Poll

Do you prefer small frequent updates or large, hugely converting, but rare updates?

Frequent but less content.
Rare, but more content.

Author Topic: The Wutai War, 0.5 Released!  (Read 48592 times)

0 Members and 1 Guest are viewing this topic.

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
The Wutai War, 0.5 Released!
« on: March 20, 2009, 07:45:19 PM »
The Wutai War

                                                                         
Update
Version 0.5 Released!
Full version 0.5 link: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=1270

                                                                         

Progress(relative to upcoming versions)
Map & map icons:            90%
Equipment:                      35%
Scripting:                        50%
Factions:                         75%
Parties, troops & "lords":  60%
Scenes:                          1%
Dialogs & Menus:            20%

                                                                         

Known Bugs
  • Tournaments auto-ejects the player
  • When the lords going into "Traveling..." mode, they might get stuck. This usually solves itself eventually.
  • Companions are currently very broken. They are usable, but not advised if you wish for immersion.
  • ...

                                                                         

Screenshots

Yellow chocobo:
(click to show/hide)

Please note that these are low poly and modified versions of the previous mesh.
White/Golden chocobo:
(click to show/hide)
Black chocobo:
(click to show/hide)
Red chocobo:
(click to show/hide)
Green chocobo:
(click to show/hide)
Blue chocobo:
(click to show/hide)

In-game battle(old version):
(click to show/hide)
A new scene from version 0.4:
(click to show/hide)

Map icons:
Fort Condor:
(click to show/hide)
Junon:
(click to show/hide)
Gold Saucer:
(click to show/hide)
Midgar:
(click to show/hide)


                                                                         

Team
Graylord: Coding, modeling

                                                                         

Looking for:
Rigger
The below aren't needed, but would be very helpful if someone wants to do it.
Weapon and armor modeler.
Intermediate/advanced coder.
Someone to make scenes. Will be responsible for creation of models with textures and placing them in scenes. Can recruit people on his own.

                                                                         

Changelog
Version 0.1a
  • Fixed the issue with travel between Junon and Costa del Sol being one way.
  • Renamed City of War to Gold Saucer.
  • Fixed castles being assigned to player.

Version 0.1b
  • Fixed fort Tamblin belonging to Wutai.
  • Fixed travel from Costa del Sol to Junon.
  • Rewritten character creation.

Version 0.2
  • Completed sea travel scripts
  • Added Junon, Fort Condor and Gold Saucer map icons
  • Added Chocobo's
  • Added ShinRa banner.
  • Added Wutai banner.
  • A few new banner choices.
  • All lords now uses their faction's banner only.

Version 0.3
  • Companions
  • Rewritten music situations
  • Finish the troop trees (Turks, etc)
  • Caravans
  • Lords travel the map
  • Some weapons and armor
  • Textures for the map icons.

Version 0.4
  • Building retextures
  • ShinRa armors
  • Menu retextures
  • Mideel and Bone village are inactive
  • Wutai Helms
  • Shinra Assault Rifles
  • Mythril mines
  • Rewritten the tips
  • Lords can travel between the continents, making the mod fully playable

Version 0.5
  • SOLDIER Armors and helms
  • Wutai Halberd/rifle
  • Custom Cursor
  • SOLDIER Sword
  • A few pieces of Non-faction specific equipment
  • ...

Future versions
  • Wutai Pikemen armor
  • Possibility to trade with caravans.
  • New scenes
  • Lords and companions having their unique looks
  • Can recruit passerbies from the mythril mines which can become either Wutai or Shinra recruits.
  • Any action done at the Mythril mines can prompt combat to initiate inside the cave
  • One day travel time through the mythril mines
  • Equipment is faction limited
  • ...
                                                                         

Credits
Thanks Highelf, for his chocobo. (remodeled and textured by me)
Thanks captain lust for rigging the chocobo
Thanks Nightwolf353 for the baton base mesh.
Thanks to various modders at module development for scripting aid.
And thanks to the OSP team, for a few items.

                                                                         

Support Banner
(click to show/hide)
« Last Edit: October 23, 2009, 11:40:21 AM by Graylord »

A politically correct solution is an incorrect solution.
A correct solution wouldn't need to be "politically" correct.

FrisianDude

  • Coitus non Awesome
  • Grandmaster Knight
  • *
  • Zis is Tshörman tärritorie!
    • View Profile
  • Faction: Neutral
  • MP nick: OLL_SirAndelot/Liudulf Ward
  • M&BWB
Re: The Wutai War, redux
« Reply #1 on: March 20, 2009, 07:49:50 PM »
Ehh.. okay. Sounds nice. Is this based on a previously existing story?
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
Re: The Wutai War, redux
« Reply #2 on: March 20, 2009, 07:53:35 PM »
Yes, final fantasy 7, there is a war mentioned in the game that this is based on.
« Last Edit: March 20, 2009, 08:07:28 PM by Sheriff-murder »

A politically correct solution is an incorrect solution.
A correct solution wouldn't need to be "politically" correct.

FrisianDude

  • Coitus non Awesome
  • Grandmaster Knight
  • *
  • Zis is Tshörman tärritorie!
    • View Profile
  • Faction: Neutral
  • MP nick: OLL_SirAndelot/Liudulf Ward
  • M&BWB
Re: The Wutai War, redux
« Reply #3 on: March 20, 2009, 07:56:48 PM »
Oh, alright. I thought you made it up, which would've been a tad cooler. Good luck with this anyway. :D
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. Play Vikingr!

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
Re: The Wutai War, redux
« Reply #4 on: May 10, 2009, 06:14:10 PM »
Well, i have done some coding (Mainly dialogs, changed the currency and music) and doing some map icons right now:
(click to show/hide)
The map was almost finished until i realized i made it upside down.

Also a quick photoshop for the module selection screen:
(click to show/hide)

Edit: I've managed to implement Midgard:
(click to show/hide)
It's using a tad over 5k triangles. Please note that it's untextured since i can't texture, and thus looking for texturers.

Edit: Oh yeah, it's currently floating in the air, but that's a quick fix.
« Last Edit: May 10, 2009, 06:20:31 PM by Sheriff-murder »

A politically correct solution is an incorrect solution.
A correct solution wouldn't need to be "politically" correct.

Locke

  • up your children
  • Grandmaster Knight
  • *
  • The Piper's Son
    • View Profile
  • Faction: Nord
  • M&B
Re: The Wutai War, redux
« Reply #5 on: May 10, 2009, 06:34:21 PM »
Holy ****, yes! I'm really looking forward to this, Sheriff.

Why is Midgar called Midgard?

Also what music will you be using? I've got a ton of rearranged and remixed FFVII songs, but the originals would be pretty sweet anyway.
http://supermegacomics.com/
HAHA! Even with several deeps cuts into my palm and fingers, I was still able to wank off.
Could just be me, but has corndawg lost weight? He seems like less of a fat **** (No offence).

tommylaw

  • Grandmaster Knight
  • *
  • Hodor.
    • View Profile
  • Faction: Rhodok
  • M&BWBWF&S
Re: The Wutai War, redux
« Reply #6 on: May 10, 2009, 06:35:07 PM »
Waaaahhhh!!! Locke's changed!

On topic, I like the look of the Wutai pikeman...he's got massive balls.

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
Re: The Wutai War, redux
« Reply #7 on: May 10, 2009, 06:45:52 PM »
Why is Midgar called Midgard?
Oh, i studied Norse mythology not so long ago, i must have mixed it with it's original name.
Also what music will you be using? I've got a ton of rearranged and remixed FFVII songs, but the originals would be pretty sweet anyway.

I'm using a mix of themes from FF7 original, Crisis core and Advent Children. Trying to use a mix of music that is not too hard/techno.

A politically correct solution is an incorrect solution.
A correct solution wouldn't need to be "politically" correct.

Locke

  • up your children
  • Grandmaster Knight
  • *
  • The Piper's Son
    • View Profile
  • Faction: Nord
  • M&B
Re: The Wutai War, redux
« Reply #8 on: May 10, 2009, 06:50:22 PM »
That's good, I remember Advent had a few great tracks. I'll go about uploading some of the tracks I have that I think might suit. (spoiler: might not occur due to laziness  :P )
http://supermegacomics.com/
HAHA! Even with several deeps cuts into my palm and fingers, I was still able to wank off.
Could just be me, but has corndawg lost weight? He seems like less of a fat **** (No offence).

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
Re: The Wutai War, redux
« Reply #9 on: May 10, 2009, 10:05:28 PM »
Waaaahhhh!!! Locke's changed!

Nah, i just think i hit a weakspot.

Anyway, fixed Midgar:
(click to show/hide)

Oh, and i will also have eyecandies like the northern crater visible in the distance:
(click to show/hide)
« Last Edit: May 10, 2009, 10:23:09 PM by Sheriff-murder »

A politically correct solution is an incorrect solution.
A correct solution wouldn't need to be "politically" correct.

Ruthven

  • Revs lil' helper
  • Grandmaster Knight
  • *
  • crushie crushie crushie
    • View Profile
  • Faction: Neutral
  • MP nick: irc://Ruthven
Re: The Wutai War, redux
« Reply #10 on: May 10, 2009, 10:18:41 PM »
Looks cool!





ShadowofDeath92

  • Sergeant
  • *
    • View Profile
  • Faction: Rhodok
Re: The Wutai War, redux
« Reply #11 on: May 10, 2009, 11:15:12 PM »
Epic...

I want that shinra uniform so bad right now. Good luck with the mod, hope you get it done! If theres anything you need done just PM me and I'll try my best to help out.This would be savage.
Death always involves a little pain.


Feed my pet please :)]

The Poot

  • Sergeant at Arms
  • *
  • Let me Poot on you!!
    • View Profile
  • Faction: Neutral
  • WB
Re: The Wutai War, redux
« Reply #12 on: May 11, 2009, 05:39:41 AM »
awesome stuff

keep up the good work!!

Goromous

  • Sergeant
  • *
  • So many mods, so little time!
    • View Profile
    • Fight me if you dare!
  • Faction: Neutral
Re: The Wutai War, redux
« Reply #13 on: May 11, 2009, 05:48:29 AM »
Yeah, I've never played all of FF7, but I did watch the movie, and I was like... Wait a second... That guy is totally from Final fantasy!

 :lol:

Graylord

  • Grandmaster Knight
  • *
  • Fiddlesticks, i say!
    • View Profile
    • Ultimate Gamer
  • Faction: Vaegir
Re: The Wutai War, redux
« Reply #14 on: May 11, 2009, 01:36:26 PM »
If theres anything you need done just PM me and I'll try my best to help out.

Sorry if i sound ignorant, but have you done anything before?
« Last Edit: May 11, 2009, 01:57:52 PM by Sheriff-murder »

A politically correct solution is an incorrect solution.
A correct solution wouldn't need to be "politically" correct.