UniversalWolf said:
I had an idea about edicts. In my current game I'm playing Marinian, so naturally I have lots of republic-oriented Edicts as opposed to theocratic or autocratic. Since I wiped out the Khergits and replaced them with a semi-republic, it seems like the Rhodoks ought to be my natural allies. Perhaps certain types of edicts should improve relations with certain factions. I'm not sure what kinds of edicts the Swadians, Khergits, Vaegirs, and Nords would prefer, but the Rhodoks should definitely prefer republicanism.
I'd loved to see this, there's so much possibility with SoD Unique Law system, I felt so King-like now for the 1st time playing M&B
I have been playing M&B since 0.705 and SoD seriously one of 3 greatest mod ever made for M&B!
With so much storyline has been implemented, how about taking 1 step further?
Like Wolf proposed, 1 style of edicts can lead to friendship/alliance of 1 kingdom and hatred/war with 1 other.
SoD have Nobles, Town peoples, Clergy, Village peoples Related edicts and the Caldaria nations could be familiar in some ways.
Of course Religion edicts should be left out of this, since Caldaria are not worshiping the same gods as the Migrating factions.
So:
Nord - Freedom of village peoples and autocratic favoritism (Just a wild guess on Vikings behavior - they have volunteered Viking riders and united invasion so ... Absolute Monarchy? )
Rhodoks - Total Republican style - Freedom to both villages and towns (Italian city states style -Free cites; Sales by Offices; Representation)
Vaegir - Definably Serfdom and loose-lease of nobles and tight-lease on towns (Old Russian Muscovite Dynasty - Economic Regulations; Senate)
Swadian - serfdom and autocratic
Khegrit - Loose on Nobles; Loose on Villages (Since they are based on Mongol Empire and they are nomad-origins, without a supreme leader such as Genghis Khan then they turned back to old way and kind of loose)
Edicts that Favor 1 fraction of your kingdom (Nobles/Village peoples/Town peoples) will increase/decrease relationship with factions of familiar traits but extreme Edicts such as Freedom city or Enfranchisement, Representation will settle the relationship with one faction and negative with 1 other. Other kingdoms will felt less/more like you but it wont be extreme like the Kingdom that follow your way.
Combine with the imminent threat of the Invasion (a whole continent was conquered, despite how backwater Caldaria is, they SHOULD felt the impact) and some personal relationship with the King, an Alliance is big possibility.
Throw this idea about further, how about implementing forced alliance?
Weaker factions: less centers, 5-10 lords imprisoned, similar edicts could trigger a quest to force alliance on the faction (also with the convincing threat of Imperial Invasion on their heads): You captured their king and force alliance on him, with promise release him and his nobles
They pay weekly tributes, have capped of 80-100 lord parties but still independent - Only one Faction though.
1 Ally - 1 Vassal and Bad boy, this could be seriously fun