Suggestions (Poll added info at page 18)

what time will we focus egypt on

  • Ptolemaic dynasty 323-30 bc

    Votes: 23 54.8%
  • 19th Dynasty 1292 to 1187 BC

    Votes: 19 45.2%

  • Total voters
    42

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Like the historical accuracy of the mod and what is and is not available.  Several minor things:

1.  Who wars with whom.  May want to tweak the settings so that folks more likely to come into conflict war with each other and others leave each other alone more.
2.  I don't find enough independents to fight with.  I'm only on day 14 or so...so if you made more spawn later I totally understand.  But right now I'm doing escort quests and the like and they are paying me for nothing.
 
Love what you have done with the arena and the weapons available there.  Makes it much more immersive.

One very easy thing to do would be to make the guildmaster/elder assessable from the main town/village interface once one has met the elder or guildmaster.  It's only a time saving device and should be easy to program.
 
well, I today finnaly got my module system set up again, and in the comming week I should be ready to go on, where my own pc ddecided to give up on us.

wars and stuff are on our list for first things along side bandits and other things to make the game more fun in the start.
I do not know if I will go on and add sarmatia just yet, but I do think/hope I can :razz:
 
I have been given that question often, and should, though I am not sure about it yet, hey guess what?
(you will see it in next release, as yesterday I got my module system back, and finished up the sarmatian troop tree. all that remains is renaming the setllements.

(do note, Sarmatian settlements will not be historicll, they will have names that fit the culture for now. and later they will changed, I am sorry cba to change positions again atm, it is the 2nd most boring thing about modding :smile:

after that we have to add a few more things/change/fix :smile:
 
It is a privilege to engage with you.

One other thing I have noted is the lack of blunt weapons other than sticks.  Is this intentional/historical or accidental or I just am in the wrong part of the world?
 
Sorry for double post.

Not a suggestion but just wanting to say I am amazed at one of the things you have done...having the guildmaster target a Lord's party when that party attacks a caravan...amazing.
 
sorry for the lack of updates, last week I didn't had enough time to really post anything, sorry!

anyway I have been working on improbing the use of greek spears for AI, with formations and to make sure they all spawn with spears!

also wondering, wether I should put diplomacy in yes or no, not sure yet though.
 
THe mod is amazing, hats off. But it suffers from 1 thing, at least for me, - vast spaces of nothingness. I think you should either add bigger spawn rate for hostile NPCs (for now i cant find anyone even when im doing "deal with looters" mission) or add some minor factions or villages for excisting ones.
The music in this mod is so great and sets great mood for the age, and i litterally turned it louder than SFX.

You should also add some weaponry or armours.

P.S. Great work with elephants; laughed so hard.
 
Also can you add Baltic tribes when possible. In reallity they werent any big deal in republic time nor in imperial time, but they were traders with roman empire and itd be nice adding trading based faction in here (They were in todays territory of Estonia, Latvia, Lithuania, Belarus and possibly poland also). For weaponry they had basic war axes or swords, also spears. Rarely used projectile weapons only at fort defences. Made structures mostly out of wood , if not only. Shields were basic round ones. Armor was leather or fur with skullcap like helmets and fur like boots. Had rings for defence for fingers (this mod lacks gloves). Never used cavalry. If you are interested just say, and ill tell more about it.

P.S Why is everone clone of the same guy?
 
Matiss_Veinbergs said:
Also can you add Baltic tribes when possible. In reallity they werent any big deal in republic time nor in imperial time, but they were traders with roman empire and itd be nice adding trading based faction in here (They were in todays territory of Estonia, Latvia, Lithuania, Belarus and possibly poland also). For weaponry they had basic war axes or swords, also spears. Rarely used projectile weapons only at fort defences. Made structures mostly out of wood , if not only. Shields were basic round ones. Armor was leather or fur with skullcap like helmets and fur like boots. Had rings for defence for fingers (this mod lacks gloves). Never used cavalry. If you are interested just say, and ill tell more about it.

P.S Why is everone clone of the same guy?
Baltics tribes are planned, as are many more faction though I can't promise anything
  the clone thing, is just because faces are an absolutly boring this to do. )=
 
But but but... The smalk things matter. Especially the humanly reflex of facial recognition, since its hard to know excatly who are you talkibg to without looking at corner, especially if you start to meet the aame guy over and over.
Also do you need any nore info about baltics?
 
Matiss_Veinbergs said:
But but but... The smalk things matter. Especially the humanly reflex of facial recognition, since its hard to know excatly who are you talkibg to without looking at corner, especially if you start to meet the aame guy over and over.
Also do you need any nore info about baltics?
I think we are going to do the small things after the next update, like take a serious look at them, I'll take time after my exams to do the damned faces as well, because it would make it better indeed.
 
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