Concept:
Everything seen here subject to critical redesign.
Overhead:
Hill Fort:
Central Mine:
Agricultural Village:
Swamp:
City: N/A
Forest:
Normally, I wait until the last minute to slap the forums with some pretty screens after I've been working on the map for a while and lots of people already know or have heard about it: however, I've also found this is an ineffective way to keep myself interested. So, I just made this tonight on a whimsy and decided I'd post it to see what people thought about the idea and where it might be taken.
Note: The map is mostly sand at the moment, but that's not because it's a desert island-- I'm using it as a base, and as I add to places the sand will recede and be replaced.
Two formidable faction starting points on either side of an island map-- one a castle and the other a city, each leaning towards a different style of play but being inherently pitched against each other for control of the resources in between them. The village may maintain independence through guile and diplomacy, but in all likelihood the mine will fall into control of one faction or another.
While the map lends itself to constant conflict, this need not translate into constant war. Attrition, cease fires, re-consolidations, assassinations, and eventual capture and assimilation will all break up the fighting, and the RP will be born of the conflict as much as the conflict will be born of it. Every day people (serfs and engineers trying to make money) will be caught up in the machinations of the two military forces.
Will theoretically cater to both combat and non-combat styles of play without "segregating" them completely. I.e.: people who want to farm, fight, or run around a city will bump into each other and be relevant to one another.
While the map lends itself to constant conflict, this need not translate into constant war. Attrition, cease fires, re-consolidations, assassinations, and eventual capture and assimilation will all break up the fighting, and the RP will be born of the conflict as much as the conflict will be born of it. Every day people (serfs and engineers trying to make money) will be caught up in the machinations of the two military forces.
Will theoretically cater to both combat and non-combat styles of play without "segregating" them completely. I.e.: people who want to farm, fight, or run around a city will bump into each other and be relevant to one another.
Everything seen here subject to critical redesign.
Overhead:
Hill Fort:
Central Mine:
Agricultural Village:
Swamp:
City: N/A
Forest:
Normally, I wait until the last minute to slap the forums with some pretty screens after I've been working on the map for a while and lots of people already know or have heard about it: however, I've also found this is an ineffective way to keep myself interested. So, I just made this tonight on a whimsy and decided I'd post it to see what people thought about the idea and where it might be taken.
Note: The map is mostly sand at the moment, but that's not because it's a desert island-- I'm using it as a base, and as I add to places the sand will recede and be replaced.