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  1. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Phoss said:
    Ok, so I'm getting all the same awesome graphics, trees, grass etc. with GBP as I did with PL but with less changes is what you're saying? I really enjoyed the epic landscapes in PL and want those in my new install as well, so if anything is missing in GBP that I can get with PL then I'd rather do that.

    Sorry, I could only understand your meaning a little. As I said, to compare with PL_WARBAND, this pack replaces its dense trees with flora mod and replaces skyboxes with Polished Skyboxes mod. The rest ones are all PL's.
  2. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Phoss said:
    massimolippi said:
    AndreSo said:
    King Berend said:
    http://www.mbrepository.com/file.php?id=2239

    try this guys....

    Awesome.

    If I'm using diplomacy I'll just unpack the files into the relevant directories in the modules directory?
    If you wanna use it in other mods, like Diplomacy or Custom Commander, plz follow these steps:

    Copy all files except module.ini into it (PLZ only get village scene files (ex. scn_village_XX.sco) into SceneObj.). You need to modify it like this:

    1. add this line:"load_mod_resource = flora_mod" below “load_resource = town_houses_e”
    2. change
    "load_resource = tree_meshes" to "load_mod_resource = tree_meshes"
    "load_resource = grass_meshes" to "load_mod_resource = grass_meshes"
    "load_resource = grass_meshes_b" to "load_mod_resource = grass_meshes_b"
    "load_resource = particle_meshes" to "load_mod_resource = particle_meshes"
    "load_resource = particles_2" to "load_mod_resource = particles_2"
    "load_resource = plant_meshes" to "load_mod_resource = plant_meshes"
    "load_resource = skyboxes" to "load_mod_resource = skyboxes"

    So these instructions are somewhat 'shorter' than the ones for PL in that you add less lines. E.g. x_trees and a few others. What happens if I add those lines from PL as well and import the associated files from PL? Does that add extra graphics, or has it all just been merged into GBP?

    I replace trees of PL with flora_mod, so flora_mod.brf in MOD's Resource file includes them (e.g. x_trees and some others) all. Please don't mix these lines with PL's, that could really get mistake.
  3. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Sir Ragnar said:
    PadrePio said:
    Sir Ragnar said:
    there is any Polished Building for Warband or you are working on it?
    It's been ported to warband. Just back read, amigo.  :cool:

    Yes, i'm sorry.
    For the PL problem, during the initialization i see a line "Unable to find material g_grass"
    Do you now the reason of the problem?

    Please make sure "load_mod_resource = env_materials" being at the top of these load lines
  4. massimolippi

    新人报道

    Murtagh0925 said:
    你们一帮Recruit。。。。。俺已经sergent了~~~ :mrgreen:

    The Level of My ID is Sergeant at Arms :roll:
  5. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    AndreSo said:
    King Berend said:
    http://www.mbrepository.com/file.php?id=2239

    try this guys....

    Awesome.

    If I'm using diplomacy I'll just unpack the files into the relevant directories in the modules directory?
    If you wanna use it in other mods, like Diplomacy or Custom Commander, plz follow these steps:

    Copy all files except module.ini into it (PLZ only get village scene files (ex. scn_village_XX.sco) into SceneObj.). You need to modify it like this:

    1. add this line:"load_mod_resource = flora_mod" below “load_resource = town_houses_e”
    2. change
    "load_resource = tree_meshes" to "load_mod_resource = tree_meshes"
    "load_resource = grass_meshes" to "load_mod_resource = grass_meshes"
    "load_resource = grass_meshes_b" to "load_mod_resource = grass_meshes_b"
    "load_resource = particle_meshes" to "load_mod_resource = particle_meshes"
    "load_resource = particles_2" to "load_mod_resource = particles_2"
    "load_resource = plant_meshes" to "load_mod_resource = plant_meshes"
    "load_resource = skyboxes" to "load_mod_resource = skyboxes"

  6. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    King Berend said:
    massimolippi said:
    IceNoVa said:
    if i got massimolippi right, he took the PL for normal m&b (cause of 1.011) into the current Wb version (1.131)
    and it works...assuming that i haven't got him wrong...

    No, that's adorno. He ported PL v1.011 into warband.
    I integrated flora mod with PL_Warband only, and some images like this:

    e0f8251fa65d12f2c89e79404ed34522.jpg


    f1dd53365571c0b6988f3789d9d205b2.jpg


    30ec69ca2c038b0ebf52cc53e5af543c.jpg


    b14a0a114b2e9d561f72b42e7d7e2ead.jpg
    that look to EPIC for m&b!
    IT's FREAKIN BRILLIANT!!!

    btw how did you port it?
    can you make a download of the ported version plz

    greetz, Berend

    OK, I've uploaded it. Link to http://www.mbrepository.com/file.php?id=2239
    Enjoy it :smile:
  7. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Heron7 said:
    massimolippi said:
    Heron7 said:
    nice :smile: when it will be possible to 1.131?  :lol:

    Of course, it works well in 1.131

    But, there is still a small bug. When I enter into towns at night, some peach blooms float in air. Like this:

    5559832420100904214908099.jpg

    I really don't know why :sad:
    Can u send a link to thread about this mod or just the dl link? :lol: cant find it, but would be nice to have it both landscapes and buildings in one, compatible :wink:

    plz link to http://forums.taleworlds.com/index.php/topic,42265.0.html 
    that is the original version :roll:
  8. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    IceNoVa said:
    if i got massimolippi right, he took the PL for normal m&b (cause of 1.011) into the current Wb version (1.131)
    and it works...assuming that i haven't got him wrong...

    No, that's adorno. He ported PL v1.011 into warband.
    I integrated flora mod with PL_Warband only, and some images like this:

    e0f8251fa65d12f2c89e79404ed34522.jpg


    f1dd53365571c0b6988f3789d9d205b2.jpg


    30ec69ca2c038b0ebf52cc53e5af543c.jpg


    b14a0a114b2e9d561f72b42e7d7e2ead.jpg
  9. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Heron7 said:
    nice :smile: when it will be possible to 1.131?  :lol:

    Of course, it works well in 1.131

    But, there is still a small bug. When I enter into towns at night, some peach blooms float in air. Like this:

    5559832420100904214908099.jpg

    I really don't know why :sad:
  10. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    I've ported 1.011 version of polished buildings mod into warband. Here's some images.  :roll:

    55598324201008271346331556370646543_004_640.jpg


    55598324201008271346331556370646543_002_640.jpg


    55598324201008271346331556370646543_003_640.jpg


    55598324201008271346331556370646543_001_640.jpg
  11. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Turanien said:
    Heron7 said:
    Did everything as said and now i get another rgl error.. "get_object failed for mesh: prt_mesh_yrellow_leaf_a". Come on guys, i checked multiple pages in this topic but i couldnt find anything useful for that, and those rgl errors seems almost endless.

    Yellow leaf is a new scene prop in 1.130 ... If that helps any...

    Use openBrf and port prt_mesh_yrellow_leaf_a in Particles_2 of CommonRes into the same brf file in PL_Warband  :wink:
    That was an easy work :cool:
  12. massimolippi

    Asian Faction...

    FDEL said:
    I would like to see an Asian faction in the game, but not with ridiculous ninjasamurai clothes like the strange armor, please.

    The game already has factions fighting each other where their historical counterparts never would have, so it's not much a stretch to add a Shogunate or a China-like dynastic empire. New weapons and armor, in any case, would be interesting and refreshing.

    Mongolians can be argued to be China, but its nature and theme is very different from what we generally consider "East Asia" to be, so I don't think the Kherjits make a good representation.

    Yes, I would like to see China-like dynastic empire. :wink:
  13. massimolippi

    1.131

    1.131 is just a bug fixed version based on 1.130, its changeblog maybe come soon :roll:
  14. massimolippi

    Warband $10.20 on Steam!

    From $29.99 to $10.20 :shock:
    the change of steam's price is always so odd.  :sad:
  15. massimolippi

    新人报道

    不要灌水,要中文交流最好去中文站
  16. massimolippi

    Hard Copy Vs Steam Vs Taleworlds

    Not only that three ways,  my keys include MB and MBW were bought from our MB CN forum.  :wink:
  17. massimolippi

    SP Native Custom Commander v1.396 for Warband 1.165+ (source code included)

    Why CC can't have its own Child Board, I think it's really awesome now. :???:
  18. massimolippi

    Next game after MaB Warband?

    I wish with fire&Sword's English version can add some warband feature.
  19. massimolippi

    China 2050

    haha, I think it is really just a funny joke. China has its own vital problems which our government cannot solve well in futher developement.
  20. massimolippi

    B Native Other Polished Landscapes [RELEASED][news pg. 19]

    Fixed scene files are in page 25, you can take it.
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