MP Medieval [WB] Persistent Empires

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Sir Edwards

Sergeant Knight
Backround

This mod is based off of Vornne's "Persistent World."  There will be a great mixture of cultures and backgrounds to which just about everyone can relate to.  The mod will have no set time period or era to increase the amount of things possible to be done and to ensure that one does not need to role play for that EXACT time period; however, there will not be crossbows for it is too early for those at least.  The mod will begin with mostly OSP, but will slowly progress towards its own items along with accepting banner add requests.  It will be lead by two people with equal authority in decision making.​





Planned Item Types

1. Roman Items (Imperial + Republican)
2. Hellenic Items
3. Tribal Items (Gaul, Brittons, Germania, Dacia)
4. Carthage Items
5. Egyptian Items
6. Japanese Items
7. Mongolian Items





Current Team

Sir_Edwards- Project Co-Leader, Modeller, Texturer

Arthur Pendragon (a.k.a. Toby)- Project Co-Leader, Coder

usnavy30- Coder

Tom426 (a.k.a. Tugmund)- Modeller, Texturer





Credits List

SOON TO COME





Screenshots

SOON TO COME





Support Us (Signatures)


-By Arthur Pendragon
Code:
[url=http://forums.taleworlds.com/index.php/topic,269315.0.html][IMG]http://i.imgur.com/CllLy2U.jpg[/IMG][/url]

CllLy2U.jpg


-By Arthur Pendragon
Code:
[url=http://forums.taleworlds.com/index.php/topic,269315.0.html][IMG]http://i.imgur.com/Ax77CNI.jpg[/IMG][/url]

Ax77CNI.jpg


-by zoo889
Code:
[url=http://forums.taleworlds.com/index.php/topic,269315.0.html][IMG]http://i1.minus.com/jbarG5wIjsdMae.png[/IMG][/url]

jbarG5wIjsdMae.png


-by zoo889
Code:
 [url=http://forums.taleworlds.com/index.php/topic,269315.0.html][IMG]http://i1.minus.com/jbb1mivvdhlcmQ.png[/IMG][/url]

jbb1mivvdhlcmQ.png


-by zoo889
Code:
[url=http://forums.taleworlds.com/index.php/topic,269315.0.html][IMG]http://i3.minus.com/jbwoVECUCKtnRs.png[/IMG][/url]

jbwoVECUCKtnRs.png







 
My Germanic empire shall ally itself with my friend's Egyptian empire! To form.... Some random empire...
 
Yep, haha the idea has been in the devs' heads all night haha.  We have been pondering on so many different things that could happen.  And just so everyone knows, civilian clothing WILL be of abundance
 
Very nice (I already knew about this mod  :twisted:) but good luck anyways. I presume you'll do as much as possible with OSP's and then move on to actually creating what's left?
 
Tribal Greatsword Model (Compared with Native Greatsword on Left)
68AF9854BE91CCDB8DB8B37D6B67B44D28473228
Alternative Tribal Greatsword Model
2F1B156DA3773C389FE5647575F6392C50E973B4
Roman Gladius
1389C979EECAAF83A28D3C72409C4783DAC9FEB4
 
2F1B156DA3773C389FE5647575F6392C50E973B4
Sorry mate, gotta put it out there. Your handle, grip, has way to many faces for something that will not only be covered up by the hands but also to make a design that ought to be shown through texture or normal map. Your pommel is also for too smooth.

Finally, your hard edges are silly.
 
Austupaio said:
2F1B156DA3773C389FE5647575F6392C50E973B4
Sorry mate, gotta put it out there. Your handle, grip, has way to many faces for something that will not only be covered up by the hands but also to make a design that ought to be shown through texture or normal map. Your pommel is also for too smooth.

Finally, your hard edges are silly.

I put the Hard Edges there because when i turned off workmode the Indentations along the blade wern't defined at all, and simply sort of smoothed into the rest of the blade mesh, i wanted them quite strongly defined.

And i am also a massive novice and my models are quite poor, which is why the Pommels, Handles, etc are always high poly and have way too many faces.
 
Mongol Throwing Axe *Updated*
(For all of you who go "Mungulz used buuuwzzzz nub", I am very knowledgable about Mongol history and as the hoarde moved further into Eastern Russia they adopted the use of
Two throwing axes, either side of the saddle, which could easily hammer through stronger armour)

Much Improved Mongol Throwing Axe
4EBEDC031E1E5362C16CF57F0C4448C8FA902D54

The weird shines on the mesh will not be visible once textured, The indents along the shaft of the axe will be covered with a brown grip texture.
 
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