thomasNL01 said:Wait, are the zombies going to be a faction, or like bandits, i think i missed it.
FeralCrazed said:thomasNL01 said:Wait, are the zombies going to be a faction, or like bandits, i think i missed it.
The Undead aka zombies are their own faction just a unplayable one for obvious reasons.
Sir_Don_Quixote said:Really?
I didn't think zombies would be faction. I thought that they'd be another group of outlaws just named zombies and are zombies. Now they can officially raid and you have to take them out of the villages and so forth. Also, I bet La_Grandmaster could put in a script so these Zombies can also raid fortifications, but the guards will try and withold against them.
Not sure.
Possible Settlements? you could use a system like "move your court to this place"La Grandmaster said:Suspicious Pilgrim said:Wouldn't they be dealing with their own problems?
There will be no countries invading the U.S or anything like this, the virus has affected the entire world. Think of the scenario in "I am Legend", nobody comes to the U.S.A's aid because all other countries are experiencing they're own problems. Mankind is on the brink of extinction and every day is a struggle for survival.
On a side note I have been thinking of what I can do about native's castles, obviously I cant leave them as castles so I was thinking about simply turning them into "Fortified Settlements" which are identical to natives castles in almost every way apart from the name. However I think this idea is a bit boring, I could alter their function completely (similar to how I've completely changed villages into PoI's) but Im struggling to think of what I could do with them. Any suggestions or ideas would be very welcome.
Some ideas I had for Fortified Settlements
Basically Fortified Settlements would be like mini towns - they would have
- traders
- civilians who walk around the scene
- the ability to purchase resources and sell them (the price to buy resources would be very high as I want to encourage people to harvest them themselves at PoI's)
- Any other ideas would be completely welcome, or if you have an idea which would completely alter natives castles in every way I would gladly hear that as well
-1DarthShroom said:Since it is an apocalypse the population would not be very large for the human factions. So with that in mind i would suggest making the castles into a new thing called key locations or outposts. These would have very little if no functions except as a territorial thing which would hold a small garrison.
Towns should stay as towns, bits of civilization remaining in the world, and this is where you would have all your traders, civilians and other stuff your planning.
This idea is pretty much is close to native but i think it would be cool if the human factions started with their two or three towns but no outposts/key locations (these all belong to the zombies) and as the zombies die off the humans are able to begin reclaiming the land.
DarthShroom said:Since it is an apocalypse the population would not be very large for the human factions. So with that in mind i would suggest making the castles into a new thing called key locations or outposts. These would have very little if no functions except as a territorial thing which would hold a small garrison.
Towns should stay as towns, bits of civilization remaining in the world, and this is where you would have all your traders, civilians and other stuff your planning.
This idea is pretty much is close to native but i think it would be cool if the human factions started with their two or three towns but no outposts/key locations (these all belong to the zombies) and as the zombies die off the humans are able to begin reclaiming the land.
+1Sir_Don_Quixote said:DarthShroom said:Since it is an apocalypse the population would not be very large for the human factions. So with that in mind i would suggest making the castles into a new thing called key locations or outposts. These would have very little if no functions except as a territorial thing which would hold a small garrison.
Towns should stay as towns, bits of civilization remaining in the world, and this is where you would have all your traders, civilians and other stuff your planning.
This idea is pretty much is close to native but i think it would be cool if the human factions started with their two or three towns but no outposts/key locations (these all belong to the zombies) and as the zombies die off the humans are able to begin reclaiming the land.
Your completely forgetting the other half of the mod. The other factions :0 Its not a war against the infected, its more of a war against the other survivors.