Recent content by Lokey7800

  1. In Progress After leaving a player-created kingdom, the ruling clan copies the player clan flag.

    I kind of feel that once a kingdom exists (whether starting kingdom or created kingdom) their Coat of Arms/flag should stay the same whether the ruler changes or not. In the U.S. we get different rulers, but the flag stays the same. On the other hand, I do think that the ruling clan's Coat of Arms should not change to the ruling kingdom's.. You have remained the same family whether you stay ruler or not.
    I have some of my brothers children's descendants in my clan. If my main characters descendants get wiped out I intend to leave the kingdom and renounce the throne due to other clans in the faction having a stronger blood claim due to me marrying of daughters and sons of the main house (this is all roleplay). In that event I would change my clans name and sigil as the only members would be retainers with distant blood ties to a now dead house. The old kingdom keeping the original sigil makes sense, especially since they would be directly descendant from the originator anyway. The problem is that even after you leave and change your clans flag, your former kingdoms flag changes each time as well and that shouldn't be the case. THAT is the main issue and has been the case for some years now. Basically If you create 3 kingdoms they will all have the same banner and if you leave all those kingdoms behind they will change their banner to match yours every time.

    Here this one if from last year
    https://forums.taleworlds.com/index...nner-if-player-leaves-his-own-kingdom.460466/
  2. Does my spouse play a factor in how tall my children will be?

    Its based on your character only now but I think it being random should be more normal. I would have preferred it to be 50/50 chance they take my culture or the spouses. I wanted my sons and daughters to be Aserian or Valandian not my grandchildren.
  3. In Progress After leaving a player-created kingdom, the ruling clan copies the player clan flag.

    I dont think this is a "bug" though but a feature.

    As the other posters says about the observation.

    When you found a kingdome, the kingdomes flag = your clans banner, but its also your banner.
    Now if you notice all those former kings + Queen, when they die - and loose the kingship -> they revert to their original clan banner.
    The ruleing clan of that kingdome be it you or another will then get the "kingdomes" flag as your clans flag until the ruler of the kingdome changes hands again.

    I've never done what you did in the example, but I would think this is "as designed" and not a bug.
    But even after they leave the kingdom and change their flag the kingdom should keep the original flag, not change with the former rulers every time. This issue was brought up in 2022 its crazy its still not patched out but maybe not many people try to create two kingdoms so they probably thought it wouldn't come up, but at the same time there isn't much to do after conquering all the factions and rebellions don't lead anywhere since you cant even recruit them to your cause until they are recruited by someone else. Unless they have some expansion coming for new kingdoms or factions(99.9999% Improbability Chance) the next best thing would to create another kingdom to spice things up.
  4. Does my spouse play a factor in how tall my children will be?

    So I know that no matter what culture you marry the children will be your culture always (hate that but its fine) but does my spouses height affect my children's height regardless of their culture or is it always mainly on the player characters height?
  5. Retirement Questions?

    Summary: Is there any way you guys would consider allowing your retired clan member to come back to your party? I hear there was a glitch that was patched (Idk why you guys patched that, sounds pretty cool) that would allow your original clan leader to your group and lead a party through an...
  6. Traits: Loses and Gains!

    I know this is an old post but I fell down this rabbit hole actually trying to lose my merciful trait. Basically I'm trying to use the exploit where you can bring back your retired player into the party. He has the roguery but it literally says you need at least 0 mercy for it. Just as you were I was confused as to how I kept gaining and losing my honor merciful and generous traits but I did notice over time that by saving my allies in battle, letting captured foes go and sparing bandits or taking them as troops kinda solidified it. Before I was 45 If i raided enough villages and devastated enough cities I would lose my mercy or honor trait but it was now easy to reclaim it by letting folks go or giving a town more goods than they had money. Now I am 88 I have scum saved several times but even when I execute folks I end up only gaining the devious trait and mercy and generosity are literally still there. Have I done to much good to do bad? Or do I have to like really kill some folks to get a merciless trait?
  7. SP - Player, NPCs & Troops Aging system

    On PS4, I believe total troop limits are capped at 350 for battlefields and 300 or so for sieges, and I still had these issues at the early part of this year lol. I hope the current patch is the release-worthy one we should have had last year (or the game should have come out around now, however you want to phrase it since I'm sure you get my meaning lol).
    Yea I should've been more specific as I forgot you cant just have 2000 on the battlefield at the same time but you've probably noticed it on the online streams when they go into battle as well but when I was in the shield wall(MoshPit of Death) the frames would just freeze. Sometimes it would happen if I charged into large groups but as I look back on it now I dont particularly think the troop sizes mattered since I can recall it occurring with lower numbers. For my system it just might be too much going on all at once
    What traits your children have, as well as their gender and whether or not they'll have a twin or their mother will die giving birth, is RNG decided as soon as the mother gives birth so you can save-scum it for different results.

    Traits aren't a particularly notable mechanic (at least at the moment) since what they seem to affect tends to be situational. For example, Daring/Caution appears to determine how likely a warband leader is to proactively attack somebody even when they're at a disadvantage. I have noticed a daring vassal of mine proactively "pin down" a much larger force as soon as I was close enough to feasibly help them via rescue while others would either run away until they hugged my unit/army or even just run away and not even consider standing their ground. Merciful and Cruel appears to affect likelihood of raiding civilians but they can be overrun via marshals leading armies. They do affect disposition gains/losses from certain decisions, such as how to treat a captured city, as well as likelihood of going your way in the Persuasion Minigame.

    In short, don't worry about your kids' traits; they're functionally just flavor that won't be relevant unless you're playing as them and have to deal with guys who suddenly hate you because you're not who you used to be lol.

    Clan limits probably are limitless--you most likely got unlucky or perhaps misunderstood the baby making mechanics (etc.). I have seen clans with dozens of members so I'd guess 99 might be a hard cap but I have no idea. Certainly higher than 20 or 30, though. EDIT: Or have I? Don't take my word for it, I tend not to remember things I don't consider notable at the time and somebody else most likely knows this stuff for sure.
    Maybe that explains why some armies run from me while others will struggle between attacking me and retreating. I never checked to see if the army leader had valor. For me if I engage the large army the smaller ones will attack without hesitation I never checked but the Aserai arent exactly all valorous I just assumed they realized I was chasing whoever was chasing them but I can recall one or two who continued to run and just got caught in the battle. The brother of my granddaughter has no traits so i wouldn't have to worry to much about people hating him I would just have to do things very similarly to get them I believe. And I left one spouse in the town while the other one governed for a year, took them both off and just had them stay there for a year. I scum saved and saved but as you know each save changes things so eventually someone would declare war and eventually it would be my castles being sieged so I started trying to let it happen naturaly. In my attempts at trying to figure out if I could get my wife pregnant on my deathbed and seeing how devastating executing half a faction could be for relations, I noticed that one of the saves

    I had 2 potential great grand children(grandsons wives were pregnant) and my youngest grandchild had just come of age. In the save where I executed most of my old faction my grandkids came of age and two of them impregnated their wives but my brothers grand kids were not producing at all. With the save with me trying to have a child on my deathbed I only executed the new Sultan because I married my sister to Unqid so my nephew would be the next Sultan then the AI computer generates this douche outta nowhere and my nephews were already 23 he is literally the next one before the only living Aserian heir of the sultan but during a. 20 year span no new births occurred and I had married some nieces to my companion lords and two nephews to houses with one old female leading it to ensure they take the head seat when their wife dies. In this current play through Im an independent clan and I have no great grandchildren but my brothers now do so idk what to do at this point but go back and have no more than two kids per clan member

    Did you know if you hover an icon (such as the Hammer at the shop menus) that they'll reveal useful information (such as local produce and workshops)? I didn't know until I saw a Flesson video on mercantilism. This game is not good at tutorializing itself or cataloging critical information such as a glossary of tool tips and that it's probably a good idea to cursor over them since they often reveal information that'd normally be on a spreadsheet in other strategy games.

    I love Bannerlord, but I don't love the need to use out-of-game resources to understand simple things about the game mechanics.

    It's fantastic when it clicks and needlessly frustrating when it doesn't.

    I actually found it out early but I not only did it not pay any attention to it(did not understand its purpose nor did I care) until I too found flesson and realized why the dang thing was always about to rebel and another guy for the workshops and dont get me started about endlessly charging or trying to set up formations. Can castles rebel? Ive never seen it happen but they can starve and lose loyalty so I always wondered?
  8. SP - Player, NPCs & Troops Aging system

    I wouldn't call it save scumming when the game malfunctions and/or crashes; that's a design/system issue, not a player or skill issue.

    Speaking of which, what platform? I've had an unprecedentedly smooth experience on PS4 but haven't fought any large battles (larger than 200 participants) yet and I recall last year having to deal with a 25-50% crash rate (either before stating, during, or after the battle) but haven't had any crashes except when trying to get a haircut in Danustica and my wedding cutscene with Leontia (Northern Empire lady).

    As for making babies, don't worry; they changed the system so you can make babies without the need to idle in place so you'll most likely spud out half a dozen of them or more by the time you and your wife grow old lol. I have had 3 daughters and 2 sons (1 traitless daughter and 1 traitless son, sadly, but at least it's possible for boys to have traits now) this time around.

    You can play on as a daughter and, when they marry while the PC, you bring in the man rather than lose your daughter/sister/etc. That's why I have found it best, if I want to maximize clan members, to essentially become a matriarchy after the first generation lol.
    You know I was thinking that because one of my granddaughters is already a beast with 5 positive traits and she just turned 20. As far as battles crashing it usually is with numbers over 500-1000 but I have had a 314 vs 237 crash as soon as I won. Ive started relying on tactics and higher troops and just sim the battle unless I want certain members to level up. Early when I first started the game the marriage crashing was my ****ing bane. Its so damn difficult to get the desired spouse for you kids but the game offers her up on a platter I take and accept the proposal and then it does this dj scratch thing with the marriage song and then xbox home page. And if I go back to an earlier save before my children were born will they now inherit traits? Do their traits affect their decisions and I know they said they were random but some of the traits do seem to be superior versions of their parents and the issue with my clan right now is I believe we are near the limit. Alot of my grandkids are married but are still childless and I assumed our clan was "limitless". Had I known this I would have never let them spend all the time it took for me to become Sultan together. It was too easy for my siblings to have kids that by the time I figured it my brothers had 8 kids and my current wife was 40!! I had to remarry 3 times just to get 6!!! By no means do I think I dont have skill issues but the tutorials alone were not sufficient in teaching me how to upgrade my troops or alert me that every castle or town I take will have their garrison on infinite pay....for a very long time I could not figure out why I was in debt and by the time I did I had already gone to far back in saves for it to make a difference.
  9. SP - Player, NPCs & Troops Aging system

    I play on xbox, and it is riddled with bugs, graphics bugs and crashes are the worst. Trying to defend castles like rhemtoil is almost impossible because it keeps crashing when you set a ambush, or the graphics go haywire when defending or attacking the walls and the blue and red patches it puts on screen when it happens makes it impossible to see anything. The fixed it once but a patch borke it again soon after and its been broken ever since. Battania especially is riddled with bugs on xbox arrow barrels in both Car Benseth and Pen Cannoc are either missing or flowting in mid air just out of reach, so they can't be used to refil your supply (ive reported it, but its never been fixed).

    Unfortunately for me, the xbox version doesn't allow the patches to be implemented with starting a new game. Every time theres a update it give a notification saying, your save file is not compatible with the current version of the game. If you wish the changes to be implemented you will need to start again. I can play the save files, but if i want the patches to fix the game, i have to start again every time to get them to take effect, its incredibly annoying
    I too play on console but the major bugs with me are playing out the large battles or prisoner cutscenes. Ive never had it crash during a battle sim with any siege but if I back out of the trade screen in a town or village to quickly it will crash . I have noticed people complain about seiges but that only crashes for me when I capture over 15 lords. Maybe you should redownload but I have not had an issue with
    Although save-scumming can be highly effective, it's not a tactic many players are willing to do since it's basically cheating (creates a "heads I win, tails you lose" sort of situation) and removes much of the stakes and tension if you forbid them from even being a possibility.

    Personally, I only ever save-scum marriage since, well, I'm not a fan of offering reproductive access to every opposite sex person that happens to look all right and not smell like mold, but also because I didn't realize I could make dating a near-guaranteed success if I just waited to raise my Charisma a little bit so that the dice rolls are highly unlikely to fail. ''

    Anything else, especially my own death, I prefer to go with the flow, as do many others, since it's more fun to win when you have the possibility of losing badly and those bad setbacks often create long term satisfaction (or, at least, interesting memories) when you do win in the long run.
    I hear you on the save scumming but the game always crashed for me when I did something unbelievable. Won several battles and towns on my first run through at age 25, played each battle out and then the last battle it crashes during the prisoners scene try to do the same thing the same way I ended up dying in battle. The earliest save I had was courting Zuad and I didnt save those checks because I just got her the first run. I also had high in both cases charm but Zuad still denied me after I passed all but the last check when the play through I had just did on it gave me nothing but luck and don't get me started on pregnancy oyvey I swear I cant get a son for the life of me when I need one
  10. SP - General Remove the hidden Clan Member limit / Add Family Tree

    Hey, just stopped by to confirm this was fixed.
    So moving forward as long as we occasionally marry off members our heirs can have children?
  11. In Progress 1.2 Party Roles Keep Getting Unassigned from Companions

    Hey, i have been informed that this issue is fixed and the fix will be applied with further patches. Thank you for your time and sorry for the inconvenience.
    Any word milord?
  12. Beta Patch Notes v1.2.0-v1.2.6

    Looks like something players could decide to activate or not, like the actual birth and death.

    Some mods also give the choice to check/uncheck options in-game.

    If some players prefer to play easy mode with a immortal god as a main character, I really don't mind.

    I guess I've seen enough games like that to be fair.

    But I don't think this is a reason to get rid of cool ideas and never polish a game. And Bannerlord does need polishing. Like...a lot.

    Allowing players to enable (or not) some features is an opportunity for everyone to enjoy the game as we want, whatever if we are chill players or more demanding ones (probably like me).

    Let's call this the power of flexibility.
    See when you first proposed the idea instinctively, yes I would like the more realistic aspect but on the other hand I am used to the realism that bannerlord already provides (which is quite inaccurate) thus I would piggy back off @Gadheras earlier statements when referring to the aspects of play that would be annoying to deal with especially since they are saying traits will be randomized. However if you make such elements optional as you stated above this allows players to adjust to the new settings and choose whether or not they wish to be bothered with them or not. I wouldn't mind if I could auto select certain perks or skill trees I would want clan members who descend from my brothers to focus on consistently so I wouldn't have to deal with the younger members milestone notifications mounting up on themselves and also set it to where I manually select the skills for my main characters direct descendants. Also I understand my nephews not calling me "uncle" but my grandkids could at least acknowledge our relationship :sad:
  13. Beta Patch Notes v1.2.0-v1.2.6

    there the different colour in hair and eyes too, they should work on that, clone are the major problem... they already removed the dead lords counting on the clan limit, so that's a progress
    Dead lords counted!?
  14. Beta Patch Notes v1.2.0-v1.2.6

    in CK3 there is thousands of characters, and a map that is many times the size of the one in Bannerlord. If you want the depth and width of CK3 when it come to family/dynasty, then Bannerlord just to small a game to accomodate it imho.
    I would have assumed since scale is smaller it would be easier to make it more in depth and fleshed out when it comes to certain elements. CK3 has its own faults as a game and there are certain aspects I would want in Bannerlord while others I would prefer to keep in CK3. Getting wounded with the possibility to remain so for years in game or just straight up lose a limb would suck severely. Is it realistic, yes very much so and would probably be apart of the allure but once it happens to me it becomes a different issue.
    There is a few things I would like see be changed or added to the family mechanics such as;

    No kids is born inherit evil or good.... They at large product of their upbringing. Have some events possible trigger based on their education focus when they grow up that could make them pick up bad/good perks and traits. If you want them to focus on roguery they should be bound to lean towards pick up negative/bad traits. Stewardship/medicine, pick up good traits. etc. When you arrange a marriage for a female you should imho get a choice to perhaps "pay some extra" to have the male join your clan, rather than the female pick up and leave and join theirs, or even maybe offer them to start a new clan/noble house in your own kingdom...

    If you look at what you can do with your family members in the game. Which is basically arrange marriages. Assign as govenors or party leaders (or roles in your own party). It fullfill its purpose. It's easy for people to say they want "add this and that" and then tell people if you don't like it then just don't make use of it. But some of the wants of people will change the game to a degree it would force people who isn't interested to have to deal with it. Game development at large isn't juist to add a bunch of features and then give the players switches and sliders to turn off/on content willy nilly. Even a game such as Stellaris with all its DLC's and updates over the years. As a player you end up get things added to the game you don't like because it's part of a dlc you might not even want to get.

    Save designs for smithing would be great. I only make use of smithing really to make weapons for myself and the family/companions, other than that I find the whole thing tedious and abusive with all the clicks.

    Upgrade warehouse capacity for a workshop?. Unless you a compulsive horder, idk... Once you get a fief you end up with unlimited stash storage. Maybe they could expand on the "retreat" location and make you able to develop it more like your own clan homestead with storage and other facilities. (something modders could most likely add if they wanted too).

    I think traits should be passed down in a sense. I don't think they come up until the child is about 4 or 8 but I agree that it should be based on their upbringing as well. If the father has valor and the mother is calculating the child should have one, both and a third or 4th trait based on their upbringing or a life events. I like the idea of being able to create a new clan based on a family clan member and their spouse or being able to marry your women and not lose them, but there are aspects of the game people already don't want to deal with that are implemented within the game. One for me is the culture, like I get why folks wanted the children to take the main characters culture but it should have been an option that we get to choose between ours and the spouses, based on how we want to expand the kingdom.They could either spend time with my siblings for my culture or their grandparents and uncles for their mothers and this could also affect trait variation as your wife's household has more negative than positive so the child may have a disposition towards negative traits. While stash is handy for storing goods for the workshops I feel like storage is a bit more intentional and I am on console so I am unsure if that update made it to the systems as of yet so I cant say how effective it is or isn't but at this point in my game play I might not use it as though I never needed it originally. I did find it tedious to continuously re-do caravans after they would be captured mainly from war, or bounce around the map buying up goods and moving them to my workshops early on. My point is we all have to deal with parts of the game we don't want to deal with. I get your point with the smithing, the killer for me is when I update their perks and skill and have to undo everyones that I did first just to fix the one I messed up because I meant for him to have 6 social and 5 intel not 7 social and 4 intel or early game buying goods to sell back to the town constantly to make product early on and my personal favorite....marrying the oldest woman in the clan off. Im not saying change that entirely but it should be an option for me to "suggest" to the clan head or father that our "children" spend time together to see if they are actually compatible and if they are you can choose to put forth a marriage offer.
  15. Clans vanishing after I destroyed the Southern Empire? (1.2 Beta)

    I agree with this, I also think they shouldn't be able to break out of jail after their kingdom is destroyed. That way you can round them up and talk to them. I was thinking about executing Rhagea but she escaped and then her clan vanished. I didn't even get all the pomp and circumstance of executing a pretender.
    I think they should implement the aspect of prisoners asking to see you to negotiate terms of a "favorable" peace or even have messengers sent from their faction especially if you have the ruler locked away with most if not all the clan heads especially if they are weakened and at war with other factions. I understand having the king alone without council(clan members) captured might not be enough since when we go against the council as rulers it lowers relations with your nobles (but it should be an option to persuade him to make the choice without them if your charm is high enough and/or you have a decent relationship with the factions ruler) but if I have 7 out of 8-9 clan heads plus the ruler it should be an option. The dialogue where they say they cant "negotiate terms of peace without the council" becomes annoying when half the council is in the same dungeon chamber.



    I'm at the point where I have enough influence to constantly outvote my council whenever they want wage war unnecessarily and pay off whatever ridiculous price the AI proposes for peace since its trying to keep me in a state of constant warfare. All I wanted was to eke out a new kingdom and let it stabilize over a few generations. Yes I understand no current nations would want to allow that to happen so I do understand extended periods of war. Apparently it does become like a war of succession depending on which culture you choose for your kingdom so taking down the original culture is understandable but that should be the primary faction that wants you taken out or makes irrational decisions when they begin to lose to you not all 7 factions. Since the territories I have claimed border 4 kingdoms it is understandable that they would declare war on me including the faction I left but its ridiculous to how the Khuzaits, or SE on the far end of the map continuously declare war on me when its too out of the way for them to even make the march to my nearest castle. Thats literally just them wasting resources especially when they are waging border wars with other nations and deal with constant rebellions.


    The fact that my only options are to outvote my council to not pay tribute and to continue a war that we have yet to suffer from and does not benefit us to engage in or pay 34,000 someodd denars is crazy. 4 times they have declared war and 4 times I have not once seen a khuzait army dart my lands while continuously outvoting my council to not pay for peace. I even watched the process of them assembling an army near Lycaron to siege Garantor castle on the far side of the map and only making it half way till another faction declared war on them causing the AI to turn around and double back. I left the Aserai, fought them once, and they have been paying me consistently for 10 years. The nation I "betrayed" has left me alone while paying tribute yet in that time span the khuzaits have declared war 4 times! Make it make sense!
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