Recent content by klan250

  1. klan250

    Player´s new faction army tree

    Is possible create a own troops tree , this mean recruit my own troops in the villages of my faction? For example: In a rhodok village conquered that is now  is owned by my faction (teutons) create teutons recluits? (I have already created my new recluits and some new troops using Morghs...
  2. klan250

    Transparency Armors

    I have  5 news armors transparency and in 2 helmets that are invisible, but i see them in open BRF please help me
  3. klan250

    Changing troops recruitable in your villages?

    For this changes I need create a new game or the new recruits appears in a weeks?
  4. klan250

    Player´s army

    Is possible create a own troops tree , this mean recruit my own troops in the villages of my faction? For example: In a rhodok village but conquered for my own faction recruit mi own troops? (I have create mi own units but I want use them in mi own faction) This topic is usable for that...
  5. klan250

    SP Tutorial World Map Creating new spawn points/parties

    Whats mean module_parties.py

    .py??

    python?

    because i cant find the archive module_parties.py..

  6. klan250

    shining and highlights pavise

    No is fixed, looks like the others Templar's shield thanks Emfromkraland
  7. klan250

    shining and highlights pavise

    I texture a heavy pavise with Templar's theme but is shining and highlights much. I the day camouflages but in the night looks very bad please help me, I want that looks like the other Templar's shields
  8. klan250

    No-Heraldic Shield

    How I do for the shields to have a fixed color or a image in the heavy pavise and no the flag image? PD: I model other shield and i obtain the result that I want watch the shields:
  9. klan250

    [S] 81 New Units

    I make this units with a great variety of items
    I based in this mod for the types of soldiers:

    mb12a.jpg

    mb11.jpg

    mb9z.jpg

    mb15.jpg

    I create the templar shields and the surcoat
  10. klan250

    Gun mutted

    All the sound files are .ogg
  11. klan250

    Gun mutted

    I have 4:

    itm_flintlock_pistol Flintlock_Pistol Flintlock_Pistol 1  flintlock_pistol 0  4259856 481036795904 230 0 1.500000 100 0 0 65 0 0 38 160 0 1 301 0
    0
    1
    -51.000000  4 600 1 1152921504606847102 720 2 1 27 721 2 1 36 1969 3 1008806316530991133 1 15

    itm_hand_cannon Hand_Cannon Hand_Cannons 1  arquebuselong 0  73465873 4222680312578048 2344 165924 8.500000 300 0 0 90 0 0 28 1400 0 1 421 0
    0
    1
    -51.000000  4 600 1 1152921504606847102 720 2 1 27 721 2 1 36 1969 3 1008806316530991133 1 15

    itm_revolver Revolver_(6) Revolvers_(6) 2  lemat 0  holster 3458764513820540928  4259856 517812453376 3620 165892 1.500000 100 0 0 100 0 0 65 1400 0 12 341 0
    0
    1
    -51.000000  4 600 1 1152921504606847102 720 2 1 27 721 2 1 36 1969 3 1008806316530991133 1 15

    itm_winchester_1873 Winchester_1873_(14) Winchester_1873_(14) 2  winchester_carbine_nickel 0  winchester_carbine_nickel_inv 1152921504606846976  73465873 17046994157568 4620 165892 3.000000 100 0 0 100 0 0 45 1400 0 28 381 0
    0
    1
    -51.000000  4 600 1 1152921504606847102 720 2 1 27 721 2 1 36 1969 3 1008806316530991133 1 15

    I have the correct munition, all the guns fire but without sound...
  12. klan250

    Gun mutted

    I have a problem: all my firearms are muted when i shoot or the IA units only I see  only the smoke and I have in my mod folder the sounds of shoot, bullet, etc
  13. klan250

    New Items

    OK
    I have time to wait my news item

    thanks you
  14. klan250

    New Items

    I put news armors with the textures, etc... But I cant use them in mi savegame, only in news games Is possible use new items in a savegame? :?:
  15. klan250

    Bug Reports and Known Issues AoC 1

    I resolved with the module.ini but the news armors only load with a new game....
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