Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Could someone please tell me, why my sword in one mod in a strong battle, where i have killed many Opponents is bloody,
and in another mod the same sword is blank and dont get bloody (and i have killed many Opponents too! So thats not the problem) ??
Do someone have the same effect?
 
I think it has to do with modded weapons. At least I get the same effect on everything that's custom made (jeweled swords, for example). Not sure though, as my knowledge of modding and programming is very low  :mrgreen:
 
Is there a way to make it so you can make peace with other factions when you are a warlord?

I know when you are a vassal sometimes when you meet an enemy lord you have the option of making peace with their faction by paying them x amount of gold. Unfortunately when you try to do this as a warlord they wont let you saying something about how you are not a proper king/queen or whatever. I know this is realistic but its annoying when im trying to build up a new kingdom and dont even have the option to make peace. If there is anyway to make it so you can pay money to enemy lords to make peace when you are a warlord then it would make the game much more enjoyable for me.
 
what ever happen to that tweak that let you ask lords to join you as a rebel?

forgive me if I missed it but I just don't see it :sad:
 
Is there any chance someone could look into reducing the chance of a garrisoned enemy lord sallying out to break a siege?

I hate it when im' besieging a castle/town, and all of a sudden the enemy break the siege and the lords come out to get you (not the same as sallying out to meet your assault). This is especially annoying when trying to take Khergit lands. If the lord sallys out, it just means a huge waste of my time. It would take <15 minutes to kill them in a siege, but on an open battle in mounted terrain it can take well over an hour. And this happens repeatedly, with each lord coming out in turn. Can someone edit the trigger to reduce the chances of this happening to 0?
 
Sorry if it was asked before, but could be any tweak to put all items you get after a battle directly into your inventory, or at least something FASTER than having to pick 1 by 1 <_<
 
TheMageLord said:
Seekster, I looked into the way the kingdom name is set and wow, I found a really easy way to make ANY custom name for your kingdom. Heres how:

Open up quick_strings.txt and find
qstr_{s1}_Rebels {s1}_Rebels
Change this to
qstr_{s1}_Rebels {playername}

After this very simple change is done, go and start your kingdom (either by talking to a claimant and accepting rebellion, or taking your own land). As soon as you do this, your kingdom is created - and since we changed the string, the name is set to YOUR name. All you have to do is name yourself whatever you want the kingdom to be named and that will be your kingdom name.
Like if I named myself "Kingdom of Better Nords" and then rebelled against the nords, my player kingdom would be named Kingdom of Better Nords. Then you just change your name back and you have your very own custom named kingdom!

The name is set as the player name at the time that the script fires (when you join a claimant or take land without a kingdom). After that you can change your name to whatever you want - it won't keep changing with the player's name.

The idea of setting it to {playername} is so that it will call up your character's name when it gets set, and you can have different kingdom names between saves without further editing. If all you want is one kingdom name for all your games you can simply change it to that name, using _ as spaces. Like
qstr_{s1}_Rebels Kingdom_of_Whee
This works the same as if you changed it to playername and then set your character's name to Kingdom of Whee before the rebellion, but it will always be set as that so if you forget to change your player's name it will still have it. Either way works :smile:

Any way to change the colour your Rebel kingdom will have?
 
Hardrada said:
Adding Meet with Village Elder and Guild Master options to the menus

I tried to do this before, but couldn't convert it from .960 to 1.003.  Now that the 1.010 module system is out this was easy.

Open up menus.txt and search for mno_village_manage, it should look like this:

2133 2 144115188075856089 1 3 0 11
mno_village_manage  4 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1 541 3 144115188075856056 7 360287970189639680  Manage_this_village.  2 2133 2 144115188075856040 864691128455135312 2060 1 864691128455135318  .  mno_recruit_volunteers  1 1 1 936748722493063461  Recruit_Volunteers.  5 4 0 1 1 936748722493063394 5 0 2060 1 864691128455135314 3 0  .  mno_village_center  3 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1  Go_to_the_village_center.  21 4 0 1 1 936748722493063394 5 0 521 3 1224979098644774912 144115188075856056 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856056 25 1263 2 11 1224979098644774913 1 1 936748722493063393 4 0 200 1 504403158265495558 2147485921 0 546 3 504403158265495558 1 144115188075856056 2147483850 1 504403158265495558 2147483851 1 504403158265495558 1263 2 45 360287970189640286 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2048 0 3 0  Door_to_the_village_center.  mno_village_buy_food  2 541 3 144115188075856056 35 0 2147484209 3 144115188075856056 39 1 

Change it to this:
Make sure the number highlighted in green is the same in your file, and if not then change the same number in the code below (dark blue) to match it.

2133 2 144115188075856089 1 3 0 12
mno_village_manage  4 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1 541 3 144115188075856056 7 360287970189639680  Manage_this_village.  2 2133 2 144115188075856040 864691128455135312 2060 1 864691128455135318  .  mno_recruit_volunteers  1 1 1 936748722493063461  Recruit_Volunteers.  5 4 0 1 1 936748722493063394 5 0 2060 1 864691128455135314 3 0  .  mno_village_center  3 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1  Go_to_the_village_center.  21 4 0 1 1 936748722493063394 5 0 521 3 1224979098644774912 144115188075856056 10 1261 1 1224979098644774912 1262 0 521 3 1224979098644774913 144115188075856056 25 1263 2 11 1224979098644774913 1 1 936748722493063393 4 0 200 1 504403158265495558 2147485921 0 546 3 504403158265495558 1 144115188075856056 2147483850 1 504403158265495558 2147483851 1 504403158265495558 1263 2 45 360287970189640286 3 0 1911 1 792633534417207299 1910 1 1224979098644774912 2048 0 3 0  Door_to_the_village_center.  mno_village_elder_meeting  3 2147484189 3 144115188075856056 35 2 2147484189 3 144115188075856056 35 1 2147484209 3 144115188075856056 39 1  Meet_with_the_Village_Elder.  12 4 0 1 1 936748722493063394 5 0 1261 1 720575940379279361 1262 0 1263 2 0 360287970189639680 521 3 1224979098644774912 144115188075856056 25 1263 2 11 1224979098644774912 1911 1 792633534417207297 1910 1 720575940379279361 2049 1 1224979098644774912 3 0  .  mno_village_buy_food  2 541 3 144115188075856056 35 0 2147484209 3 144115188075856056 39 1 


Then search for mno_castle_castle, it should look like this:

3 0 23
mno_castle_castle  1 541 3 144115188075856056 0 2  Go_to_the_Lord's_hall.  7 4 0 31 2 144115188075856055 1 1106 2 216172782113783938 4294945450 5 0 2133 2 144115188075856059 1 1 2 936748722493063347 144115188075856056 3 0  Door_to_the_castle.  mno_join_tournament  2 2147485921 0 561 3 144115188075856056 150 1  Join_the_tournament.  9 1 3 936748722493063487 144115188075856056 1 2133 2 144115188075856094 0 2133 2 144115188075856095 -1 2133 2 144115188075856096 0 2133 2 144115188075856097 0 2133 2 144115188075856098 -1 2133 2 144115188075856099 0 2133 2 144115188075856100 0 2060 1 864691128455135337  .  mno_town_castle  2 541 3 144115188075856056 0 3 31 2 144115188075856057 0  Go_to_the_castle.  8 4 0 1073741855 2 144115188075856055 1 31 2 144115188075856058 1 1106 2 216172782113783938 4294945450 5 0 2133 2 144115188075856059 1 1 2 936748722493063347 144115188075856056 3 0  Door_to_the_castle.  mno_town_center  3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1  Take_a_walk_around_the_streets.  66 2133 2 144115188075856039 0 4 0 1 1 936748722493063394 5 0 521 3 1224979098644774912 144115188075856056 10 1261 1 1224979098644774912 1262 0 2133 2 144115188075856007 0 2204 2 1224979098644774913 144115188075856056 4 0 2147483679 2 1224979098644774913 432345564227567629 522 3 1224979098644774914 144115188075856297 51 522 3 1224979098644774915 144115188075856297 52 1263 2 23 1224979098644774915 1263 2 24 1224979098644774914 3 0 522 3 1224979098644774916 1224979098644774913 42 522 3 1224979098644774917 1224979098644774913 43 4 0 32 2 1224979098644774916 0 2133 2 72057594037927936 1224979098644774917 2133 2 72057594037927937 1224979098644774917 2133 2 72057594037927938 1224979098644774916 2133 2 72057594037927939 1224979098644774916 5 0 2133 2 72057594037927936 360287970189639734 2133 2 72057594037927937 360287970189639734 2133 2 72057594037927938 360287970189639731 2133 2 72057594037927939 360287970189639729 3 0 2134 2 0 4 1263 2 25 72057594037927936 1263 2 26 72057594037927937 1263 2 27 72057594037927938 1263 2 28 72057594037927939 521 3 1224979098644774918 144115188075856056 22 1263 2 9 1224979098644774918 521 3 1224979098644774918 144115188075856056 21 1263 2 10 1224979098644774918 521 3 1224979098644774918 144115188075856056 25 1263 2 11 1224979098644774918 521 3 1224979098644774918 144115188075856056 24 1263 2 12 1224979098644774918 1 1 936748722493063393 1911 1 792633534417207298 2133 2 1224979098644774919 256 4 0 31 2 144115188075856058 1 2133 2 1224979098644774919 447 3 0 1940 3 792633534417207298 0 1224979098644774919 1940 3 792633534417207298 2 1224979098644774919 1940 3 792633534417207298 3 1224979098644774919 1940 3 792633534417207298 4 1224979098644774919 1940 3 792633534417207298 5 1224979098644774919 1940 3 792633534417207298 6 1224979098644774919 1940 3 792633534417207298 7 1224979098644774919 4 0 31 2 144115188075856059 0 2133 2 144115188075856059 1 31 2 144115188075856088 0 1912 1 1 3 0 1910 1 1224979098644774912 2048 0 3 0  Door_to_the_town_center.  mno_town_tavern  3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1 

Change it to this:
Make sure the number highlighted in green is the same in your file, and if not then change the same number in the code below (dark blue) to match it.

3 0 24
mno_castle_castle  1 541 3 144115188075856056 0 2  Go_to_the_Lord's_hall.  7 4 0 31 2 144115188075856055 1 1106 2 216172782113783938 4294945450 5 0 2133 2 144115188075856059 1 1 2 936748722493063347 144115188075856056 3 0  Door_to_the_castle.  mno_join_tournament  2 2147485921 0 561 3 144115188075856056 150 1  Join_the_tournament.  9 1 3 936748722493063487 144115188075856056 1 2133 2 144115188075856094 0 2133 2 144115188075856095 -1 2133 2 144115188075856096 0 2133 2 144115188075856097 0 2133 2 144115188075856098 -1 2133 2 144115188075856099 0 2133 2 144115188075856100 0 2060 1 864691128455135337  .  mno_town_castle  2 541 3 144115188075856056 0 3 31 2 144115188075856057 0  Go_to_the_castle.  8 4 0 1073741855 2 144115188075856055 1 31 2 144115188075856058 1 1106 2 216172782113783938 4294945450 5 0 2133 2 144115188075856059 1 1 2 936748722493063347 144115188075856056 3 0  Door_to_the_castle.  mno_town_center  3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1  Take_a_walk_around_the_streets.  66 2133 2 144115188075856039 0 4 0 1 1 936748722493063394 5 0 521 3 1224979098644774912 144115188075856056 10 1261 1 1224979098644774912 1262 0 2133 2 144115188075856007 0 2204 2 1224979098644774913 144115188075856056 4 0 2147483679 2 1224979098644774913 432345564227567629 522 3 1224979098644774914 144115188075856297 51 522 3 1224979098644774915 144115188075856297 52 1263 2 23 1224979098644774915 1263 2 24 1224979098644774914 3 0 522 3 1224979098644774916 1224979098644774913 42 522 3 1224979098644774917 1224979098644774913 43 4 0 32 2 1224979098644774916 0 2133 2 72057594037927936 1224979098644774917 2133 2 72057594037927937 1224979098644774917 2133 2 72057594037927938 1224979098644774916 2133 2 72057594037927939 1224979098644774916 5 0 2133 2 72057594037927936 360287970189639734 2133 2 72057594037927937 360287970189639734 2133 2 72057594037927938 360287970189639731 2133 2 72057594037927939 360287970189639729 3 0 2134 2 0 4 1263 2 25 72057594037927936 1263 2 26 72057594037927937 1263 2 27 72057594037927938 1263 2 28 72057594037927939 521 3 1224979098644774918 144115188075856056 22 1263 2 9 1224979098644774918 521 3 1224979098644774918 144115188075856056 21 1263 2 10 1224979098644774918 521 3 1224979098644774918 144115188075856056 25 1263 2 11 1224979098644774918 521 3 1224979098644774918 144115188075856056 24 1263 2 12 1224979098644774918 1 1 936748722493063393 1911 1 792633534417207298 2133 2 1224979098644774919 256 4 0 31 2 144115188075856058 1 2133 2 1224979098644774919 447 3 0 1940 3 792633534417207298 0 1224979098644774919 1940 3 792633534417207298 2 1224979098644774919 1940 3 792633534417207298 3 1224979098644774919 1940 3 792633534417207298 4 1224979098644774919 1940 3 792633534417207298 5 1224979098644774919 1940 3 792633534417207298 6 1224979098644774919 1940 3 792633534417207298 7 1224979098644774919 4 0 31 2 144115188075856059 0 2133 2 144115188075856059 1 31 2 144115188075856088 0 1912 1 1 3 0 1910 1 1224979098644774912 2048 0 3 0  Door_to_the_town_center.  mno_guild_master_meeting  1 541 3 144115188075856056 0 3  Meet_with_the_Guild_Master.  12 4 0 1 1 936748722493063394 5 0 1261 1 720575940379279361 1262 0 1263 2 0 360287970189639680 521 3 1224979098644774912 144115188075856056 25 1263 2 11 1224979098644774912 1911 1 792633534417207297 1910 1 720575940379279361 2049 1 1224979098644774912 3 0  .  mno_town_tavern  3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1 


Sorry about the big blocks of text, there's quite a bit of stuff between the red numbers that have to be updated and the actual meeting code.  The module system code I used here can be found in my post back on page 34 if you're interested.

Edited to correct a bug in the code.


Does this work on the latest version? The game doesnt load to me after this change.

Btw, kt0, thanks for the link, although I really didnt understand very well what to do with the codes =\
 
Hugin said:
Does this work on the latest version? The game doesnt load to me after this change.
Dunno.  Too many moving parts mean that it's hard to remotely diagnose what the issues are.  Heck, it's hard to diagnose module system issues remotely. 

Hugin said:
Btw, kt0, thanks for the link, although I really didnt understand very well what to do with the codes =\
If you scroll up in that thread, I have some explanations about hex and values and that sort of stuff.  Basically, use windows calculator tool to convert between hex and normal decimal to get the actual number value.  Each color is a 6 hex value with two bytes per color RRGGBB.  So a pure bright blue is 0000FF and a pure bright red is FF0000.  To convert those to decimal, make sure your calc tool is on "scientific" mode, click on the radio that says "Hex", enter your number, and click on the radio named "Dec".  Viola!  Your number is converted (FF0000 == 16711680 and 0000FF == 255).  So go to a web color chart like this one:  http://www.webmonkey.com/reference/Color_Charts, pick your favorite color, convert it to decimal, replace the appropriate number and there ya go. 
 
TheMageLord said:
Darmoth said:
Hi... we've been wondering about what we would have to do to give archers in the arena a back up weapon. Like a quarter staff, or shorts sword?

Thats stored in mission_templates.txt. Find mst_arena_melee_fight arena_melee_fight. There should be big block of numbers, the first three lines being:
58 0 4112 447 16 1 5  12 18 17 42 28
1 4112 447 16 1 2  3 42
2 4112 447 16 1 4  3 17 42 28
That first number (5:cool: is just the number of lines to follow, so ignore that for the first line. The red number is how many items the unit has. The blue numbers right after that are the items, stored in numerical order. The way you figure out which items are which is open up item_kinds.txt in a program that shows you the line numbers on the side (like notepad2) and check the item by line number. The formula to translate the number to the line number is: (#+1) x 3, so the first item in our list here (12) is on line number 39 (12+1 = 13, x3 = 39). Then go into item_kinds and find number 39, which is a practice bow. I'll leave it up to you to figure out exactly which lines in that big long list of 58 are which, but 12 = bow so if you find all instances of that you should find all the archers.

So if you want to add something, just find the item you want, note the line it's on, translate it into the item number, add it to the list, and add 1 to the red number so it reads the new item.

In case anyone here wants to use this tweak, but isn't technical, I just wanted to let everyone know that the item translation # formula doesn't work for the entire list of items, because shields take up an extra line in the file (making some entries 4 lines instead of 3).  Here's a fairly simple way to figure out the actual item #, assuming you have MS Office:
1. open the file, copy entire contents to clipboard.
2. paste into Notepad, save as a txt file
3. open in Excel as a text file, choose spaces as your delimiter.
4. select all and enable auto-filter.  Filter the first column by non-blanks.  Delete all the non-blank lines.
5. select all and enable auto-filter.  Filter the second column by blanks.  Delete all the blank lines.
6. Delete the first row ("itm_no_item").

Now each item should be in its own row, with no rows of extraneous data or blank rows between, and the row # should corespond to the actual item #.  To confirm that you've done it right, "itm_practice_bow", as mentioned above, should be item #12, and therefore be in the 12th row.
 
Hey I was just wondering if it was possible to make some code or whatever to do either or both of the following things. I don't think they've been mentioned before and they weren't on the first page but if they aren't new then i apologise.

1) Is it possible to make your companions lords of your faction (i saw it was featured in Mount and Blade expanded / extended but no word on how to put it into other mods)

2) To make your own patrol parties like in Highlander's Lord and Realms.

I know both of these are possible to do but I don't know how to do it myself so was wondering if someone here could help. Thanks in advance :smile:
 
Neptune said:
Where would the relations with towns/villages be, under the menus script?  and would the recruitment values would be there as well, since they're both menu items?  And quests, especially for villages, is it possible to edit how often they appear?

For those of us who hate how rare the villager money donation quest is, here's a 'fix' to ensure you can pay of those whiny villagers whenever you talk to them.

In the conversation.txt, look for the following lines
dlga_town_dweller_ask_situation:town_dweller_talk 4095 866  1 2147484209 3 144115188075856056 50 30 Times_are_hard,_{sir/madam}._We_work_hard_all_day_and_yet_we_go_to_sleep_hungry_most_nights.  857  0

dlga_town_dweller_ask_situation:town_dweller_talk.1 4095 866  1 2147484209 3 144115188075856056 50 70 Times_are_hard,_{sir/madam}._But_we_must_count_our_blessings.  857  0

Change the number in red (857) at the end of the line to 867, so it looks like

dlga_town_dweller_ask_situation:town_dweller_talk 4095 866  1 2147484209 3 144115188075856056 50 30 Times_are_hard,_{sir/madam}._We_work_hard_all_day_and_yet_we_go_to_sleep_hungry_most_nights.  867  0

dlga_town_dweller_ask_situation:town_dweller_talk.1 4095 866  1 2147484209 3 144115188075856056 50 70 Times_are_hard,_{sir/madam}._But_we_must_count_our_blessings.  867  0

Instead of closing the conversation after they talk, it directs you to the option of paying them 300 denars to help them out.  However, I don't know if it's possible to change the value your local renown goes up, because I can't find the number that controls it.

On this note, to change the amount you pay them: change this in conversation.txt

dlga_town_dweller_poor:town_dweller_poor_paid 69631 867  2 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 300 Then_take_these_300_denars._I_hope_this_will_help_you_and_your_family.  868  1 1529 2 360287970189639680 300
The red 300 is the amount you pay them, change that as you will.
You might also want to change the blue 300 as that is the minimum amount of money you must have for them to beg for money, so change this to whatever you change the red number to.
Not necessary, but for the sake of professionalism, you might also want to change the green 300, what they ask for in actual conversation, to whatever you change the red number to.

To change the relationship gain: search this (still in conversation.txt)
144115188075856110 1 1 2 936748722493063397
The red number is the relationship boost, change to whatever you want.
 
Anyone got a tweak to change the money rewarded from certain quests?

I'm thinking the quest where you have to seek and bring justice to a murderer hiding in a village, and when you are asked to deliver a latter, the 30 travel costs is nothing, if i have a party of more than 10 people, it costs more than that in food and wages for the time it takes me to deliver the letter. So apart from relation increase (which is incredibly small in those quests) you get no reward. Sure you can refuse the quest, but its probably the most common quest in the early days of the game (the part of the game where you are really short of money...)
 
anyone know how to be able to make peace with a kingdom when you have your own?

i keep getting the "go trip on your sword" reply
 
Wizky said:
anyone know how to be able to make peace with a kingdom when you have your own?

i keep getting the "go trip on your sword" reply

http://forums.taleworlds.com/index.php/topic,46290.msg1329607.html#msg1329607

Its easy to miss tips sometimes :razz:

Always double check the first post beforehand :smile:
 
Seismica said:
http://forums.taleworlds.com/index.php/topic,46290.msg1329607.html#msg1329607

Its easy to miss tips sometimes :razz:

Always double check the first post beforehand :smile:

thats the "you are a lord without a master.." thingy, im looking for t'other one
 
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