mcwiggum said:
Would be good/fun to see (list incoming):
1. Powder piles explode when hit with shotte from enemy artillery/grenades.
2. Firearms do more damage, i'm seeing naked people be able to shrug off shots to the torso.
3. Horse health decrease and armour rating decrease, they should be a fast means of getting about, no near invincible tank like machines.
4. Drums!
5. Flag twirling
6. Ability to place bandolier limit on servers, something similar to battle of europes system where certain items take up positions on the body with a limit to one item per part of the body where it's hung.
7. Ammunition stockpiles/stores for battle events if the bandolier limit is added.
8. Ability to cause your character to shout "Huzzah!"
9. Make the estoks more brittle, give them a far higher chance to break/slip out of your hands upon striking the foe at full gallop.
10. gib balance.
1. Ask Daedal
2. We can try use "cut" damage, should be beter to unarmored targets. It's little confused to used cut damage for blackpowders its should be named normal damage for My, without additional bonuses like pierce dmg.
3. It's first bad opinion about horses, many people like them now...
4. It's problematic theme...
5. You mean animation?
6. I dont understand? Some examples? You mean one amunition pack for unit? If yes I add this to bug tracker.
7. Added to bug tracker.
9. Added to bug tracker.
10. ?
NightHawkreal said:
By the way, if you want more people to use daggers, you just need a little bit lower speed for a step back. This immediately gives the advantage to the short arms. And it is quite logical, the person does not have eyes at the back.
There is additional bonus if you atack from back. For all weapons.
NightHawkreal said:
Another couple of thoughts.
The ability to break down the gun. I mean that if I use a a musket as a melee weapon, it could "break" and become a "a musket for close combat", without the possibility of shooting, because I broke the mechanism on impact.
Make finally that riders when falling from his horse, dropped their weapons. This has made them equal with the infantry.
And please, make timer for grenades.
It's not easy to break musket
.
mcwiggum said:
Maybe for the more advanced loque types like the wheelloque and snaphanz, the matchloques weren't that advanced for something like a spring to slip.
It's complicated. If We add this like mcwiggum say, then will be no sense to use more advanced muskets.
I think its too many. Right now you can easy kill fallen riders if you are close, but for My it;s good suggestion.
Timer? Never
. You must learn how to use them.