Author Topic: Custom Settlements City Add-On 0.675+3  (Read 29932 times)

0 Members and 1 Guest are viewing this topic.

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Custom Settlements City Add-On 0.675+3
« on: June 23, 2009, 10:29:08 AM »
Custom Settlement City Add-On
Liquidninja already made the announcement and here it is. I put all submitted settlements together, learned a bit about working with the module system and created this add-on. It only works together with the mod Custom Settlements and the required OSP Add-On. These settlements will be included in the next update of the mod, this is only a way to make them available earlier.
Currently new empty settlements are named like "Empty 50", I hope we get fewer questions on why a settlement is empty that way. The settlement number is also easier to find.

The newest version adds 3 settlements to 0.675
Warning: This only works with version 0.675, not with 0.67 - the older versions of the Add-On were removed.
In the files above there is an error with Whitecreek, you can find a file to fix it here. The fix is save game compatible.

Warning:
This add-on is not save game compatible. If you want to still use your old game you should either not install this add-on or use two copies of the module.

You can use part of the current add-on so it is save game compatible.
If you only copy scenes.txt and the folder SceneObj you can see the new settlements in already existing games, they appear under their old name though.

Description:
The files included are a collection of all settlements and heroes submitted and checked since the last version of the module (currently 0.675). These settlements overwrite an existing empty settlement (Empt###).
With the release of a new version of the module by wickedshot these settlements should all be included in the full module files. Version numbers of the add-on show the module version that is added to (like 0.675) and the number of settlements (like +6) that are added. Newer add-ons include the files of older add-ons for the same module version. Newer add-ons for newer versions only include the files that are not already part of the full module.

Instructions:
After the extraction you should have a folder with the usual txt files and two extras - this instruction and scenes_all.txt - and three sub folders - ModuleSystem, SceneObj and SceneObj_All.

Simply drag or copy these files into your directory of the Custom Settlements Module (like C:\Program Files\Mount&Blade\Modules\Custom Settlements 0.67) to overwrite and add to the existing files. Agree to replace all and you can start playing.

File Description:
  • Installation of City Add-on.txt - Installation description, most of what is posted here
  • scenes_all.txt - If you don't like empty settlements rename it to scenes.txt, rename of remove the old file with that name.
  • Folder ModuleSystem - This contains the python files for modding purposes, if you are a regular user you don't need these.
  • Folder SceneObj - This contains the files for the single scenes, these add or overwrite existing files, copy it.
  • folder SceneObj_All - This contains the files to fill the empty scenes, copy this into the folder SceneObj if you don't like empty settlements.

Version History:

10/14/10 - v0.675+3
- included the files from Manka's patch
- Modified Falconpass (20) so that trees are grounded again and not in the way
- Changed Empty 45 (45) to Kraggenkor (by Berpol)
- Changed Empty 50 (50) to Falheim (by HLM)
- Added files so that all empty settlements look like Kargala
- Added 14 heroes

07/12/09 - v0.675+1
- Older changes are now part of module version 0.675
- Added a door to the castle of Squarodin (38) at e1m2 and e2m2
- Changed Emptauk (29) to Whitecreek (by Berpol)
- Added 10 heroes
- Moved wickedshot's heroes around

06/26/09 - v0.67+13
- Some files replaced with corrected files from Liquidninja.
- Changed Emptio (31) to Steinburg (by Warcat92)
- Changed Empty 44 to Haiburg (by Louis Dumonte) and repositioned it
- Renamed Emptsk Glen (32) to Shiverglen


06/22/09 - v0.67+11
- The files included are the originals from the creators.
- Changed Emptio (8 ) to Comhraidhe (by NCX)
- Changed Emptsk (32) to Emptsk Glen (by GlenSkunk)
- Changed Emptra (33) to Mountainhome (by Mortus)
- Added (36) Hawkrize (by Rize)
- Added (37) Tallglade (by Rize)
- Added (38) Squarodin (by Rize)
- Added (39) Nottburg (by Warcat92)
- Added (40) Morlia (by Warcat92)
- Added (41) Ashfurt (by Berpol)
- Added (42) Zylopus (by Rize)
- Added (43) LuoLan (by HongYan)
- Added another 7 empty settlements with a terrain code but no scenes.
- Relocated old heroes so that at least some of the new settlements have one.

Credits:
wickedshot - for creating this module
Liquidninja - for checking the scenes of others
Manka - for his patch
All the creators of settlement scenes (mentioned in the history)

Full List of Settlements:
  • Custow (wickedshot)
  • Ettlesen (wickedshot)
  • Charfield (wickedshot)
  • Icengard (wickedshot)
  • Novagradsk (Chammadai)
  • Empto (CtrlAltDe1337)
  • Dantsic (Chammadai)
  • Comhraidhe (NCX)
  • Kargala (Achilles_)
  • Stoneport (wickedshot)
  • Fulrestin (Koror)
  • Braemar (Liquidninja)
  • Ravenspire (Liquidninja)
  • Emptin (Latas)
  • Dartmoor (Liquidninja)
  • Vallauk (Louis Dumonte)
  • Griffinhill (mukk)
  • Wodengard (Folthrik)
  • Emptai (Fei Dao) (Manifold1)
  • Falconpass (Berpol)
  • Sturnhill (Deritus)
  • Volgoransk (CtrlAltDe1337)
  • Esgaroth (jacob25)
  • Grenlandsby (Folthrik)
  • Diavolonia (Diavolo)
  • Cuijk (Pvt88)
  • Drunadd (Datver)
  • Emptsic (Koror)
  • Whitecreek(Berpol) - in Add-On
  • Emptoor (Jabrowny) (jacob25)
  • Steinburg (Warcat92)
  • Shiverglen (GlenSkunk)
  • Mountainhome (Mortus)
  • Empten (Zima)
  • Emptle (Slots)
  • Hawkrize (Rize)
  • Tallglade (Rize)
  • Squarodin (Rize)
  • Nottburg (Warcat92)
  • Morlia (Warcat92)
  • Ashfurt (Berpol)
  • Zylopus (Rize)
  • LuoLan (HongYan)
  • Haiburg (Louis Dumonte)
  • Kraggenkor (Berpol) - 0.675 - in Add-On
  • Empty 46
  • Empty 47
  • Empty 48
  • Empty 49
  • Falheim (HLM) - 0.675 - in Add-On
« Last Edit: May 16, 2012, 04:27:56 PM by Berpol »
Schadenfreude ist die ehrlichste Form von Mitleid.

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.67+11
« Reply #1 on: June 23, 2009, 10:30:13 AM »
Things that might happen:
Problem: You enter a settlement with a name beginning with "Empt", you get an error message that the scene does not exist and you spawn outside the map.
Explanation: This settlement had no scenes file so the program does not know where to put you. There is a reason for it to be called Empt(Y).
Solution: Use the scenes_all.txt file and those in the folder SceneObj_All.
          If you already did that see the next problem.

Problem: You enter a settlement with a name not beginning with "Empt", you get an error message that the scene does not exist and you spawn outside the map.
Explanation: The scenes files for this settlement seem to be missing.
Solution: Tell me the name or number (from the error message) of the settlement and I check it out.

Problem: You enter Custow or another settlement better than a camp and the scene you see does not fit/belongs to another settlement.
Explanation: The number of your settlements in scenes.txt and scripts.txt do not match.
Solution 1: If you did not start a new game after installation do so.
Solution 2: If you did start a new game you best reinstall the add-on again and start a new game.
Solution 3: If this does not help tell me the name and upgrade of the settlement you enter and what you see and I check it out.

P.S. If you post a problem always include the version of the Custom Settlements mod and the version of this add-on.
« Last Edit: October 15, 2010, 09:42:00 AM by Berpol »
Schadenfreude ist die ehrlichste Form von Mitleid.

Warcat92

  • Knight
  • *
  • Beneath the soft fur lies a vicious beast
    • View Profile
  • Faction: Khergit
  • MP nick: Fallen_Warcat_
  • M&BWBWF&SNW
Re: Custom Settlements City Add-On 0.67+11
« Reply #2 on: June 23, 2009, 10:50:35 AM »
This is easily becoming the coolest looking mod :D
I'll finish my current settlement and then download this. I know I'd screw something up if I downloaded this before finishing the settlement

Aetheus

  • Sergeant at Arms
  • *
  • Yes? You were saying?
    • View Profile
  • Faction: Swadian
Re: Custom Settlements City Add-On 0.67+11
« Reply #3 on: June 23, 2009, 03:27:30 PM »
Sounds awesome, although the repository is being a nag right now and it ain't letting me download it. I'll try it in a bit more. Also, do you plan to volunteer these Settlements for the next release (0.68, I think)? 'Cause it would be a tough choice, between more settlements or more features. :mrgreen:
Wow obviously Native with no mods is the best , because without it there wouldn't be any mods anyways.

clayton

Is Native a mod? No? Well then your comment is ******** irrelevant.

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.67+11
« Reply #4 on: June 23, 2009, 03:53:28 PM »
All settlements included in the add-on will (should) be included in the next version of the mod.
Any settlement that is not included will get a space in the first add-on I create based on the new version. I also plan to implement the heroes that are supplied by the users so that new settlements are not bare. I will also include a list of settlements in this post.

I'm working on this together with Liquidninja and wickedshot.
Liquidninja checks the settlements, I create this add-on and wickedshot includes it in his next mod version.
Schadenfreude ist die ehrlichste Form von Mitleid.

Liquidninja

  • Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: Custom Settlements City Add-On 0.67+11
« Reply #5 on: June 24, 2009, 09:35:32 AM »
Great work Berpol!

I urge you all to download this terrific add-on if you haven't already, and for those of you who are up for the challenge, to submit your own settlement with its accompanying heroes!

Here are 2 screenshots showcasing the placement of the settlements on the map:

(click to show/hide)

Pagan

  • Sergeant Knight at Arms
  • *
  • HA! The other hand feeds me.
    • View Profile
  • Faction: Bandit
Re: Custom Settlements City Add-On 0.67+11
« Reply #6 on: June 25, 2009, 09:09:05 AM »

awesome, thank you for this!

downloading as i type  :mrgreen:

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.67+11
« Reply #7 on: June 25, 2009, 09:32:53 AM »
Thank you.

Rednax reported an error that you can't order peasants to new settlements (36+). I will look into it, as I plan to release the next version in about 24 hours with heroes included I will fix the problem there.
Schadenfreude ist die ehrlichste Form von Mitleid.

Liquidninja

  • Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&BWB
Re: Custom Settlements City Add-On 0.67+11
« Reply #8 on: June 25, 2009, 09:36:35 AM »
Thank you.

Rednax reported an error that you can't order peasants to new settlements (36+). I will look into it, as I plan to release the next version in about 24 hours with heroes included I will fix the problem there.

I'll get the rest of the cosmetic edits in a single upload on the file repository so that you can just zip them in before the 24 hours is up (it will be all except those that have custom terrain/are not in the current pack).

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.67+13
« Reply #9 on: June 26, 2009, 10:13:17 AM »
Sorry, couldn't wait for Liquidninja
The new version is up now.

Edit: And it seems it's already been downloaded 7 times while I edited the first post.
Schadenfreude ist die ehrlichste Form von Mitleid.

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.675+1
« Reply #10 on: July 13, 2009, 07:24:11 AM »
I uploaded a new version.
This only includes Whitecreek (by Berpol) and 10 new heroes.
Schadenfreude ist die ehrlichste Form von Mitleid.

Rize

  • Sergeant Knight at Arms
  • *
  • It's a monkey, no matter what you say!
    • View Profile
  • Faction: Neutral
Re: Custom Settlements City Add-On 0.675+1
« Reply #11 on: July 13, 2009, 09:45:22 AM »
 But why does it include the Module System?

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.675+1
« Reply #12 on: July 13, 2009, 09:48:14 AM »
But why does it include the Module System?
It only includes the files in the Module System I changed. It's for those that use these things.
Schadenfreude ist die ehrlichste Form von Mitleid.

Font

  • Recruit
  • *
  • This is not art, This is war?!
    • View Profile
  • Faction: Nord
  • WB
Re: Custom Settlements City Add-On 0.675+1
« Reply #13 on: October 12, 2009, 08:30:02 AM »
I had reserved one of the spots to put a Custom Settlement in, I got a new Computer and once i find my PSP charger i can get my Info back and finish my settlement! =)

Hopefully.

Anyhow, i hope it's soon and until then best of luck =D Hope there's space for me when i find it =)
Low money + weak equipment + weak stats - training ground = wtf pwnt =\

Nords + Rhodoks = Best equipped infantry capable of destroying everything with the F1 button!

Berpol

  • Grandmaster Knight
  • *
    • View Profile
  • Faction: Neutral
  • M&B
Re: Custom Settlements City Add-On 0.675+1
« Reply #14 on: October 12, 2009, 08:44:58 AM »
I had reserved one of the spots to put a Custom Settlement in, I got a new Computer and once i find my PSP charger i can get my Info back and finish my settlement! =)

Hopefully.

Anyhow, i hope it's soon and until then best of luck =D Hope there's space for me when i find it =)
Wickedshot plans for about 100 settlements, of these about a third is filled so you will find a spot. Should we get more we will just gather these in Custom Settlement 2 (with 100 new settlements) :D

P.S. No, that's no joke.
Schadenfreude ist die ehrlichste Form von Mitleid.