faultier, it looks like you downloaded one of the beta updates and applied it to gekokujo 2.1Faultier said:phlpp said:post your rgl_log.txt -- it should be in your mount and blade warband directoryFaultier said:The game crashs after Ive created a new charackter - no error message
as you wish:
Starting new log file.
Version: 1.158
-- OS: Microsoft Windows Vista (build 6000), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~3310MHz / ~3310MHz / ~3310MHz / ~3310MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 560
- Texture Memory: 4050 ( Available Texture Memory: 3938 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Gekokujo
Num Hints = 12
Setting Map Min X = -400.000000
Setting Map Max X = 400.000000
Setting Map Min Y = -400.000000
Setting Map Max Y = 400.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 0
Loading Resource test
Loading Module Resource textures_face_gen
Loading Resource shaders
Loading Resource textures
Loading Resource materials
Loading Module Resource materials_face_gen
Loading Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Resource helpers
Loading Module Resource map_tree_meshes
Loading Resource map_icon_meshes
Loading Module Resource particle_meshes
Loading Resource skeletons
Loading Module Resource tree_meshes
Loading Module Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Resource body_meshes
Loading Resource object_meshes
Loading Resource object_bodies
Loading Resource goods_meshes
Loading Resource item_meshes1
Loading Resource horse_a
Loading Resource arabian_horses
Loading Resource arabian_castle
Loading Resource food
Loading Module Resource beards
Loading Resource armors_b
Loading Resource armors_c
Loading Resource armors_d
Loading Resource armors_e
Loading Resource armors_f
Loading Resource armors_g
Loading Resource armors_h
Loading Resource armors_i
Loading Resource boots_b
Loading Resource boots_c
Loading Resource helmets
Loading Resource helmets_b
Loading Resource village_houses
Loading Resource village_houses_a
Loading Resource village_houses_b
Loading Module Resource hair
Loading Resource deneme
Loading Resource interiors_a
Loading Resource interiors_b
Loading Resource interiors_c
Loading Resource arena
Loading Resource map_icons_b
Loading Resource castle_a
Loading Resource dungeon
Loading Resource stone_houses
Loading Resource snowy_houses
Loading Resource snowy_castle
Loading Resource helmets_d
Loading Resource helmets_e
Loading Resource helmets_f
Loading Resource castle_b
Loading Resource square_keep
Loading Resource anim_b
Loading Resource shields
Loading Resource shields_b
Loading Resource weapon_meshes_c
Loading Module Resource xtree_meshes_b
Loading Resource map_icons_c
Loading Resource pictures
Loading Resource user_interface_b
Loading Resource user_interface_c
Loading Resource scene_encounter_spot
Loading Resource interior_thirsty_lion
Loading Resource scene_small_tavern
Loading Resource weapon_meshes1
Loading Resource weapon_meshes_b
Loading Resource houses1
Loading Resource wall_meshes1
Loading Resource town_houses
Loading Resource doors
Loading Resource churches
Loading Resource town_houses_b
Loading Resource castle_c
Loading Resource castle_d
Loading Resource castle_e
Loading Resource castle_f
Loading Resource castle_g
Loading Resource castle_h
Loading Resource castle_i
Loading Resource gatehouse
Loading Resource viking_houses
Loading Resource fake_houses
Loading Resource town_houses_c
Loading Resource map_flags_d
Loading Module Resource particles_2
Loading Resource prisons
Loading Resource prisons_b
Loading Resource interiors_d
Loading Resource costumes_b
Loading Resource costumes_c
Loading Resource arena_costumes
Loading Resource boots_a
Loading Module Resource terrain_borders
Loading Resource terrain_borders_b
Loading Resource skyboxes
Loading Resource object_b
Loading Module Resource tree_e_meshes
Loading Resource destroy
Loading Module Resource xtree_meshes_c
Loading Module Resource grass_meshes_b
Loading Resource interiors_steppe
Loading Resource grooming_horse
Loading Resource town_houses_d
Loading Resource horses_b
Loading Resource ani_horse_mounted
Loading Resource deneme2
Loading Resource horse_skeleton
Loading Resource steppe_fake_houses
Loading Resource weapon_meshes_d
Loading Resource tableau_shields
Loading Resource heraldic_armors
Loading Resource spear
Loading Resource weapons_e
Loading Resource weapons_f
Loading Resource instruments
Loading Resource sarranid_armors
Loading Resource custom_banner
Loading Resource simple_primitives
Loading Resource ani_man_walk
Loading Resource ani_twohanded
Loading Resource ani_onehanded
Loading Resource ani_death
Loading Resource ani_stand_guardsman
Loading Resource ani_human_mounted
Loading Resource ani_lady_stand
Loading Resource ani_poses
Loading Resource ani_stand_shopkeeper
Loading Resource ani_man_cheer
Loading Resource ani_stand_onhorse
Loading Resource ani_throw_stone
Loading Resource ani_strikes
Loading Resource ani_equip_arms
Loading Resource ani_run_p
Loading Resource ani_run_forward_left_right
Loading Resource uni_strikes3
Loading Resource ani_walk_sideways
Loading Resource ani_run_sideways
Loading Resource ani_stand
Loading Resource ani_crouch_down
Loading Resource ani_low_walk
Loading Resource ani_turn_man
Loading Resource ani_attacks_single
Loading Resource ani_lancer
Loading Resource ani_attacks
Loading Resource ani_kicks
Loading Resource ani_parry_attack
Loading Resource ani_walk_backward
Loading Resource ani_run_lookingsides
Loading Resource ani_defends
Loading Resource ani_walk_lookingsides
Loading Resource ani_jump
Loading Resource ani_wedding
Loading Resource arabian_props
Loading Resource uni_jump
Loading Resource uni_stances
Loading Resource uni_equip
Loading Resource uni_strike
Loading Resource uni_throws
Loading Resource uni_fistswing
Loading Resource uni_lord_stand
Loading Resource uni_defence
Loading Resource uni_sideways
Loading Resource dart
Loading Resource armors_new_a
Loading Resource armors_new_b
Loading Resource armors_new_heraldic
Loading Resource armors_new_arena
Loading Resource crossbows
Loading Resource arabian_armors
Loading Resource rock
Loading Resource costumes_d
Loading Resource nordic_helmets
Loading Resource sarranid_helmets
Loading Resource sarranid_armor
Loading Resource raw_materials
Loading Resource khergit_lady_dress
Loading Resource vaegir_helmets
Loading Resource gauntlets_new
Loading Resource sarranid_lady_dress
Loading Resource sarranid_boots
Loading Resource bride_dress
Loading Resource full_plate_armor
Loading Resource weapon_meshes_e
Loading Resource fur_armors_a
Loading Resource ui_server_filter
Loading Resource warhorse_new
Loading Resource ship
Loading Resource arabian_houses
Loading Resource object_c
Loading Resource tree_f
Loading Resource interiors_arabian
Loading Resource arabian_village
Loading Resource valleyProps
Loading Resource workshops
Loading Resource barrier_primitives
Loading Resource town_houses_e
Loading Module Resource env_materials
Loading Module Resource Lord_of_the_Golden_Fan
Loading Module Resource weapons_a
Loading Module Resource mackie_japanese_weapons
Loading Module Resource armours_a
Loading Module Resource Runico_Katanas
Loading Module Resource flintlock_weapons
Loading Module Resource SSH_samurai_armour_set
Loading Module Resource ModdersHairs
Loading Module Resource banners
Loading Module Resource map_flags
Loading Module Resource map_flags_b
Loading Module Resource map_flags_c
Loading Module Resource pics_freelancer
Loading Module Resource ani_katana1
Loading Module Resource gekokujo_hair
Loading Module Resource gekokujo_faces
Loading Module Resource gekokujo_kimonos
Loading Module Resource gekokujo_helmets
Loading Module Resource gekokujo_armor
Loading Module Resource gekokujo_armor_jinbaori
Loading Module Resource gekokujo_armor_kebiki
Loading Module Resource gekokujo_armor_mogami
Loading Module Resource gekokujo_armor_okegawa
Loading Module Resource gekokujo_armor_tatami
Loading Module Resource gekokujo_boots
Loading Module Resource gekokujo_weapons
Loading Module Resource gekokujo_map_icons
Loading Module Resource gekokujo_items
Loading Module Resource gekokujo_ui
Loading Module Resource gekokujo_prop_materials
Loading Module Resource gekokujo_town
Loading Module Resource gekokujo_village
Loading Module Resource gekokujo_castle_1
Loading Module Resource gekokujo_castle_2
Loading Module Resource gekokujo_castle_3
Loading Module Resource gekokujo_castle_4
Loading Module Resource gekokujo_castle_5
Loading Module Resource gekokujo_interiors
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 19807
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_temple
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_temple
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player 369 parties added.
SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1108: Invalid Tableau ID: 35; LINE NO: 564:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1110: Invalid Tableau ID: 36; LINE NO: 567:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 39; LINE NO: 573:
At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start. SCRIPT WARNING ON OPCODE 1109: Invalid Tableau ID: 38; LINE NO: 571:
At script: game_start. At script: game_start. At script: game_start. At script: game_start.
rgl_post_warning_line: get_object failed for mesh: map_flag_i19
rgl_post_warning_line: get_object failed for mesh: map_flag_i14
rgl_post_warning_line: get_object failed for mesh: map_flag_i12
rgl_post_warning_line: get_object failed for mesh: map_flag_j05
rgl_post_warning_line: get_object failed for mesh: map_flag_i18
rgl_post_warning_line: get_object failed for mesh: map_flag_i19
rgl_post_warning_line: get_object failed for mesh: map_flag_i14
rgl_post_warning_line: get_object failed for mesh: map_flag_i12
rgl_post_warning_line: get_object failed for mesh: map_flag_j05
rgl_post_warning_line: get_object failed for mesh: map_flag_i18 SCRIPT ERROR ON OPCODE 2322: Invalid Troop ID: -1; LINE NO: 79:
At script: cf_random_political_event. At script: cf_random_political_event.
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: gekokujo_map_mansion
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b
rgl_post_warning_line: get_object failed for mesh: shcherbyna_knight_b launch complete.
Switching to menu window...
rgl_post_warning_line: get_object failed for mesh: shcherbyna_player