WilliamBerne
Master Knight
Automatic Weapon Guide
The term automatic weapon in WW2: China Battlefield is a little different from the real guns. Machine guns, submachine guns, pistols and even including revolvers are counted as automatic weapon in this mod. They all share the same type of ammunition: the magazine packs (the non-automatic weapons in the other hand consume bullet packs). Only machine guns, submachine guns, and the mauser military pistols which has its stock attached on its grip have both fully automatic fire mode and burst fire mode, the others have only half-automatic fire mode.
How to shoot and reload a weapon when it is at fully automatic mode?
Why can't I hit any one?!
The burst fire, automatic fire, shotgun fire and explosions in this mod are all based on same area damage arithmetic, but not collision between hitboxes. There are variant conditions to decide who gets hit and who doesn't. One important condition for guns is accuracy.
The following are the facts that influence the accuracy:
1, distance between the target and the shooter: longer distance -> inaccurate;
2, the shooter's movement: running or accelerate the horse toward any diraction -> inaccurate;
3, weapon proficiency: the higher the better;
4, a random number: simulates the bullet spread.
These 4 facts influence both burst and fully automatic fire mode. The next 2 facts only work on fully automatic fire mode:
5, recoil: every time the player fires the weapon, he gets a certain recoil number. This number will decrease the accuracy. It won't go zero until the player stop firing for a short moment;
6, weapon master skill: as its description in game, it "improves your automatic fire mode's veracity, every level increases different value: 0,1,2,3,4,4,3,2,1,0". For example, if your weapon master skill is 5 level, it increase the veracity of your automatic fire by 0+1+2+3+4=10%.
The fact 1, 2, 4, 5 also have different numbers according to the weapon you are firing. For example short barral guns are inaccurate in long range, but MGs can do better. In the other hand MGs have also strongest recoil, your accuracy decrease more when you are moving.
Now understand why can't you hit the target? Short burst fire is always the good choice before you have high level weapon master skill and automatic weapon proficiency.
The term automatic weapon in WW2: China Battlefield is a little different from the real guns. Machine guns, submachine guns, pistols and even including revolvers are counted as automatic weapon in this mod. They all share the same type of ammunition: the magazine packs (the non-automatic weapons in the other hand consume bullet packs). Only machine guns, submachine guns, and the mauser military pistols which has its stock attached on its grip have both fully automatic fire mode and burst fire mode, the others have only half-automatic fire mode.
How to shoot and reload a weapon when it is at fully automatic mode?
1, camp menu -> Mod configuration -> Customize my keys -> set the Fire Auto. Weapons key.
2, put all weapons and the magazines packs in your inventory(don't equip them).
3, camp menu -> Mod configuration -> Options for automatic weapons -> Switch all automatic weapons to fully automatic mode.
4, in the battlefield, switch your weapon to an automatic one, at the right side of the screen, you will see how many bullets left in its current magazine.
5, hold/press the LMB to ready the weapon and aim.
6, press/click the game key you setted to fire the weapon fully automatically, or
release the LMB to fire a single bullet, or
click the RMB to break the aim and avoid firing any bullet.
7, every weapon at fully automatic mode has only 3 real bullets, you have to(and only allowed) fire these 3 real bullets before you reload and change the magazine. If you fired 3 single bullet by clicking or releasing LMB, the system would take that for emptying magazine, just like what will happen in Native, you click the LMB again at this point, the player's character will begin to change the magazine.
8, after the player's character has changed his magazine, a hint message at the left side of the screen will inform you how many magazines you still have.
9, before you've seen the hint message, it would be better if you don't change the weapon and click/press the LMB once more, to avoid missing the magazine you are about to reload.
10, you can reload before you shoot all the bullets in the current magazine, but you won't be able to get those bullets which were left in the magazine back, this is not CS.
I hadn't planed to set the reload process like this unrealistic annoying one, but this is all I can do so far. If you have any good idea based on the current module system, welcome to my mod's boards and discuss(the point is: based on the current module system, please!).
2, put all weapons and the magazines packs in your inventory(don't equip them).
3, camp menu -> Mod configuration -> Options for automatic weapons -> Switch all automatic weapons to fully automatic mode.
4, in the battlefield, switch your weapon to an automatic one, at the right side of the screen, you will see how many bullets left in its current magazine.
5, hold/press the LMB to ready the weapon and aim.
6, press/click the game key you setted to fire the weapon fully automatically, or
release the LMB to fire a single bullet, or
click the RMB to break the aim and avoid firing any bullet.
7, every weapon at fully automatic mode has only 3 real bullets, you have to(and only allowed) fire these 3 real bullets before you reload and change the magazine. If you fired 3 single bullet by clicking or releasing LMB, the system would take that for emptying magazine, just like what will happen in Native, you click the LMB again at this point, the player's character will begin to change the magazine.
8, after the player's character has changed his magazine, a hint message at the left side of the screen will inform you how many magazines you still have.
9, before you've seen the hint message, it would be better if you don't change the weapon and click/press the LMB once more, to avoid missing the magazine you are about to reload.
10, you can reload before you shoot all the bullets in the current magazine, but you won't be able to get those bullets which were left in the magazine back, this is not CS.
I hadn't planed to set the reload process like this unrealistic annoying one, but this is all I can do so far. If you have any good idea based on the current module system, welcome to my mod's boards and discuss(the point is: based on the current module system, please!).
Why can't I hit any one?!
The burst fire, automatic fire, shotgun fire and explosions in this mod are all based on same area damage arithmetic, but not collision between hitboxes. There are variant conditions to decide who gets hit and who doesn't. One important condition for guns is accuracy.
The following are the facts that influence the accuracy:
1, distance between the target and the shooter: longer distance -> inaccurate;
2, the shooter's movement: running or accelerate the horse toward any diraction -> inaccurate;
3, weapon proficiency: the higher the better;
4, a random number: simulates the bullet spread.
These 4 facts influence both burst and fully automatic fire mode. The next 2 facts only work on fully automatic fire mode:
5, recoil: every time the player fires the weapon, he gets a certain recoil number. This number will decrease the accuracy. It won't go zero until the player stop firing for a short moment;
6, weapon master skill: as its description in game, it "improves your automatic fire mode's veracity, every level increases different value: 0,1,2,3,4,4,3,2,1,0". For example, if your weapon master skill is 5 level, it increase the veracity of your automatic fire by 0+1+2+3+4=10%.
The fact 1, 2, 4, 5 also have different numbers according to the weapon you are firing. For example short barral guns are inaccurate in long range, but MGs can do better. In the other hand MGs have also strongest recoil, your accuracy decrease more when you are moving.
Now understand why can't you hit the target? Short burst fire is always the good choice before you have high level weapon master skill and automatic weapon proficiency.