3d modelling and texturing

    Al_Mansur said:
    16565757968529_3.jpg
    3589612852815_5.jpg
    17413035312321_interior.jpg

    :wink:

    Great, I really like these theodosian walls... is greatest city of XIII century Europe coming close to life?
  4. Orety

    Happy New Year!!!

    Happy NY for all 1257 community!
  5. Orety

    Roman Empire - info etc.

    I have found some useful links on the polish historians forum, even if google translate cant translate it, there are some pictures:

    http://www.arxaiologia.gr/assets/media/PDF/migrated/27.pdf
    http://www.arxaiologia.gr/assets/media/PDF/migrated/1385.pdf
    http://www.chiosonline.gr/anavatos_gr.asp
    http://www.tdpeae.gr/index.php?ID=gO5UZaYC59RpGXXu
    http://www.hellasamiras.gr/a/?cat=63
    http://www.hotelsline.gr/root/newhotel/mx/m_Kastoria_archontika2.asp
    http://www.hotelsline.gr/root/newhotel/mx/m_Kastoria_archontika.asp
    http://www.windmillstravel.com/gr/article.php?id=158&destination=66&destinationtype=city
    http://www.yppo.gr/5/g5121.jsp?obj_id=1593
    http://www.pi-schools.gr/programs/epimorfosi/epimorfotiko_yliko/gymnasio/istoria/kathimerini-zoi-sto-bizantio.pdf
    http://www.arxaiologia.gr/assets/media/PDF/migrated/96_8-17.pdf
  6. Orety

    Subversion - checking out the development version of the mod (161)

    What's the actual version of SVN? Still 105?

    :wink:

    (I stopped updating, cause I want to reach endgame with Byzantines).
  7. Orety

    Where are the great urban centers of the High Medieval Lowlands?

    Including all of the propositions, I think separate "Map improvement and changes; missing cities and castles" thread would be useful.
  8. Orety

    Subversion - checking out the development version of the mod (161)

    Arszi said:
    The new map is superb, and I could find bandits finally. Also no stuttering even with the bandit parties. (Only awhen I did time forward, but it is fine...) Carry on :grin:

    Wait until warmonger! softens the edges and you will see the greatest map in all Mount & Blade modules.

  9. Orety

    Taking hostile Lord as a prisoner...

    Thanks, I supposed so, but when I reached skill of 7 in prisoner managment, I still catch lord rarely, so I decided to ask on the forum.
  10. Orety

    Taking hostile Lord as a prisoner...

    It's mystery to me, what should I do, to enslave more enemy Lords after battles. Is it completly random, or some stats of my char and my party matters? Should increasing Prisoner Managment help? Or high Inteligence, level of char or party size, or place of battle?
  11. Orety

    Bug Reports - 0.95pre10

    Yes. earlier version of SVN. I got it, too, but it happened after about 10 hours of playing.
  12. Orety

    Bug Reports - 0.95pre10

    I am afraid, that is a "hardcoded" problem...

    AI is strange, sometimes lords stops besieging city, and there's really no resaon for them to do this.
  13. Orety

    Subversion - checking out the development version of the mod (161)

    warmonger! said:
    Well, of course that isn't any better because... I barely started.

    Now the problem is solved and everything seem to be on the right track. Still not much details but the shape is getting there.

    Map looks great, just maybe add some green textures around Nile, cause it was very rich and fertile land.
  14. Orety

    Subversion - checking out the development version of the mod (161)

    Damascus is needed, also, Aleppo should be under protection of Ilkhanate at this time, and have status of at least castle instead village, cause it was one of the greatest muslim cities at that times.
  15. Orety

    Exiled Lords

    In native, king had possibility to accuse lord for treason, and expell him from counrty. AI used this possibility quite often, but for the PC it was good possibility to gain more fiefs, without conquering anything.

    In 1257 I didn't notice such AI behaviour.
  16. Orety

    Rus 13 for WB already released?

    Except multi, will Rus XIII for Warband will have any additional features, which were not included in M&B version?
  17. Orety

    Castle builders and angry peasants.

    About houses in Constantinopole:

    http://www.arkeo3d.com/byzantium1200/zeuxippos.html

    Look at the sorroundingas. Besides, from written sources I know, that houses in Byzantium was heavily painted, like thoeodosian walls, in lively and warm colors - mix of yellow, red, cyan and blue patterns. Roofs, especially in capital was painted golden colour, or were red like modern roofs.
  18. Orety

    Music

    othr said:
    That's why you get music for more than just 6 cultures, stupid hardcoded limitation

    We can always live with this. There are six main regions of European culture:

    Middle-east & Balkans (Asia Minor, Crusader states, Mamluks, Serbia, Bulgaria etc)
    Eastern Europe (Russian countries, Golden Horde)
    Scandinavia
    Central Europe & Italy (HRE, Poland, Hungary, Italy)
    Western Europe & British Isles
    Anadalus & North Africa

    Of course, some of this regions are totally divided, like there are cultural differences between Southern France (Toulusa) and Scotland...
  19. Orety

    Thanks for the best singleplayer mod ever.

    And it's getting better and better all the time. I cannot wait for pre11, which will contain all changes tested in subversion.
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