I have a couple of shots from the tests I conducted on Khudan in the previous days. These cover only very specific moments though.
Cozur said:Always very impressed by your scening The Bowman. Especially the way you use the elevate tool to create details is great - thinking roads and ravines in particular.
xaliber said:Holy moly Just found this right after I have finished compiling my favorite scenes...
Looks fantastic! I really like Khudan. Looking forward to what you're going to do to Sarranid towns... would be lovely if you're interested in taking some inspiration from Abbasid Baghdad.
One thing though if I'm allowed to comment: in Curaw and Khudan, wouldn't the bridge be a bit larger? Considering caravans and large armies cross them and it looks quite large in the world map.
The Bowman said:Man, I was even worse. When I first discovered the scene editor, I had no idea that you can elevate buildings around (which is known as the famous T key), so this called for inventive, yet desperate measures. Thus, I always elevated the ground to the point when it would make the prop fit as I first planned. If I happened to get the axes wrong (since I had no idea about the X, Y, Z keys), I used to delete the prop, restart the scene (because of the damn collision) and place it again.
I still remember when I placed my first ever building in the scene editor. I totally felt like a pro.
Now, when I remember all these things, I cannot help but chuckle.
xaliber said:Holy moly Just found this right after I have finished compiling my favorite scenes...
Looks fantastic! I really like Khudan. Looking forward to what you're going to do to Sarranid towns... would be lovely if you're interested in taking some inspiration from Abbasid Baghdad.
One thing though if I'm allowed to comment: in Curaw and Khudan, wouldn't the bridge be a bit larger? Considering caravans and large armies cross them and it looks quite large in the world map.
If there actually was a snowy stone bridge implemented into the game, I would have used that instead. All I could work with was just a wooden bridge (and thanks God it actually existsts). Scaling its X axis might be a way to make it wider, but from my experience, props don't look good when you disort their original look. By the way, I'm fairly sure that a cart would fit on that bridge.
Reus said:Dude, if you were a door, I'd slam you.
Heroes_Witch_King said:The Bowman, could you please add to the main post how to install this. I added all the .sco files to SceneObj folder. I need your help to add all the lines in scenes.txt for all the towns you made.
Thank you.