Recent content by Kribble118

  1. Kribble118

    Bannerlord is missing many good features from Warband and VC

    Credit to u/dropbbbear on r/mountandblade (I DID NOT MAKE THIS LIST, I COPY PASTED IT WITH HIS CONSENT)

    Bannerlord has made some great improvements to the Mount&Blade series in terms of graphics, field battles, moddability and overall polish, and I'm very thankful to Taleworlds for that. But in terms of stuff to do and immersion, it actually feels heavily lacking compared to M&B: Warband (from 10 years ago) and M&B: Viking Conquest Reforged (from 6 years ago). That isn't good for a sequel.

    To be fair, Bannerlord is only half of the way through Early Access, so missing content makes sense. But what's worrying is Taleworlds' complete silence on what content the game will actually have at the end of Early Access.

    So, this is a list of WB/VC features Bannerlord doesn't have which have not been mentioned on Taleworlds' roadmap, meaning they may have been forgotten about, and aren't coming back unless people ask for them. Some of these features are small, but combined they made WB and VC more immersive and entertaining than just killing looters and map-painting.

    WARBAND MISSING FEATURES

    • Feasts: Parties the player and AI lords could hold for other lords. They helped slow down factions who were conquering large parts of the map too quickly by giving them something to do other than be at war 24/7. They gave the player another way of gaining relation with lords and ladies, gathered them all in one place for convenient talking/flirting, and feasting had a related quest where you gathered food from all around the map to make your feast impress the other lords. Feasts made Calradia feel more like a real world, and gave us Harlaus butter memes.
    • Lord strategic dialogue: The AI can often be quite stupid while on campaign. In Warband, you could actually tell lords to go somewhere and attack or defend it, which helped mitigate AI stupidity.
    • Manhunters: They spawned in Warband to hunt down bandits when their numbers started getting too high. In Bannerlord, this system could be tweaked: allow the player to spend money to put a Bounty on bandits in the area of one of their villages, and Manhunters would begin spawning there and hunting any threats to your village's prosperity, allowing you to go do more important/interesting things.
    • Quests: Exciting quests like the Prison Break quest where you rescued a lord from captivity and fought your way through the dungeons to freedom, or the Tax Collector quest where you gathered money from a town for a lord which might result in a riot, and many more.
    • Handcrafted companions: Think Jeremus, Ymira, etc. These companions had in-depth backstories and reactions to world locations, interacted with each other, and they had personalities you could get attached to. You could also make companions into vassals for your kingdom, which was useful if you had angered too many existing nobles.
    • Village improvement options: Build manors, messenger posts, schools, etc. This allowed the player to focus on building up a specific village to improve their strategic options in that area.
    • Courtship: Ladies had likes and dislikes, you could learn poems suited to their personality from poets and hear gossip, there were romance quests. Rather than just trying to roll the correct RNG on a skill check, Warband courtship was more like trying to build a relationship with a person.
    • Dueling lords: You could challenge a lord to a duel (or be challenged by them) if they insulted your honor or competed with you for a lover. This would give more intrigue to the player in their interactions with lords and ladies and add a fun extra challenge.
    • Deserters on the map: These guys were more interesting to fight than looters and bandits because they had better, military-grade equipment.
    • Tournament Armor/Weapons: All fighters in a tournament recieved gear of equal quality in Warband. In Bannerlord, gear quality is variable, so you can get a weapon in the tournament that is almost totally useless against some armors.
    • Books: You could buy these and read them to level skills. This would be a good gold sink, and also be a realistic way of letting the player level skills that are difficult to do in the early game; for example, read a book about siege engines to level your Engineering skill, without having to start a whole siege.
    • Lord personalities affecting behaviour: For example, warlike lords would constantly start fights with other factions, and calculating lords would leave allies to fend for themselves in fights. This influenced the player's choice in vassals and added another layer of strategic depth.
    • More battle maps: Bannerlord seriously lacks variety in field battle scenes.
    • Permanent message log: The current message log resets after an event, leading you sometimes to wonder what the hell just happened?
    • Follow option: You could auto-follow caravans or lords without actually getting locked into their party, which made the mid-game a lot less tedious.
    • Actual redheads: It's pretty silly that Bannerlord has a whole Celtic faction, but no real gingers. Is red hair bugged? I know DCC Mod adds in red hair.
    • Miscellaneous small things: Some lords being sexist (would be less likely to give you fiefs and they could insult you for being a woman, but you could duel them to defend your honor), more food variety (eg. sausages/chicken), Sargoth being in the north instead of the south, greater variety in equipment between cultures (eg: right now Aserai use a lot of Sturgian armor), and last but not least, "It's almost harvesting season!" These all added to immersion in Warband's medieval world.
    VIKING CONQUEST: REFORGED

    • Ship travel and ship battles: This added an entire new dimension to combat and travel on the world map. It would make infantry-focused factions more viable if they could quickly make a boat to travel by river, like they did in real life. In fact, it seems like some Bannerlord factions like Sturgia are already designed as if boats were in the game; Sturgia's territory is cut in half, making it difficult for them to efficiently move their forces around.
    • Ambush attacks: This added further immersion and strategy to overworld combat, and would be a great use for the Scouting, Tactics and Roguery skill trees.
    • Hunting boar and deer: A fun diversion, and another way for the player to find food while on campaign, or make money, or gain relation with other lords by going out hunting together during a feast. Sneak up on the boar, and then either catch it before it escapes, or kill it before it gores you!
    • Minigames: Working as a farmer, miner, or lumberjack, which added a way of making money that wasn't just fighting or trading.
    • Setting camp: In VC, your camp could provide basic fortifications if you were attacked in the field, and also provided a morale bonus for resting.
    • Dog companion: A doggo friend who could even help in battle. This was teased for Bannerlord literally 5 years ago, and is unused in game files, but hasn't been mentioned since.
    • Robbing lords: You could take good equipment from captive lords for a large relationship penalty.
    • Custom start, custom end goals: You could choose to start as a king/noble to skip the earlygame grind, and you could set smaller victory goals such as making a certain amount of money or being a powerful warlord. This allowed the player more roleplaying freedom in choosing their own path, rather than the current endgame which is always to become a lord, start a family, and own all the cities.
    I can add in dialogue with other lords, the current dialogue with lords is sort of empty. You can't really talk to them about them at all. Kinda Sad
  2. Kribble118

    Can someone explain me the upcoming new setting "birth and death" in the 1.5.6 beta patch?

    Does this setting for example disable the Death so my character cant die in battle? And does it disable born to my childs? If so then i dont understand why taleworlds is not making 2 settings one for death so my character can die in battle and one for birth so my character can become kids! I hope someone can explain it to me and i hope thath taleworlds is making an second setting for it!
    It makes it like warband where the characters just kind of exist and can only get imprisoned.
  3. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    Unfortunately, i was not able to find anything with your profile name, URL or the save002.sav. You uploaded it to upload.taleworlds.com right?
    Any Update?
  4. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    yes but i'll upload it again, will upload it right after this post
  5. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    Please write a message to this thread when happens. Thanks!
    I got the save uploaded, should say save002.sav or something like that.
  6. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!

    Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. You can find your save file here:
    C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves
    You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier. Alternatively, you can send us the reference number of your crash report.
    Thanks for reporting and sorry for any inconvenience!
    yeah i'll send that over
  7. Kribble118

    Need More Info Game crashes while defending Varcheg, Siege AI still acting strange.

    It seems the game crashes about halfway through defending varcheg from a Battanian siege. It also seem like the AI had a hard time scaling siege towers and using ladders. They seem to just blob up and send one guy up the tower at a time. I had high graphics and 1000 enemies. Varcheg at a...
  8. Kribble118

    SP - General Make dialogues and interaction with lords more like Warband

    As the title says, lord interactions are a little bland compared to Warband. Theres hardly any dialogue options, no feasts, and no talking to them about politics or what their current tasks are. Sure its not important necessarily but those things just added a little depth to Warband where...
  9. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    My point was that the economy is actually working as it should.
    maybe but im not sure. I've gotten a bunch of workshops and none were turning a profit I even had a full caravan that was travelling around and it only made money for about a day. Another huge problem is the wars are nonstop. I was playing sturgia and we were at war with battania and vlandia and then we proceeded to declare war on the khuzaits and northern empire. Being at war with 4 kingdoms who constantly raid you means prosperity falls hard. So no one could make money.
  10. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    What I find interesting about workshops is it seems like TW is intending that they are upgradeable. If you notice they all are listed as level 1, which says to me that there must be more levels so hopefully at some point we can upgrade workshops just like we can upgrade caravans, at least that's my hope.
    Idk hopefully it's implemented soon because right now workshops and caravans offer nothing lol.
  11. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    I used to as well, but Vortex has gotten pretty good. Probably the only game I use it for though, and only really use 2 mods off and on lol.
    im excited to see the modding tools revealed. Some good stuff gunna come out.
  12. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    If you're looking for something in the short-term, Bannerlord Tweaks has a setting that gives a daily XP bonus to troops based on your leadership like Warband did, and also an option to make Training Field buildings actually give a useful amount of XP to garrisons.
    i'd check it out but bannerlord doesn't have steam workshop and i kinda hate nexusmods lol
  13. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    Only if I need to build up. If I have a decent army already, I just add in recruits and send them into battle and a couple will level up. If they die, they die. Recruiting prisoners also helps, or attacking enemy armies that have a ton of prisoners and freeing them to add to your army.

    Tip: If you need a lot of troops fast and see an ally losing to an enemy, don't help them. Let them lose, then take out the now-weakened enemy after the battle. They'll take about half the friendly party prisoner, which you can then immediately recruit, and you get to take all of the enemy wounded from the first battle prisoner for free.

    I don't even feel bad about it because I'll definitely use those troops way better than the AI, lol.
    It's just kinda annoying that you need to do cheesy stupid tactics to get good troops. Both AI lords and the player need ways to go to some sort of training grounds to help troops get to t3 or t2 since recruits are too weak to pit against an actual army.
  14. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    Its not a hill i will die on, dont care overly much, the system from Warband gave too little that i ever bothered with it, if it gave more it would be unbalanced, a system where you set a companion to be a trainer (like surgeon, engineer ect role) i think could work.
    Idk exactly, Warbands system was honestly better than bannerlords for training. If it was like warband but not as fast upgrading i'd be ok with that.
  15. Kribble118

    Is training troops still hard or am I just doing it wrong? (1.5)

    My guess is new leadership perks will do something here.
    I would really like some sort of training grounds where you can beat up some troops or spend some time and money there and your troops will get some training.
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