DarthShroom said:
Another option after the battle could be that you have to decide what to do with any wounded/infected members of your party (as the party would become encumbered or something). Also will POI's be infested with redneck bandits and not just zombies?
Hmm I hadn't thought of this, I could I suppose, in native there are two types of village walkers - normal ones and ones for desert villages - so it would be possible.
In fact I quite like this idea - I could have some villages infested with wild dog packs (infected dogs or normal dogs), others infested with raiders and then the standard zombie infested ones. I dont know if this will be in the alpha though, it could require a fair bit of coding to work properly.
Also if anyone is
interested in creating some scenes for the Points of Interest I'd appreciate it massively - making these scenes is going to take up a lot of my modding time for the near future.
If you do create a PoI scene bare in mind the following points
- there are no village walkers in this mod, the normal village walker entry points 30-40 will spawn zombie walkers instead, they act like normal villagers until they see the player and then attack him. So try to put the spawn point for the player slightly away from them to begin with. Also the village elder has been replaced with a "Local Scavenger" so try to put his spawn point slightly away from the zombies as well.
- the point of these PoI scenes is to search for resources, not like in native where you simply wander around villages for a look - PoI are more like mini missions. I have a really cool resource box which can be interacted with when the player is standing next to it, by pressing H (for Harvest) the box emptys (it begins full of fruit and grain ect, which disappears after it has been "harvested"). This box spawns at
entry point 99. You should place this entry point in a slightly hidden place (although it cant be too hidden) which the player must search for.
As a
reward for anyone who helps out - I have an intro cinematic which plays when anyone starts a new game - anyone who creates a scene will have there name added to the list which plays at the start. For an example see the intro I made for the veiled stars mod - there is a list of developers/contributers at the very start.
This is the intro for the veiled stars mod but it is similar to the one I have for this mod
http://www.youtube.com/watch?v=K_d7JT0XuYw&feature=youtu.be