Author Topic: Ambient Anti-Soundtrack 2.1 [released for 1.0xx)  (Read 28439 times)

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Adorno

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Ambient Anti-Soundtrack 2.1 [released for 1.0xx)
« on: January 28, 2009, 08:05:25 PM »
Fancy layout --->

                                                                                   Download:
                                                                                       v. 2.1
                                 http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=1085                                       
                                                                                       

I don't really like soundtracks. All that music can become rather annoying. But no sound is also too plain.
So I made an 'anti-soundtrack' with ambient sounds, with the purpose of creating a medieval atmosphere.

NOTE: If you don't like the music and just want ambient sounds I made an Ambient Soundtrack only.

What will you hear?
Overland map and scenes:
Simple, faction specific tunes, followed by soundeffects such as:
wind howling, wooden carts, glasses and bottles (at the taverns) etc.
Animals - sheep, wolves, birds, bats...

Battle:
Only a few tunes, mostly pads to set a certain mood - and sounds of
Wind blowing, birds,
heavy breathing (male) and
heart pounding...

Experience the joy of killing a man to the sound of birds in the air and cold wind through the trees   >:D

Here are a few examples from the overland map (the ones during battle need to be heard while playing):
Title screen/Main Theme:
http://www.4shared.com/file/78712957/e7e4ee1/mount_and_blade_title_screen.html
Travel Rhodok:
http://www.4shared.com/file/82973173/45900795/travel_rhodok.html
Lords Hall Nords:
http://www.4shared.com/file/78713071/6246d5bc/lords_hall_nords.html
Killed By Khergit (Arg, I hate it):
http://www.4shared.com/file/78713154/21d82986/killed_by_woodsmen.html
Travel Swadian:
http://www.4shared.com/file/78932505/d4d710fc/travel_swadian.html
Escape (panning the map, dragged around as a prisoner):
http://www.4shared.com/file/82975134/9af308ee/capture.html

Well, you get the picture.

How to install:
(click to show/hide)

Credits:
TheWitcher for ideas and use of sounds.
MrRoy for technical assistance on installation.

Technical stuff:
(click to show/hide)
« Last Edit: December 19, 2009, 09:59:25 AM by Adorno »

Omzdog

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Re: Provincial Strife - an anti-soundtrack... (released)
« Reply #1 on: January 28, 2009, 08:08:29 PM »
Nice I like the concept of sound effects when on the world map and faction specific tunes. Very innovative, good job.
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Adorno

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Re: Provincial Strife - an anti-soundtrack... (released)
« Reply #2 on: January 28, 2009, 09:59:54 PM »
Thanks for the feedback.
I'm sure some will be put off by hearing birds chirping and wind howling,
but it reminds me of old games where soundeffects told you what you were doing, like sound of a hammer when constructing a building  :)

TheWitcher

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Re: Provincial Strife - an anti-soundtrack... (released)
« Reply #3 on: January 28, 2009, 10:51:59 PM »
You...you....you.... BAD PERSON!  :shock:

-----snip------

For now I'm working on two projects but they're in very early stage of development so I'm not starting any thread yet.

First is going to be ambient nature sounds replacement (so there will be wind/animals/grass sounds instead of music playing in the background - just gathering samples and mixing everything in Ableton Live -----> first sample for day environment can be downloaded here.

-------snip--------

That's one of my first posts in 'Say Hello' thread....  :D
Haven't got much time and patience to finish that idea though...

Good job man! I really like your sounds. Cool stuff!
(click to show/hide)

Adorno

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Re: Provincial Strife - an anti-soundtrack... (released)
« Reply #4 on: January 29, 2009, 06:27:28 AM »
Ha, that's great  :) - wind, birds, sheep, dogs...

Initially I just wanted ambient noises but decided to add a few tunes to underline the mood - and pump it up  :)
The examples you can hear are only tunes, but a few tracks are just ambient noises like yours.

I thought I was original  :(

Calm Night 2

http://www.4shared.com/file/84708383/fd77c06f/calm_night_2.html
« Last Edit: February 06, 2009, 10:29:15 AM by Adorno »

TheWitcher

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Re: Provincial Strife - an anti-soundtrack... (released)
« Reply #5 on: January 29, 2009, 06:57:35 AM »
No problem mate! You can put it to good use in your mod if it's any value for you. I won't be coming back to this idea. I already have another projects going on.

What I was planning to do, was to get samples of different town chatter and town sounds (breaking pots, cats, rattling carts) and add them to town themes (for example some Arabic chatter and markets sounds for Khergits) and distant screams, echoes and shouting for battles.

It has nothing to do with originality. It's just that I'm always turning off music in games and rely only on ambient sounds. Unfortunately in M&B ambient sounds are very scarce. Hence my old and not realized idea to fix that.

As I said - use my sample if you want. And good luck with your mod!

« Last Edit: January 29, 2009, 06:59:53 AM by TheWitcher »
(click to show/hide)

Adorno

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Re: Provincial Strife - an anti-soundtrack... (released)
« Reply #6 on: January 29, 2009, 06:41:42 PM »
Thanks. I like your ideas and might use your track in a possible update.
... I already have another project going on.
And we're all grateful for that  :wink:

There are actually soundeffects for each scene, like glasses and bottles for taverns and squeaking doors for the lords hall etc...
The whole idea is to the create a medieval atmosphere, anywhere you go.

Uploaded to the repository:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=1085


Adorno

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #7 on: March 05, 2009, 03:21:14 PM »
Right, a much improved version 2.0 is up, now called Ambient Anti-Soundtrack:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=1085

Added many more soundeffects - and removed a few tunes I didn't like (especially during battle).
Now you can experience the thrill of killing a man to the sound of chirping birds and cold wind in the trees  :P




(Special thanks to TheWitcher for putting ideas in my head and the use of some sounds)

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #8 on: March 19, 2009, 11:50:16 PM »
Right, a much improved version 2.0 is up, now called Ambient Anti-Soundtrack:
http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=10&lid=1085

Added many more soundeffects - and removed a few tunes I didn't like (especially during battle).
Now you can experience the thrill of killing a man to the sound of chirping birds and cold wind in the trees  :P




(Special thanks to TheWitcher for putting ideas in my head and the use of some sounds)

Can you put it in a mod folder?  If yes, would you allow people to put it in their mod, if they give credits?

Adorno

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #9 on: March 19, 2009, 11:58:14 PM »
Sadly I can't. Especially since the module system isn't really working for me.
But anyone who's interested is welcome to do it. Just ask around - someone is bound to know how  :)

And yeah, just give credit. No one has to ask permission. It's there to be used.

MrRoy

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #10 on: March 20, 2009, 12:11:59 AM »
Sadly I can't. Especially since the module system isn't really working for me.
But anyone who's interested is welcome to do it. Just ask around - someone is bound to know how  :)

And yeah, just give credit. No one has to ask permission. It's there to be used.

Oh well :( I'd liked to put it in my mod. I also tested it and it didnt work, also tried to add something like 'scan_module_music = 1' in the module.ini and failed.

They need to add this in the next M&B released

Also thanks for a fast reply :D

Adorno

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #11 on: March 20, 2009, 01:27:59 PM »
I tried that too  :)

It's a shame really. It used to be easy putting in your own tracks, but that changed with the new soundtrack...

Albrikt

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #12 on: March 22, 2009, 05:45:54 AM »
Brilliant! I especially like the birds peacefully singing as the humans below are being slaughtered.  :twisted:

Dudro

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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #13 on: March 22, 2009, 06:06:02 AM »
Is this open to modders if you're given credit?
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Re: Ambient Anti-Soundtrack 2.0 [released for 1.0xx)
« Reply #14 on: March 22, 2009, 06:22:13 AM »
I love how all the noises are so crisp now, plus for some reason it makes the game seem a little more dark. ;) Keep up the good work

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