Users who are viewing this thread

Gotta love this mod however I notice whenever I try to break someone out of a castle they always attempt to attack me...I tried knocking em out but I suppose I can't carry out a body..
 
0.6 released!

Changelog:
-Dog added as companion.
-New troops added for minor factions.
-Help former rulers to claim the throne quest added.
-A counter added for Asugan Tunnel construction to show remaining time.
-Duel with equal terms with Sword Master in Black feature added.
-Lord Talve can be killed without war hammer bug fixed.
-Sword Trainer doesn't give the reward bug fixed.
-The bug when failing Klethi's quest fixed.
-New items can't be repaired bug fixed.
-New bandits don't ask tribute bug fixed.
-Gaining relation points increased at the quests.
 
:iamamoron:

Does the dog appear in war scenes?

Edit: I mean that was a known bug which is solved in Turkish forum. What I ask is that should I add or change anything or it's already fixed in that link?
 
This is particularly one of the best mods I have played.  Is there any way you could add Diplomacy?  I hate to have my own kingdom and not have any troops patrolling it :/
 
The mod looks really good! Been quite surprised at how fun it is!

My impression so far:
-English could use some improvement (very minor)

-Some more info in the beginning for storymode. Need INT 8 to read Artimenner's manuals? Need 150 in 1h&2h wpn proficiency?
This should be changed, or at least told beforehand...I had an archer with polearms...why do I HAVE to join swordmasters just to continue the story?

-Borcha quest horse thieves...are far too powerful! 30 armored cavalry is NOT a group of horse thieves!

-Swordmaster tree has points in riding instead of athletics.

-Higher bets for tournaments please

-What happened to trade? Almost all cities' item prices are less profitable than even native!
 
Can't turn in the bandits for Deshavi...game does not recognize my prisoners.

Quest: Capture 7 Desert Bandits.
Current honor -1 (is that a problem? I'm not joining a group yet, just doing quests for Deshavi)

Tried 7 Desert Bandits and 7 Veteran Desert Bandits...doesn't work.
 
zykox said:
-English could use some improvement (very minor)
I wish I could...
zykox said:
-INT 8 to read Artimenner's manuals? Need 150 in 1h&2h wpn proficiency?
-Swordmaster tree has points in riding instead of athletics.
Fixed.
zykox said:
-What happened to trade? Almost all cities' item prices are less profitable than even native!
I only made a change for prices in Geroia Inn and Salt Mine but I will check it again.
zykox said:
Can't turn in the bandits for Deshavi...game does not recognize my prisoners.
Fixed. Thank you very much for your feedback.
 
Alright, don't worry about trade. It's not worth checking, and after a month in-game, prices seem to have adjusted.
__________________________

1. I will try to check the English for you, but later, once I finish the storyline.

2. Bug: Bounty Hunt in villages - seems to check ANY village for criminal. If I visit ANY village and go into town, the quest finishes automatically, and relation with town is -2. Also, if I go to the correct village during nighttime, the same happens.

Very nice idea with self-active criminal!

3. Probably known: A lot of red error messages when starting a new game. Also, whenever the dog gets KO'ed.

Dog companion is a lot of fun!
-But no level up... :/
-Problem during battle is, dog can only run-over enemies. Maybe give invisible rider a dagger, to simulate the dog biting.

4. Logic:
-The kids all start with normal saddle horse...why does the player get a swaybacked saddle horse?
-Let the player fish, BEFORE starting on the map. Without food, it is the first thing to do anyway.
-Give note to player, to have info work at Rhodok villages, not just dialogue with Ymira. Completely missed this one, until yesterday.
-Warning to player...horse thieves from Borcha are very powerful! Too powerful for horse thieves!

-I like stories about former kings and new kings and new outlaw faction. But EVERY faction is the same? Every "claimant" from native is now king, with the same story? Every old king is still alive?
====> Some diversity please...Maybe new character, who was a child of former king, and a new rebel, etc.
___________________________________________

Again, the mod looks very good and it is a lot of fun to play! Keep up the good work!
 
More stuff:

-Escort Jeremus' Apprentice: Quest only finishes, when player reports back to Jeremus.
---> Quest should finish, when apprentice is taken to the location OR, need more time to finish the quest.

-Swearing oath to King Ragnar: Negative relation with Rhodok -40, but Rhodoks not at war with anyone. Also, Klethi's bounty hunt quest failed.

-Reporting Nizar to Matheld: Lose honor....but Matheld is honorable? Also, no relation pts with Matheld for the quest?

-Need new spawn point for Nord Deserters...too close with Jumne Pirates and other lords. Very very few Nord deserters. Also, very few manhunters on the whole map.
 
zykox said:
2. Bug: Bounty Hunt in villages - seems to check ANY village for criminal. If I visit ANY village and go into town, the quest finishes automatically, and relation with town is -2. Also, if I go to the correct village during nighttime, the same happens.
Fixed.
zykox said:
A lot of red error messages when starting a new game.
Which version of Warband do you play? And what about error messages?
zykox said:
-Let the player fish, BEFORE starting on the map. Without food, it is the first thing to do anyway.
-Give note to player, to have info work at Rhodok villages, not just dialogue with Ymira. Completely missed this one, until yesterday.
-Warning to player...horse thieves from Borcha are very powerful! Too powerful for horse thieves!
Good idea.
zykox said:
-Escort Jeremus' Apprentice: Quest only finishes, when player reports back to Jeremus.
---> Quest should finish, when apprentice is taken to the location OR, need more time to finish the quest.
I will fix it.
zykox said:
-Swearing oath to King Ragnar: Negative relation with Rhodok -40, but Rhodoks not at war with anyone.
I don't understand clearly. Swearing oath to King Ragnar: Negative relation with Nords -40 and Nords at war with Nord Rebels?
zykox said:
-Need new spawn point for Nord Deserters...too close with Jumne Pirates and other lords.
Deserters have not static spawn points.
 
I've seen this mod when it was v.0.2 . I love it, yesterday I remembered again, I played again, I loved it again. Thank you buz, Dusk, Frozen and the homefriend of the buz. Cheers.

Why there isn't a new sub-forum of Evlat? Don't u like it? :neutral:
 
So I have a bit of a problem in the main quest.
[When I need to kill the black Sword master on the given place he isn't there :/]When I need to kill the black Sword master on the given place he isn't there :/
 
Magnus Helvetti said:
Any news or release date for next version?
Final version (1.0) will be released in a week and then mod development will be terminated.
darthzeno said:
So I have a bit of a problem in the main quest.
[When I need to kill the black Sword master on the given place he isn't there :/]When I need to kill the black Sword master on the given place he isn't there :/
Fixed for next version. But if you send me your save file I try to fix it now.
 
Back
Top Bottom