You fixed the bug with horse animation, it works fine with skeletons, but when I activate Human it's wrong.
Swadian Man at Arms said:You fixed the bug with horse animation, it works fine with skeletons, but when I activate Human it's wrong.
mtarini said:The icons are beautiful! Thanks a lot for your time!
I would leave the paper tags, and keep everything inside the sheet of paper in the doc version (renouncing at the shadow if necessary, or actually, renouncing at it anyway, to keep the armor as large as possible. in 32x32, every pixel counts ).
The antialiasing of the 32x32 could be improved...
that was mtarini's idea. do you know these dressup-games for kids where you have a "naked" body and you can apply several cloth-parts to it? these white squares represent those holding-thingies so that "cloth"-part wont slip off. check mtarinis post about this 1 or a few pages backLumos said:Armors look pretty cool. But why are these white squares there?
mtarini said:(only in my times there was no nudity in that kind of paper toys for girls )
mtarini said:- in doc version, the thing to totally be inside the paper, without giving up the paper tags.
As you suggested, a scissor in the larger icon sizes of the doc version?
Sorry to repeat this but I didn't get an answer on this one either.Btw, did you gleam anything useful out of the PLY file I sent you? Or do I still need to find an alternative PLY exporter script for Blender?
draw the warrior (the naked guy I already have is copyrighted material).
Btw, did you gleam anything useful out of the PLY file I sent you? Or do I still need to find an alternative PLY exporter script for Blender?
ver 0.0.32: (06 Nov):
- Correctly imports ply meshes from blender (useful for meshes with vertex-per-color)
- Backfacing faces removal/addition (useful for beard meshes, fur, etc)
- Preliminary export/import of rigged-meshes/skeletons from Maya .ma files
- Minor interface upgrades (tab order, removal of redundant options)
- Minor bug fixes (rigging with >4 bones, stability...)
Barf said:I will test out the .ma export/import immediately.