AWdeV said:
I'm also not too fond of "raise 7 vaegir knights" quest either. I'm pretty sure the "reward" given doesn't cover the cost of raising even a single recruit to knight, let alone 7 in one go. This quest is extra silly early on in the game. Why would an established 700-renown jarl ask some jumped-up nobody to train him a bunch of huscarls?
Yeah, I hate those "raise troops" quests: they're usually not worth the time, money or effort. I'll only do them if it's mid-game or so, when I have enough Training on myself and my companions to raise the troops quickly, or when I already have enough of the same troops in my army so I can finish the quest immediately (and still raise the troops to replace them quickly). At least you don't lower your relation with the lord when you refuse.
I'll only do the "Lend Companion to a Lord" quest for the faction leader--at least he's guaranteed not to get exiled out of Calradia! Unless, of course, the faction is on the verge of elimination, and then I'm sure I'd have a lot more to worry about than gaining favor with the liege by lending him one of my companions!
The "Troublesome Bandit" quest isn't so bad now that I know to raise Spotting & Pathfinding from the beginning of the game, and the "Rescue or Ransom Lord" quest is similar in that I now raise Polearms from the beginning of the game, as well, even if I'm not using polearm weapons in any other way. Also, I tend to spend quite a while in the early game unaffiliated with a faction, so I can generally just stroll into a town or castle, and by the time I need to sneak in, I've built up my Polearms enough to fight my way out if I need to.
My most hated quest, though, is the "Follow Spy" quest. Even with very high Tracking, it's
really difficult to follow his trail, especially since you're forced to wait while time passes before you can set out after him. Also, certain faction troops don't usually carry blunt weapons (Nords, I'm looking at you!), and that makes it difficult to capture him without killing him.
AWdeV said:
Quests to start wars can be fun but not if it's some nincompoop asking again and again for wars. I got someone who asked me to make war with the Nords. While I was doing that, the Vaegirs who I was working for were attacked by the Khergits. When I finished the mission we had war with the khergits, potential war with the nords and the next quest I got from the same guy was that I'd try to provoke the Rhodoks into war as well. (Swadia was gone already)
I never do those quests. Invariably, the lord asking is a SOB I'm really not interested in getting on the good side of!
My most liked quests:
"Bandit Lair" quests--easy xp, money & loot.
"Collect Taxes" quests, especially in a town--also easy money.
"Train the Peasants" quests--they're a good way to repair your relation with a village you've collected taxes from or killed a criminal in. This quest is the second reason I always raise Polearms: to take on several villagers at once in the practice fights. Similarly "Fight Bandits in a Village" quests, which are the same except you don't actually have to do any training.
"Deliver Ale (or Wine)" quests are easy ways to gain xp and relation with a town in the beginning of the game when I'm still independent.