1. Automatically increase relations with Lords after battles.
Has been suggested by many people already, instead of having to click each lord separately after a battle you should automatically have relations increased.
2. Get gifts/rewards from your King
If you perform well as a Lord you could get rewarded by your King from time to time (Unique Armor related to faction, weapons, denars etc).
3. Order Stronghold
- Ability to take Knights/Sergeants from the stronghold's garrison. The initial garrison will be 0 and will slowly fill with units (the same way chapters work in fiefs). You are the Grandmaster after all you should have total control of everything related to your Order
- To prevent abuse maybe have this option if you are a mercenary captain, so you can roam around the map fiefless but have your stronghold acting as your "fief" and manage the garrison.
- Besides sending the 3 normal patrols have the ability to send an escort patrol with Knights only. This party will follow you wherever you go (kinda like bodyguards) and maybe give them orders (patrol, hold , etc).
4. Send companion to training drill
Send 1 companion away for 1 week with some troops that he can train and return back with them trained to high tier. Have some restrictions like only 1 companion can be sent at a time, minimum trainer 5 needed and up to 30 troops trained.
5. Marleons Plate Armor / Ornate Marleons Plate Armor
Those armors look really nice but i don't think any troop is using them in game. Perhaps have the Marleons Heavy Cavalry use them since they fit with their background theme/story.
6. Defeat a King achievement
If you personally knock out a King in battle or defeat his party (1 on 1) trigger an achievement.
7. Siege Defender rewards
If you defend with success a town that is not yours, next time you meet with the fief owner get a boost in relations and maybe some form of compensation (denars, random loot). When defending your only personal gain is renown and increase in proficiencies. But you may lose a lot of troops so getting back something in return would be a fair trade.
8. Surgery bonus
If you are the medic in your party you need to pump INT up to 27 and then with the book get the full effect (10+4). On the other hand you only need 24 CHA and then with books/achievements you get the max persuasion/leadership.
So perhaps introduce an achievement that gives a +1 surgery bonus so that you only have to max INT up to 24 (since for trainer this is more than enough if you get the trainer book also).
9. Training Grounds in Fiefs
For units in garrison that are trained and upgraded over time have them only upgrade to non-mounted tier only. For example if you have 20 Ravenstern Wardens they can auto-upgrade to Ravenstern Rangers only and not to Ravenstern Mounted Rangers.
10. Award fief to another faction
This would be nice for those who like to have a balanced map to keep the game interesting. As a King if you capture a fief you could award it to another faction you are not at war with. In return you will get a weekly cut from the fief's income and also an initial truce for 20 days.
The only restriction would be that you can only award it to the weakest faction, the one having the least fiefs in the map.
Has been suggested by many people already, instead of having to click each lord separately after a battle you should automatically have relations increased.
2. Get gifts/rewards from your King
If you perform well as a Lord you could get rewarded by your King from time to time (Unique Armor related to faction, weapons, denars etc).
3. Order Stronghold
- Ability to take Knights/Sergeants from the stronghold's garrison. The initial garrison will be 0 and will slowly fill with units (the same way chapters work in fiefs). You are the Grandmaster after all you should have total control of everything related to your Order
- To prevent abuse maybe have this option if you are a mercenary captain, so you can roam around the map fiefless but have your stronghold acting as your "fief" and manage the garrison.
- Besides sending the 3 normal patrols have the ability to send an escort patrol with Knights only. This party will follow you wherever you go (kinda like bodyguards) and maybe give them orders (patrol, hold , etc).
4. Send companion to training drill
Send 1 companion away for 1 week with some troops that he can train and return back with them trained to high tier. Have some restrictions like only 1 companion can be sent at a time, minimum trainer 5 needed and up to 30 troops trained.
5. Marleons Plate Armor / Ornate Marleons Plate Armor
Those armors look really nice but i don't think any troop is using them in game. Perhaps have the Marleons Heavy Cavalry use them since they fit with their background theme/story.
6. Defeat a King achievement
If you personally knock out a King in battle or defeat his party (1 on 1) trigger an achievement.
7. Siege Defender rewards
If you defend with success a town that is not yours, next time you meet with the fief owner get a boost in relations and maybe some form of compensation (denars, random loot). When defending your only personal gain is renown and increase in proficiencies. But you may lose a lot of troops so getting back something in return would be a fair trade.
8. Surgery bonus
If you are the medic in your party you need to pump INT up to 27 and then with the book get the full effect (10+4). On the other hand you only need 24 CHA and then with books/achievements you get the max persuasion/leadership.
So perhaps introduce an achievement that gives a +1 surgery bonus so that you only have to max INT up to 24 (since for trainer this is more than enough if you get the trainer book also).
9. Training Grounds in Fiefs
For units in garrison that are trained and upgraded over time have them only upgrade to non-mounted tier only. For example if you have 20 Ravenstern Wardens they can auto-upgrade to Ravenstern Rangers only and not to Ravenstern Mounted Rangers.
10. Award fief to another faction
This would be nice for those who like to have a balanced map to keep the game interesting. As a King if you capture a fief you could award it to another faction you are not at war with. In return you will get a weekly cut from the fief's income and also an initial truce for 20 days.
The only restriction would be that you can only award it to the weakest faction, the one having the least fiefs in the map.