[DISCUSSION] Fan Suggestion Thread

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1. Automatically increase relations with Lords after battles.

Has been suggested by many people already, instead of having to click each lord separately after a battle you should automatically have relations increased.

2. Get gifts/rewards from your King

If you perform well as a Lord you could get rewarded by your King from time to time (Unique Armor related to faction, weapons, denars etc).

3. Order Stronghold

- Ability to take Knights/Sergeants from the stronghold's garrison. The initial garrison will be 0 and will slowly fill with units (the same way chapters work in fiefs). You are the Grandmaster after all you should have total control of everything related to your Order :smile:

- To prevent abuse maybe have this option if you are a mercenary captain, so you can roam around the map fiefless but have your stronghold acting as your "fief" and manage the garrison.

- Besides sending the 3 normal patrols have the ability to send an escort patrol with Knights only. This party will follow you wherever you go (kinda like bodyguards) and maybe give them orders (patrol, hold , etc).

4. Send companion to training drill

Send 1 companion away for 1 week with some troops that he can train and return back with them trained to high tier. Have some restrictions like only 1 companion can be sent at a time, minimum trainer 5 needed and up to 30 troops trained.

5. Marleons Plate Armor / Ornate Marleons Plate Armor

Those armors look really nice but i don't think any troop is using them in game. Perhaps have the Marleons Heavy Cavalry use them since they fit with their background theme/story.

6. Defeat a King achievement

If you personally knock out a King in battle or defeat his party (1 on 1)  trigger an achievement.

7. Siege Defender rewards

If you defend with success a town that is not yours, next time you meet with the fief owner get a boost in relations and maybe some form of compensation (denars, random loot). When defending your only personal gain is renown and increase in proficiencies. But you may lose a lot of troops so getting back something in return would be a fair trade.

8. Surgery bonus

If you are the medic in your party you need to pump INT up to 27 and then with the book get the full effect (10+4). On the other hand you only need 24 CHA and then with books/achievements you get the max persuasion/leadership.

So perhaps introduce an achievement that gives a +1 surgery bonus so that you only have to max INT up to 24 (since for trainer this is more than enough if you get the trainer book also).

9. Training Grounds in Fiefs

For units in garrison that are trained and upgraded over time have them only upgrade to non-mounted tier only. For example if you have 20 Ravenstern Wardens they can auto-upgrade to Ravenstern Rangers only and not to Ravenstern Mounted Rangers.

10. Award fief to another faction

This would be nice for those who like to have a balanced map to keep the game interesting. As a King if you capture a fief you could award it to another faction you are not at war with. In return you will get a weekly cut from the fief's income and also an initial truce for 20 days.

The only restriction would be that you can only award it to the weakest faction, the one having the least fiefs in the map.
 
It would be nice to be able to activate/de-activate the training grounds in a fief.

As a king, it was quite a time-waster to always run around my fiefs and empty garrisons of unwanted units, or unnecessarily upgraded units.
 
zykox said:
It would be nice to be able to activate/de-activate the training grounds in a fief.

As a king, it was quite a time-waster to always run around my fiefs and empty garrisons of unwanted units, or unnecessarily upgraded units.

First world problems right there.
 
While I thoroughly enjoy playing PoP, few things bother me. One of which is the lack of anti-calvary units for Kingdom of Pendor Troop tree. I'm sure since they had knights, that some general/prince/king realized that anti-calvary units would greatly assist in battle. An example of troop tree for them could be:

Peasant
Militia
Light spearman
Spearman
Pikeman
Halberdier
 
First of all Pendor Men-at-Arms have not only 150 range zweihanders, but also becs-de-corbin, which they tend to take out once cavalry gets close.

Apart from that, it is rather easy to add Pendor pikemen into the game using Morghs. I usually do it, because I want to have proper Pendor halberdiers and as I find it strange that halberds seem to be a traditional Pendorian weapon (cf. Sarleon), but no traditional Pendor soldier uses them.
 
To me, it seems that the pendor troop tree is more one that resembles a relatively quickly trained army. Maybe it's supposed to signify the quick army that upstart warlords players throw together to fight the other nations. Halberdiers are the top tier unit of the Sarleonese, and it seems to only be a tradition that stayed in that area, as other regions deviated from the original pendorian culture.

 
I find pole-arms infantry to be underwhelming in general. In the anti-cav role, heavier cavalry or faster lancers seem to be the best answer. Among infantry options, two handers seem to be better off as I consistently lose more units to the Mettenhiem with their over-sized butter knives than I ever do to the best pike or halberd formations a NPC player can muster up. Interestingly, doublehanding units seem to fare better against cavalry in bunched mobs while polearms, especially halberds, seem to get their kills in more singular situations, once the horseman in question has been slowed down. I chalk it up to bad AI/hit detection, and of no fault in particular to PoP.

And despite what I may have sounded like earlier, I don't blame the player for his warmongering actions... The player is an essential actor in shaking up the status quo and ending wars in an already war-torn region. Although, even if the player succeeds in uniting Pendor under a single banner once more, the wars will just shift onto a bigger theater.
 
I've probably said so before, but what I would like to see in 3.7 is:
More loot!  - easy enough to understand. More items is more options! =P Many of the knighthood orders have some gear special to them, and I wouldn't mind if that was expanded upon so all major KO have some special stuff. Especially Xbows are a bit of a lack of in the game, so could an Ebony Gauntlet XBow be implemented, for instance? (oh, and gief moar 1h/2h)
Gear balancing - It might be just me, but I find the Noldor-gear to be a bit too strong. With the exception of specialty spawn items, strange items and kings' weapons, Noldor-gear just overpoweres everything. I like that the Noldor are strong, but I would still like to see a bit of balancing in that area, just so you have more freedom to build from - either by toning Noldor items down, or by bringing more items up near that level. Another thing is strength-requirements on different pieces of gear could be readjusted some (I'm tired of seeing Ansen with boobs, okay!? =P ). Also, is it possible to not increase requirements on Masterwork Xbows? Just a bit weird when a masterwork light xbow takes 14 str to use, and is less dmg than a normal xbow (12str).
Faster CKO progression - I like that it takes time to get it up and running, as it should. In my opinion, though, it takes a bit too long, both for the early gear and early training. I would like it if the training was faster to begin with, and then take progressively longer. I would also like the entry-level gear to be faster to get to.
Loot in sieges! - do I need say more? =]
Faster/cheaper fief improvement - At least for villages. At the moment there doesn't seem to be an advantage to improve your fief (except for churches/shrines and sheriff). You might say it's a long-term advantage.. but.. how long term exactly. With the low monetary gains from fiefs in this mod, it will just take ages to turn a profit (though I guess I should shut up and settle for the rep and extra recruits..).

Other than that - keep on rawkin'! Hope to see more news from the team =]
 
Couple more suggestions for the new version.

Regarding the minor faction spawn levels. I enjoy playing the long game in Pendor, upwards of 2000 days per game. Halfway through my game I find that several minor factions just don't spawn anymore, even without hunting them overly much. Jatu in particular don't seem to spawn at all, not even the small patrols/warbands. Would it be possible to a) have various options to increase the amount of spawns you need to kill before a minor faction reaches obliterated/destroyed status or b) still have a decent spawn rate even after the win condition destroyed status has been met?

After freeing a captured lord it would be realistic if you got a rep increase with all that lord's friends and family. Perhaps a larger increase for family and a smaller increase for friends, maybe a tiny increase with the king of that faction. A rep decrease with the captor and any particular enemies of the freed lord may also be appropriate.
 
Chriss39 said:
After freeing a captured lord it would be realistic if you got a rep increase with all that lord's friends and family. Perhaps a larger increase for family and a smaller increase for friends, maybe a tiny increase with the king of that faction. A rep decrease with the captor and any particular enemies of the freed lord may also be appropriate.

..as long as you're not the one who captured him in the first place! =P But I do agree that freeing Lords from captivity or prison should reward rep immediately. In my opinion that should also go for sieges or big battles - that rep should be awarded immediately without having to seek out every and all of the relevant parties to beg for a rep-point or two (is that even possible? to reward immediately, that is? Would be a HUGE quality of life boost)
 
Arnstone said:
..as long as you're not the one who captured him in the first place! =P But I do agree that freeing Lords from captivity or prison should reward rep immediately. In my opinion that should also go for sieges or big battles - that rep should be awarded immediately without having to seek out every and all of the relevant parties to beg for a rep-point or two (is that even possible? to reward immediately, that is? Would be a HUGE quality of life boost)

Yes, it is possible! Coders of 1257ad managed to implement exactly this feature. Win a battle with allied lords and gain +1 rep with them automatically (small massages about the +1 pop out at the message corner at the bottom left).

---

My suggestion:
I would love to go 1v1 against a deamonic magnus (this top-tier daemon guy with wings), or noldor twilight knight etc.
An arena fight (or training ground) scenario would be acceptable, with my current gear of course.
I know this suggestion will never realize, as pendor is pretty much abandoned i guess, but still... 
 
I have been a huge P.O.P. lover since 2011, the one issue that I have and something I would love to see changed is the number of entry points in a seige. I think two ladders should be standard for all castles and up to five for some of the towns. Thanks alot love me some POP!!!!
 
shoshuro said:
Some visual recommendations for current troops or perhaps new ones by using various OSP resources.

Heretic Worshiper (Skull in the middle of the armor that fits with the heretic theme):

sqRaRL2.jpg

DemZkQi.jpg

Heretic Magnus (Similar model with the previous one but with better neck protection):

nYhN3VF.jpg

xNNoehj.jpg

Sarleon Men At Arms:

2NPFKcK.jpg

MFgDr1p.jpg

Sarleon Armored Longbowmen:

Xsiu2Bg.jpg

McIoUch.jpg

Sarleon Halberdier:

bBIy7RX.jpg

O9tL3mR.jpg

The Maidens:

Lore wise i was thinking they could be the remnants of a Secret Female Knightly Order from the former unified Kingdom of Pendor. Since they are escorting caravans their role in the old Kingdom was to protect civilians and the Queen. Also if the player is a female character and creates a Kingdom she can resurrect the Order.

Maiden Cavalry:

tcuZ17w.jpg

ko8j2lZ.jpg

Maiden Adventurer:

4Bl3MD3.jpg

UAeqK0E.jpg

Maiden Noble (this not OSP, but a retextured armor of the maiden cavalry armor)

BerFEuj.jpg

0jbXXm8.jpg

I really, really like the new look the different equipment on the Maiden troops gives. Much more 'knightly'.

One of my criticisms of the female units in PoP is that certain armours like the Valkyrie chainmail and Adventurer's Heume (the latter is often used with armour that doesn't really match it such as with the Maiden Nobles) are rather overused. Armour on female troops doesn't need to be form fitting; as long as you're using open helms like these that shows the face that's usually enough.

On a related note I'd love to see a dedicated foot troop path for the Maidens rather than the whole "tree" (it's actually totally linear) passed a certain point (when they actually become tough enough to be semi-useful) being mounted.
 
I agree with the new maiden design. It looks much better because it looks effective in battle. Having a dedicated infantry branch for them would be nice as well.
 
The maiden line has 3 good mounted troops at levels 30, 33, and 40. The heroine adventurer (60) is a special case but it takes ages to get those and they have the big disadvantage of spawning with random equipment. Would be better if the unit had fixed equipment like the Maiden Noble, a good armor, sword and bow.

I think for variety the Maiden Cavalry (30) could have 2 upgrade paths:

- Maiden Noble (40)
- Maiden Adventurer (40)

The Maiden Adventurer could be dismounted, maybe using a composite bow or siege crossbow? Crossbow would fit better if they have a knightly armor, along with a shield and a claymore or a pendor great sword.
 
WhiteSparrow said:
shoshuro said:
Some visual recommendations for current troops or perhaps new ones by using various OSP resources.

Heretic Worshiper (Skull in the middle of the armor that fits with the heretic theme):

sqRaRL2.jpg

DemZkQi.jpg

Heretic Magnus (Similar model with the previous one but with better neck protection):

nYhN3VF.jpg

xNNoehj.jpg

Sarleon Men At Arms:

2NPFKcK.jpg

MFgDr1p.jpg

Sarleon Armored Longbowmen:

Xsiu2Bg.jpg

McIoUch.jpg

Sarleon Halberdier:

bBIy7RX.jpg

O9tL3mR.jpg

The Maidens:

Lore wise i was thinking they could be the remnants of a Secret Female Knightly Order from the former unified Kingdom of Pendor. Since they are escorting caravans their role in the old Kingdom was to protect civilians and the Queen. Also if the player is a female character and creates a Kingdom she can resurrect the Order.

Maiden Cavalry:

tcuZ17w.jpg

ko8j2lZ.jpg

Maiden Adventurer:

4Bl3MD3.jpg

UAeqK0E.jpg

Maiden Noble (this not OSP, but a retextured armor of the maiden cavalry armor)

BerFEuj.jpg

0jbXXm8.jpg

I really, really like the new look the different equipment on the Maiden troops gives. Much more 'knightly'.

One of my criticisms of the female units in PoP is that certain armours like the Valkyrie chainmail and Adventurer's Heume (the latter is often used with armour that doesn't really match it such as with the Maiden Nobles) are rather overused. Armour on female troops doesn't need to be form fitting; as long as you're using open helms like these that shows the face that's usually enough.

On a related note I'd love to see a dedicated foot troop path for the Maidens rather than the whole "tree" (it's actually totally linear) passed a certain point (when they actually become tough enough to be semi-useful) being mounted.

Much support. The Maiden armours look awesome.
 
You can just use Morgh's to make your own you know. I've got maiden rogue knights and maiden skirmishers which upgrade to maiden longbows from this. (Also women gladiators but they might be overpowered).
 
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