I have some of my brothers children's descendants in my clan. If my main characters descendants get wiped out I intend to leave the kingdom and renounce the throne due to other clans in the faction having a stronger blood claim due to me marrying of daughters and sons of the main house (this is all roleplay). In that event I would change my clans name and sigil as the only members would be retainers with distant blood ties to a now dead house. The old kingdom keeping the original sigil makes sense, especially since they would be directly descendant from the originator anyway. The problem is that even after you leave and change your clans flag, your former kingdoms flag changes each time as well and that shouldn't be the case. THAT is the main issue and has been the case for some years now. Basically If you create 3 kingdoms they will all have the same banner and if you leave all those kingdoms behind they will change their banner to match yours every time.
But even after they leave the kingdom and change their flag the kingdom should keep the original flag, not change with the former rulers every time. This issue was brought up in 2022 its crazy its still not patched out but maybe not many people try to create two kingdoms so they probably thought it wouldn't come up, but at the same time there isn't much to do after conquering all the factions and rebellions don't lead anywhere since you cant even recruit them to your cause until they are recruited by someone else. Unless they have some expansion coming for new kingdoms or factions(99.9999% Improbability Chance) the next best thing would to create another kingdom to spice things up.
Yea I should've been more specific as I forgot you cant just have 2000 on the battlefield at the same time but you've probably noticed it on the online streams when they go into battle as well but when I was in the shield wall(MoshPit of Death) the frames would just freeze. Sometimes it would happen if I charged into large groups but as I look back on it now I dont particularly think the troop sizes mattered since I can recall it occurring with lower numbers. For my system it just might be too much going on all at once
Maybe that explains why some armies run from me while others will struggle between attacking me and retreating. I never checked to see if the army leader had valor. For me if I engage the large army the smaller ones will attack without hesitation I never checked but the Aserai arent exactly all valorous I just assumed they realized I was chasing whoever was chasing them but I can recall one or two who continued to run and just got caught in the battle. The brother of my granddaughter has no traits so i wouldn't have to worry to much about people hating him I would just have to do things very similarly to get them I believe. And I left one spouse in the town while the other one governed for a year, took them both off and just had them stay there for a year. I scum saved and saved but as you know each save changes things so eventually someone would declare war and eventually it would be my castles being sieged so I started trying to let it happen naturaly. In my attempts at trying to figure out if I could get my wife pregnant on my deathbed and seeing how devastating executing half a faction could be for relations, I noticed that one of the saves
You know I was thinking that because one of my granddaughters is already a beast with 5 positive traits and she just turned 20. As far as battles crashing it usually is with numbers over 500-1000 but I have had a 314 vs 237 crash as soon as I won. Ive started relying on tactics and higher troops and just sim the battle unless I want certain members to level up. Early when I first started the game the marriage crashing was my ****ing bane. Its so damn difficult to get the desired spouse for you kids but the game offers her up on a platter I take and accept the proposal and then it does this dj scratch thing with the marriage song and then xbox home page. And if I go back to an earlier save before my children were born will they now inherit traits? Do their traits affect their decisions and I know they said they were random but some of the traits do seem to be superior versions of their parents and the issue with my clan right now is I believe we are near the limit. Alot of my grandkids are married but are still childless and I assumed our clan was "limitless". Had I known this I would have never let them spend all the time it took for me to become Sultan together. It was too easy for my siblings to have kids that by the time I figured it my brothers had 8 kids and my current wife was 40!! I had to remarry 3 times just to get 6!!! By no means do I think I dont have skill issues but the tutorials alone were not sufficient in teaching me how to upgrade my troops or alert me that every castle or town I take will have their garrison on infinite pay....for a very long time I could not figure out why I was in debt and by the time I did I had already gone to far back in saves for it to make a difference.
I too play on console but the major bugs with me are playing out the large battles or prisoner cutscenes. Ive never had it crash during a battle sim with any siege but if I back out of the trade screen in a town or village to quickly it will crash . I have noticed people complain about seiges but that only crashes for me when I capture over 15 lords. Maybe you should redownload but I have not had an issue with
I hear you on the save scumming but the game always crashed for me when I did something unbelievable. Won several battles and towns on my first run through at age 25, played each battle out and then the last battle it crashes during the prisoners scene try to do the same thing the same way I ended up dying in battle. The earliest save I had was courting Zuad and I didnt save those checks because I just got her the first run. I also had high in both cases charm but Zuad still denied me after I passed all but the last check when the play through I had just did on it gave me nothing but luck and don't get me started on pregnancy oyvey I swear I cant get a son for the life of me when I need one
So moving forward as long as we occasionally marry off members our heirs can have children?
Any word milord?
See when you first proposed the idea instinctively, yes I would like the more realistic aspect but on the other hand I am used to the realism that bannerlord already provides (which is quite inaccurate) thus I would piggy back off @Gadheras earlier statements when referring to the aspects of play that would be annoying to deal with especially since they are saying traits will be randomized. However if you make such elements optional as you stated above this allows players to adjust to the new settings and choose whether or not they wish to be bothered with them or not. I wouldn't mind if I could auto select certain perks or skill trees I would want clan members who descend from my brothers to focus on consistently so I wouldn't have to deal with the younger members milestone notifications mounting up on themselves and also set it to where I manually select the skills for my main characters direct descendants. Also I understand my nephews not calling me "uncle" but my grandkids could at least acknowledge our relationship
Dead lords counted!?
I would have assumed since scale is smaller it would be easier to make it more in depth and fleshed out when it comes to certain elements. CK3 has its own faults as a game and there are certain aspects I would want in Bannerlord while others I would prefer to keep in CK3. Getting wounded with the possibility to remain so for years in game or just straight up lose a limb would suck severely. Is it realistic, yes very much so and would probably be apart of the allure but once it happens to me it becomes a different issue.
I think they should implement the aspect of prisoners asking to see you to negotiate terms of a "favorable" peace or even have messengers sent from their faction especially if you have the ruler locked away with most if not all the clan heads especially if they are weakened and at war with other factions. I understand having the king alone without council(clan members) captured might not be enough since when we go against the council as rulers it lowers relations with your nobles (but it should be an option to persuade him to make the choice without them if your charm is high enough and/or you have a decent relationship with the factions ruler) but if I have 7 out of 8-9 clan heads plus the ruler it should be an option. The dialogue where they say they cant "negotiate terms of peace without the council" becomes annoying when half the council is in the same dungeon chamber.