Ok, I have read a lot, and I know almost all rumors by heart...but I don't know all lore I admit. So pls excuse some noobishness on my side.
And I have NOT read ALL comments and questions...So if a question/issue has already been answered, pls bear with me.
### Why is Lethaldiran, a "notorious Noldor assassin", who bested and killed other young Noldor nobles in sparring, lvl 45 and weaker than any Noldor warrior or Ranger? Suppose he EVER manages to reach level 50-55, he is still worse. In fact, other companions will all catch up and surpass him before reaching lvl 40?
### Boadice is a little weak. Why is she weaker than Roland, Jocelyn or Alistair? I understand if she's not as good in combat...but she was a queen! Her leadership + tactics should be above theirs! (Not to mention, that Veccavian Knights ARE already weaker than normal Knight Order troops...which I don't like as well).
### Alyssa is unbalanced...Why Power Throw 8, but Power Strike 0 ? It's like she's nowhere like the usual serpent priestesses. She doesn't have to be as strong, but I don't understand the skill division.
### Snake Cult presence is too little. I mean, if there wasn't all this talk about Azi Dahaka, I wouldn't even know she is the main antagonist in Pop 3. Just judging by number of Spawns and the danger & power of invasion armies, I thought Heretics/Erida Occisor was the main enemy.
Also, maybe in order to explain Alyssa, there should be "high priestess" and just "priestess" around, so there is a step in-between.
I also opt for higher spawn rate and maybe 1 more "mediocre" snake cult spawn...maybe 300-400 guys around, with more priestesses and a few high priestesses. OR, 1-2 snake cult heroes (like chief priestess or Anaconda General), besides Maltise.
In fact, I wouldn't even mind if the Snake cult is able to hold 1-2 towns, or even more if left unchecked. Like an invasion countdown, that increases if you don't progress along your mainline quest.
It might also be interesting to have some lords join the snake cult. Those who have been exiled by ALL factions and "leave Pendor" (was that enabled? don't remember).
### Gameplay issue: troops don't listen!
Is it just my laptop now or just me??: Whenever battle starts, my troops aren't listening to my orders right away. In fact, I always spent 20-30 seconds just re-issuing all orders to all troops again and again...which is not only annoying, but also quite dangerous vs armies that attack right away (like Jatu).
### Noldor Equipment for everyone!
Ok, I get it. Balance. But yet, after 500-600 days I'm still hunting for good noldor equipment (haven't opened Quigfen's yet) from either battles or Elacrai. After having killed & captured hundreds of Rogue Knights and Doomguides, I'm not getting any (even with loot 5 and just 12 companions vs bandit parties).
This I understand. BUT why are there hundreds of Rogue Knights, etc... running around with good noldor equipment, while me with relations 100 with Noldor and being able to visit Elacrai am still just getting bad offers of "cracked and chipped stuff"?
Conclusion: There must be a way to upgrade Elacrai's shop (like in one of my suggested Noldor quests).
### Forcing villagers & militia/enemy lords to give up prisoners
There should be a way to force enemy villagers & militia or enemy lords to give up their prisoners...without having to attack them.
Come on...I have 300 troops vs 10 villagers + 57 prisoners, and I can't get them? Even enemy lords, badly outnumbered...there should be away to pressure them (in exchange for NOT attacking them; similar to Merchant caravans money extortion)
### Quest list from towns
This might be hard to code, I dunno: But it'd be nice to have a small choice of quests available, instead of just THE ONE, that's 50% not even appropriate.
### Noldor flute
Now, is there a noldor flute I can get? Where is it? I wanna hear those unearthly tunes! In any case, it'd be nice to have a few magic items leftovers of Pendor around, except just supernuclear noldor rune weapons.
Maybe a healing flute, or a persuasion stone (auto success), repairing fluid (that makes a cracked/chipped item --> normal), magic boots (that add athletics), etc.
### In-between battles extra window
Between battles/sieges (I mean in the breaks you have in superlarge battles), there should be an extra choice to change equipment.
WHY:
a) I often forget to change my equipment before battles, and it's annoying to ALWAYS having to switch back in chest.
b) My horse gets crippled...I have 9 healthy horses in my inventory, so why can't I just switch to a new one?
This should be more doable then just changing full-plate in the middle of combat or picking up a lance on the ground from up the horse.
c) Because nobody charges into the castle's walls with just a bow and 120 arrows.
### Custom Knight Order
Awesame...just awesome that you guys did this. This is really beyond expectations!
Now, if there were some extra reqs to get some equipment (like defeating Maltise for snake cult stuff, good Noldor relations/defeat noldor lord for noldor stuff),
so this should also apply to:
-faction stuff
-knight order stuff
Ok, I'm sure you know this, and there may be reason you haven't done this already....but joining your own Knight Order is impossible, a pity.
Of course, balancing out with existing knight orders is important as well...or else nobody will want to join any of the existing ones, right?
Oh, before I forget...it'd be nice to be able to choose the gender of the order, instead of relying on the faction (or the sex switching around, because I change faction).
### Female voice battle commands (ok, not so important)
In any case, thought I'd mention it.
### Female friendship (general warband request)
Female player avatars should still be able to become friends with ladies and gain access to SOME quests and features. But I guess this is a small request that needs too much coding efforts.
### Player marrying female companion
Is this possible in PoP? Sorry for this question, but I couldn't find a definite answer.
### Claimants
Is there a way NOT to have them disappear? If their faction has been defeated, it would be cool to have them still around, so I could offer them a fief.
Maybe some claimant (after their faction has been defeated) quests as req for them to become lords.
### Sheik Shalavan joining Kadan Bahadur Khan
Errh...shouldn't this be logically impossible? Haha, ok, small issue, no bother.
### Ok, some gods have given me warnings, what now?
What does actually happen if I continue attacking "his subjects"? I never noticed anything different.
What happens if Astraea says: Fight for justice and I will help you where I can?
### King Ulric founding Chapter of the Falcon
Ok...another very weird thing that once happened...
### Foreign embassies as fief improvements
Might be a cool extra choice for buildling; improving relations with them, and maybe hiring some of their troops. If you feel like it, why not add some quests too (from a representative in the lord's hall, or Inn)?
### capture prisoners quest
Is this hard to change? The player should be able to exchange higher tier or same, than the ones requested, as well. Sometimes it's just too freakin' difficult to find AND ko exactly those troops....especially with the current range of troops around.
I mean, I have never NEVER NEVER EVER managed to capture e.g. 5-7 assassins or blademasters. Assassins might even be possible, if outrageously so, but blademasters....hell, it's my 3rd playthrough and I have never seen a total 5 of them in any army.
Oh of course....TRAINING 5-7 assassins or blademasters....bite me, fat idiot pendorian lord!
### Ravenstern & D'Shar too weak?
In most of my games (8 out of 10 games), either Ravenstern or D'Shar gets obliterated the 1st...without me doing anything. Sometimes they survive, because I fight Fierdsvain or Sarleon or Empire and help them out...but if I look away for a few months they're...gone.
My theory on this:
a) Poinsbruck gets swarmed with Mystmountain Armies AND Jatu Armies, who spawn a LOT and love to stick around that corner.
For the same reason, the stronger R_Counts are always in battle with them, and usually are not around to help the rest of the realm.
b) D'Shar bandit camp placement is too close, and too less castles nearby, meaning Lords don't help each other out often. Weaker or weakened D'shar lords are always in fights with the fast bandits, who also mob up.
c) Fierdsvain doesn't get any "bad" spawns...heretic armies spawn in the middle of Fierdsvain and Sarleon, or right in front of Avendor. Vanskerry army spawns are waaaay too little (I see them really really rarely). Also, Mettenheim/Barclay/Veccavia & KoD army spawns are all at peace with Fierdsvain lords, but attack any bandits.
d) Sarleon and Empire seem pretty balanced. Sometimes they do well, sometimes they don't....but they never disintegrate before Ravenstern or D'Shar.
Snake Cult spawns near Cez, which is at the corner...Noldor harass Laria and close to Ethos, but that's far away from the action.
e) and yes, Fierdsvain is practically always very strong. Even when they become weak because of war with 2-3 factions...they recover pretty well and take towns back.
f) unique mercenary spawns....D'shar usually survive some time if they get Syla Uzas/Sheik Shalavan early, the opposite is true if Marius gets them. Ravenstern doesn't get any decisive merc spawns (usually Freibruder, Griffon Company, Kodan Ironsword).
Ulric of Sarleon and Koningur Valdis are well balanced, I think.
### Fief income
It's too low...just too low. I have started playing some female char, so I could give the towns to a husband...else it's just impossible to pay.
Even with most fief improvements and a wealthy town, and only a limited garrison of 300-400 (contrary to faction towns that usually boast 700-900, including 200+ high tier troops), the costs are higher then what I earn. That's just not funny.
And if there's a 2nd town or more...tax inefficiency kills you.
There must be more income bonuses from fief improvements, or more income/possible investments from land you buy. I'm sitting around with 400k denars, but I cannot invest anywhere anymore...and seeing -20.000 denars every week just hurts my belly.
I get that you don't own 12+ fiefs, and you give much away...but just 3 fiefs is borderline.
I mean, don't forget the irony: Merc contracts earn you more than being lord of a town? Come on!