RAILHAWK
Regular
For a short while, the scripts were properly handled and everyone treated them like a small addition and bonus to the game. Before I buy these scripts, I must say, Persistent World was a lot more functional and better without them. Let me make my self clear what I mean when I say functional, I do not mean functional by how well servers work or the performance of the computers and things available to use. I mean the functionality of the society and the game. Without banks and character saves, people did not rely on money so much and it was not a big thing for them. In fact, what most people cared about was the roleplay and the "acting in the game." There was a cycle of perfection in pw. As I like to call it , the cycle of nobility. There always were exceptions for this, but most all of them was because they enjoyed role playing in a particular class and didn't wish to go any farther. You would start out in the game with little or no money to become a serf where you would help out your lord and other people as well as yourself in order to make a living. Once you made 15,000-30,000+ you would become a soldier and fight for whatever cause suited you the most. Some people would just stay in Glunmar and become guards slowly working there way up to become the lord of one of the strongest factions for trade. Once you were not so easily swayed and entertained by this, you would ask the lord for something more to do and he would ask you to get something that his faction was lacking or to handle something that was troubling him. Once you succeeded you would gain favor from the lord and so on and so on until you yourself became lord of that faction with a bunch of your own task demanding subjects, or you would not succeed and end up having to do it all over again until you eventually were done and wanted to quit. You would hang up your gear, say goodbye to your current situation and just leave to come on later and have something new to do. And now for the best part. Nowadays, the goal in everyone's head is to earn a lot of money, deposit it in the bank for later, usually become a fighting class, buy a bunch of armor to look superior to one another and fight eventually to die and lose all your armor and have someone else loot it and rub it all in your face. Oh and I almost forgot about all the rules that are supposed to restrict people to rp when all they really do is restrict everything to anything but rp and limits how far it can go. Tell me a recent time when you were actually close to your lord and he asked you to get things or accomplish something for him, or even a time when he commanded you into a formation or cared about his fighters more than himself. No, it just doesn't happen anymore. Given the current circumstances, the course of human nature descends upon everyone and everything in the game and it all becomes a giant greed fest. No one cares about one another and just want to have more money, armor, weapons or anything to make them feel better about themselves. I'd actually like to hear your guys opinions about this whether you think I'm right or wrong. That's right Froi, I'm talking about you. Don't try and hide your little fluffy cat face from this post right when I start to show promise and you've been critising me about not having these scripts all along! xD Banking scripts are the main roleplay problem as they eliminate a player's motivation to gain money and spend it when neccessary. Character saving scripts don't effect roleplay at all. However, it provides a protective barrier for trolls to bully other people as they cannot be effected once they log out. There is nothing they have to do before they leave. It almost like a hit in run or a dine and dash circumstance where if the restaurant had better security or something they had to go through before they left; the whole problem would be avoided and the customer wouldn't even try to steal as they have no chance to.