https://www.youtube.com/watch?v=QJdGgIK6euI&feature=youtu.be
Bird's eye view of the map with player barriers visible: http://images.akamai.steamusercontent.com/ugc/719791555842913441/7EF4087EDBCA2BAA05797E134E3A2C2E18D7F6B3/
-Team 2 spawns closer to the town which has a small stockade with a cannon and quite a few houses to hide in
-Team 1 is closer to the wooden fort, a small farming village, and a hill on the side of the map that is primarily populated by trees.
-Neither side has a significant advantage in reaching the center hall of the mountain. But Team 2 is a little bit closer.
The mountain is surrounded by an extremely thorough layer of barriers that players can not travel through (they're one way barriers, they block your path upwards).
The heavily wooded area has a hill that clearly favors Team 1. If team 1 is found to, in general, have an advantage, a hill currently blocked off by player barriers which is closer to Team 2 can be opened up. This "hill" is significantly higher than Team 1's.
Here's the link to the file that goes in your SceneObj folder: https://www.dropbox.com/s/1rels1lf223hueo/scn_mp_custom_map_6.sco?dl=0
Here's the terrain code:
scn_mp_custom_map_6 mp_custom_map_6 256 none none 0.000000 0.000000 310.000000 310.000000 -100.000000 0x00000001300000000008e633000041ef00005ae800003c55
0
0
If you want to use it for whatever, go ahead, if you can credit me it would be appreciated.
If you have any suggestions or criticisms I would be happy to hear them, probably.
Bird's eye view of the map with player barriers visible: http://images.akamai.steamusercontent.com/ugc/719791555842913441/7EF4087EDBCA2BAA05797E134E3A2C2E18D7F6B3/
-Team 2 spawns closer to the town which has a small stockade with a cannon and quite a few houses to hide in
-Team 1 is closer to the wooden fort, a small farming village, and a hill on the side of the map that is primarily populated by trees.
-Neither side has a significant advantage in reaching the center hall of the mountain. But Team 2 is a little bit closer.
The mountain is surrounded by an extremely thorough layer of barriers that players can not travel through (they're one way barriers, they block your path upwards).
The heavily wooded area has a hill that clearly favors Team 1. If team 1 is found to, in general, have an advantage, a hill currently blocked off by player barriers which is closer to Team 2 can be opened up. This "hill" is significantly higher than Team 1's.
Here's the link to the file that goes in your SceneObj folder: https://www.dropbox.com/s/1rels1lf223hueo/scn_mp_custom_map_6.sco?dl=0
Here's the terrain code:
scn_mp_custom_map_6 mp_custom_map_6 256 none none 0.000000 0.000000 310.000000 310.000000 -100.000000 0x00000001300000000008e633000041ef00005ae800003c55
0
0
If you want to use it for whatever, go ahead, if you can credit me it would be appreciated.
If you have any suggestions or criticisms I would be happy to hear them, probably.