Author Topic: [Warband] The Lunar War - Crosshair Contest!  (Read 91930 times)

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Rize

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[Warband] The Lunar War - Crosshair Contest!
« on: July 11, 2009, 01:36:37 PM »
             

Crosshair Contest

Rules

 Participants must make a crosshair for the mod. It can be anything, from the simple four lines that spread out, to an enlarging circle, to three spinning dots.
It must NOT be a single dot in the center of the screen, or anything else that can't enlarge properly depending on accuracy.
Besides the actual crosshair, the participants must draw arrows that show how the crosshair enlarges.
Example submission:

Also, all crosshairs must have an outline of a different color, make it really thin if it bothers you, but it is necessary so that the crosshair is visible everywhere.
And, for the ones who prefer realism, you can just switch crosshairs off in-game.

The winner gets access to the 1st of June beta and a choice between:

-Being a revolutionary leader for one of the factions.
(Revolutionary leaders work as pretenders: They initiate the mission to overthrow the government of a specific faction, and if the revolution succeeds, then he or she becomes the faction's leader with his represented government type. Democratic, Communist, Fascist and Imperialist revolutions are possible, so 4 such characters will exist for each faction.)

or

-Being the player's personal advisor if the player leads his own faction.
(Regardless of the player's faction government type, he will have an advisor. Talking to that advisor will enable the player to make decisions for his faction, rather than doing it from the camp menu.

Now get going already, submissions end on Tuesday!

Entries:


By cdvader.


By Temuzu.


By Shatari.


By Varric.


By Antifiriz.


By Austupaio.


By SUBS.

Recruiting for closed alpha!

 Closed beta isn't far, and if we want to get there faster, we need a few more things done. So, recruiting has started again! You have any skills that might help the mod? PM me with screenshots of your work included, and we'll get you into the alpha!

 For the moment, the main page is going through intense reconstruction, this here is just placeholder stuff. If ye would be so kind as to wait until it's complete before complaining, i would be very appreciative.

The Timeline

*stylish description of vehicles will go here soon*

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The map is in progress, it will be made following the model of the winning map of the map contest, made by SXIII
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Features

-New Models
-New Map
-New Animations
-New Factions
Ok, now let's get to the real stuff...
-Rebuilt shooting system, with different fire modes (from semi-auto to full-auto)
-Rebuilt ammo system to fit the new shooting system, with different ammo types and early reloading
-Rebuilt hud, with a more FPS-ish enlarging crosshair and ammo shown on-screen
-HUD only visible when wearing special glasses and helmets
-Regenerative health system, similar to the Call of Duty series
-Shotgun system with a realistic spread
-Explosive weapons system, full with rocket launchers and explosive grenades.
-Flash grenades, smoke grenades (crew screw only) and concussion grenades (grenades using raw explosive force for knockback)
-Jetpack system, fly across the battlefield, shooting at the suckers below, but watch out not to be splattered by incoming gunships!
On to the vehicles...
-Walker system, be able to drive walkers to mow down cooking with its turrets or simply stomp on them to death
-Tank system, drive hovering tanks to blow up other vehicles and cooking
-Light Vehicle system, drive small support vehicles to take down cooking and airborne units
-Gunship system, fly gunships above the battlefield to rain down bullets and rockets upon ground units, or engage in dogfights with other gunships
-Sky hissyfit system, similar to the sea hissyfit system, take your airships to the sky, bombarding ground units with deadly armament, focus your fire on enemy airships to take them down, or board them using your jetpacks to take them down from the inside.
On to the politics...
-Politics system, once ye get your own faction, choose its government type, ranging from despotate to parliamentary republic, set its conscription, imposit and media laws, to turn your faction into a democratic haven, a fearsome dictatorship, or anything in between.
-All factions will change their flags along with their government. Will America really want to keep their stars when they're a fascist dictatorship? Will Japan want their imperial seal when they're a communist state? I don't think so
And last but not least...
-A long, immersive storyline, which I can't tell what it will be about, but it will be a memorable experience...


The Team

Rize - Mod leader, jack-of-all-trades
killop5 - Modeler
Temuzu - Modeler, scene builder

Helpers

cdvader - Base Autofire and Cover system scripts
HokieBT - Much help with coding
Lucke189 - Models and textures
Zacharro - A walker model
Antifiriz - Turkish thread of the contraption
Austupaio - Models and textures
JakCurse - Models
blowcrapup - First part of the timeline, and other lore stuff
Cp panaka - Models

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« Last Edit: April 18, 2010, 07:17:07 PM by Rize »

Rize

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Re: The Lunar War - Screenshots, videos and renders
« Reply #1 on: July 11, 2009, 01:37:16 PM »
VIDEOS!!!

http://www.youtube.com/watch?v=jLjotP40GI0 - Teaser #1 - A teaser of the teaser to come
http://www.youtube.com/watch?v=n7Ccp-2BAxA - Beta Acceptance Lottery

SCREENIES!!!

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RENDERS!!!

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« Last Edit: March 06, 2010, 02:27:10 PM by Rize »

Kolba

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #2 on: July 11, 2009, 01:39:12 PM »
Interesting mod. Good luck!

Tuckles

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #3 on: July 11, 2009, 01:44:46 PM »
I thought world war IV was to be fought with sticks and stones?

ALBERT EINSTEIN LIEEED! D:

In all seriousness, good luck with this mod. Interesting concept.

Keep the name as Lunar War methinks.

Jubal

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #4 on: July 11, 2009, 01:45:50 PM »
tbh I'd change the factions a lot more from modern day. Most political structres would have been obliterated by WWIII.
This just might give you a bit of room for maneuver.
Perhaps insetad of USA, say, you could have (for the sake of argument) the Apollo Colonies, which were founded by NASA and have now had to govern themselves after the USA got obliterated. The Chinese could be replaced by a LMF (Lunar Maoist Federation), the Russians by the powerful mooncity of Putingrad... I'm just throwing up ideas here, don't feel any pressure to take them as it's your mod after all.

If you continure with your orginial idea on the other hand, India should definitely be in there, the Commonwealth (UK, Australia, couple other countries), prolly some kinda Islamic state, Israel, African Union... that's all I can think of right now.

Other than that, this looks like a mod I'd love to play. Go for it!
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Daeran

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #5 on: July 11, 2009, 01:48:38 PM »
Good luck with your mod, seems promissing.  I agree with Jubal for the factions, and FPS controls as features are a big to add and maybe not the more usefull.

Deyshawn

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #6 on: July 11, 2009, 01:51:43 PM »
These are the factions I would include:
1) USA
2) PRC
3) Russia
4) EU
5) Japan
6) India
7) Iran
8) Israel
9) Ukraine
10) Indonesia

I chose these nations because, with the exception of Indonesia, they can all conduct intermediary space activities.  Indonsesia is the next closest nation, and would probably have a better capability by 2238.  Here is my source http://en.wikipedia.org/wiki/List_of_space_agencies
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Rize

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #7 on: July 11, 2009, 01:53:54 PM »
 The faction names will suffer changes, but i'll keep the original concept, since the nations with colonies on the moon, would surely have relocated their governments there, because nukes don't work on the moon because of some reason i'll find or invent.

Vadermath

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #8 on: July 11, 2009, 02:16:46 PM »
USA will definitely need a name change, seeing as it isn't in America anymore. I like Jubal's idea, since it would be logical for the US to make colonies where the Apollo Program landed.
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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #9 on: July 11, 2009, 02:19:07 PM »
You don't need to invent anything.  No country could have the industry to manufacture nuclear weapons on the moon.  Besides, it would be extremely hard to obbtain uranium from earth.  You could also say that all 10 countries signed *treaty x* saying that attempting to develop nuclear weapons is an act of war.

Also, i don't think any country would change its name just because of a relocation.
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Jubal

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Re: The Lunar War (working title) - A World War IV mod, in the works
« Reply #10 on: July 11, 2009, 03:21:58 PM »
No country has ever relocated this drastically though.

Can your really call the European Union the European Union when Europe is not even on the same planet?
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Deyshawn

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Re: The Lunar War - First Faction Poll is up
« Reply #11 on: July 11, 2009, 09:12:16 PM »
I think that if a country was obliterated from earth, they would want to hold onto everything they considered normal.  If the USA was destroyed and i had to move to the moon, then I would still think of NASA controlled part of the moon as America, just because it was normal.  Later, my children would hear their parents do that, and then their children would, and the name would preserved.  It is a matter of geographics, its culture.

If it still bothers you too much, you could have the factions named for space agencies:  NASA, JAXA, ESA, CNSA, ISRO, RFSA, NSAU, (ISA stands for both Israel's and Iran's). 
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Rize

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Re: The Lunar War - First Faction Poll is up
« Reply #12 on: July 11, 2009, 09:47:18 PM »
 I found the solution. The factions would be named exactly like the earth nations called their lunar colonies, since the colonial inhabitants wanted to keep their colony's name, etc. Only with slight changes such as republic of...
 Now a question: Can i modify the gravity in some way? (It should also affect ragdolls)

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Re: The Lunar War - First Faction Poll is up
« Reply #13 on: July 12, 2009, 02:11:09 AM »
Canada pwns in sub-zero temperatures, so I'd understand if you didn't include them this mod.  Because otherwise they'd dominate within days of starting the campaign.
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Re: The Lunar War - First Faction Poll is up
« Reply #14 on: July 12, 2009, 05:59:20 AM »
Canada pwns in sub-zero temperatures, so I'd understand if you didn't include them this mod.  Because otherwise they'd dominate within days of starting the campaign.
Since when does Canada dominate anything other than the occasional hockey game?
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