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Guides
It's still unfinished!
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How the ranking system works (renown):
(Being vassal is a condition as well)
(Being vassal is a condition as well)
Code:
0. Soldier 0 - 100
1. Corporal 100 - 200
2. Sergeant 200 - 600
3. Sergeant Major 600 - 800
4. Lieutenant 800 - 1000
5. Captain 1000 - 1200
6. Major 1200 - 1400
7. Colonel 1400 - 1800
8. General 1800 - 2400
9. Marshall 2400 - (~)
Tips
1. Improving athletics makes you running faster than your enemies. Handy for retreating situations.
2. Buy houses and rent them out. Invest the money you get into enterprises.
Strategies
Some stuff on warfare (partly from my experience with version 1):
Soldiers shoot best when they’re stationary; Having an unmoving line of musketeers is always better than having your soldiers shoot when they charge, because their aim becomes useless when moving. And because they have to be stationary when reloading, they tend to move when aiming and shooting. Basic tactic for defense is thus: Tell your men to hold fire, choose a nice spot for a line (like a hill) and tell them to hold position there, and when the enemy comes into range, open fire.
The types of firearms your soldiers use will greatly influence the battle. British muskets are rather fast, while French and Austrian ones have better accuracy and range. Other muskets are mostly poorer than these, especially the Russian ones, which are the worst guns used by regular troops in Europe. Rifles have better accuracy and range than any musket, but are slower.
If your soldiers’ weapons have longer range than your enemies’ ones, you have a solid advantage, especially when you’re attacking. In that case, just advance till just out of range of your enemies (but still within range for your own soldiers), and you can pretty much decimate the enemy. Riflemen are especially skilled in this. But when your enemies have longer range than you, you must either hide behind terrain, or charge them. When you’re attacking, the enemy won’t come for you and you cannot just await them behind a hill. Then you must charge them, for which you should either have a good number of experienced melee-fighters (like Grenadiers), or outnumber your enemy. Shooting when charging is rather ineffective (especially against stationary troops), and slows you down a lot; Forming a firing-line under fire is risky and can cost you many men, but if your weapons are good (like the fast British muskets), it could work. The last option is a bayonet-charge; When within bayonet range Veterans and Grenadiers are on their best, especially against Riflemen, who only have swords to defend themselves with, and are weak in melee. Woods or slightly hilly terrain are the ground on which a bayonet charge can be most effective and least costly.
If you’re Russian, forget about shooting; The Russian muskets are the worst in Europe, but their infantrymen are better in melee compared to their foreign counterparts.
Cavalry is still devastating in 1805, and a massed charge against infantry can only be stopped by the hardest veterans. Or by some water, of course.
- If you have trouble at the start of the game, become a mounted char and get a heavy cavalry sabre as soon as possible. (The French An IX heavy cav saber is best IMO; A Pallasch has shorter reach.) With a good horse and a long heavy sword, you dominate the battlefield, especially against looters (Revolutionists), and other bandits. Regular troops, especially Grenadiers, can be still trouble though; never charge them head-on if they aim their musket at you! < +10
-If your character is a good fencer I’d suggest doing the 30 man brawls in the barracks, one thousand francs a go is nothing to sneer at .
Soldiers shoot best when they’re stationary; Having an unmoving line of musketeers is always better than having your soldiers shoot when they charge, because their aim becomes useless when moving. And because they have to be stationary when reloading, they tend to move when aiming and shooting. Basic tactic for defense is thus: Tell your men to hold fire, choose a nice spot for a line (like a hill) and tell them to hold position there, and when the enemy comes into range, open fire.
The types of firearms your soldiers use will greatly influence the battle. British muskets are rather fast, while French and Austrian ones have better accuracy and range. Other muskets are mostly poorer than these, especially the Russian ones, which are the worst guns used by regular troops in Europe. Rifles have better accuracy and range than any musket, but are slower.
If your soldiers’ weapons have longer range than your enemies’ ones, you have a solid advantage, especially when you’re attacking. In that case, just advance till just out of range of your enemies (but still within range for your own soldiers), and you can pretty much decimate the enemy. Riflemen are especially skilled in this. But when your enemies have longer range than you, you must either hide behind terrain, or charge them. When you’re attacking, the enemy won’t come for you and you cannot just await them behind a hill. Then you must charge them, for which you should either have a good number of experienced melee-fighters (like Grenadiers), or outnumber your enemy. Shooting when charging is rather ineffective (especially against stationary troops), and slows you down a lot; Forming a firing-line under fire is risky and can cost you many men, but if your weapons are good (like the fast British muskets), it could work. The last option is a bayonet-charge; When within bayonet range Veterans and Grenadiers are on their best, especially against Riflemen, who only have swords to defend themselves with, and are weak in melee. Woods or slightly hilly terrain are the ground on which a bayonet charge can be most effective and least costly.
If you’re Russian, forget about shooting; The Russian muskets are the worst in Europe, but their infantrymen are better in melee compared to their foreign counterparts.
Cavalry is still devastating in 1805, and a massed charge against infantry can only be stopped by the hardest veterans. Or by some water, of course.
- If you have trouble at the start of the game, become a mounted char and get a heavy cavalry sabre as soon as possible. (The French An IX heavy cav saber is best IMO; A Pallasch has shorter reach.) With a good horse and a long heavy sword, you dominate the battlefield, especially against looters (Revolutionists), and other bandits. Regular troops, especially Grenadiers, can be still trouble though; never charge them head-on if they aim their musket at you! < +10
-If your character is a good fencer I’d suggest doing the 30 man brawls in the barracks, one thousand francs a go is nothing to sneer at .
Minimods
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Black Bullet
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Black Bullet
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - Standard Quality
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - Standard Quality
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - High Quality
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - High Quality
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - Medium Quality
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - Medium Quality
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - Low Quality
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [vx.xx]"
Smoke - Low Quality
Scroll down and click the green button with this text 'Download (xx KB)'.
Either use Joseph Fouché or Johnny Five Aces. Both is not possible.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [v2.2]"
Companion Minimods
Either use Joseph Fouché or Johnny Five Aces. Both is not possible.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [v2.2]"
Companion Minimods
Scroll down and click the green button with this text 'Download (xx KB)'.
Every time you visit a street scene, it's added as option after clicking 'Take a walk around the streets'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [v2.2]"
Fast Travel
Every time you visit a street scene, it's added as option after clicking 'Take a walk around the streets'.
Download and put it into "...\Mount&Blade\Modules\Europe 1805 [v2.2]"
Fast Travel
By: Kendoman
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put .txt files into "...\Mount&Blade\Modules\Europe 1805 [v2.2]"
Troop Tweaks 1.5
Troop changes
- Spanish dragoons: 1790 Pallasch
- Wuerttemberger Jaeger zu Pferd: light cavalry sabres ,more bullets +Horse Archery 2
- Wuerttemberger Jaeger zu Pferd Veteran: light cav sabres, more bullets +Horse Archery 3
- Brit Queen Anne's Hussar: l x bullets, lvl 25, power Str.3, Riding 6, AGI 15, 2hd sword 250
- Bavarian Light infantry: Firearms 250
- Portuguese Dragoons: Swedish Officer Uniforms Horse Arch 2,
- Portuguese Dragoons veterans: Swedish Officer Uniforms Horse Arch 3 Firearms 250
- Russian Hussars: use shako …..done
- British light dragoons: Horse Arch 3 firearms 250
- British Rifle: Ath. 2, 1hd 100, pole arms 100 added: broken matchlock, broken brown bess
- British Chosen Men: Ath. 1, power str.1, pole arms 120 added: broken matchlock, broken brown bess-Highlander: Iron 1, power str. 1 ath. 2 AGI. 12
- Blackwatch: Iron 2, power str. 2, ath. 1, AGI. 10, Str. 17, Lvl 25, Polearm 250, Broken musket-
- Brit Heavy dragoon: Lvl 27, Down 2
- Scotts Grey: 2hd 220
- Danish Dragoon: Horse Arch 2
- French Voltiguer: Ath 2
- French Grenadier: Iron 3
- French Dragoon: Horse Arch 2
- French Carabineer: Horse Arch 3
- French Elite Hussar: Riding 6
- Finnish Marksman: Ath.2
Item changes
- Adjusted infantry sword thrust damage and shortend it.
- Improved blunt damage of broken matchlock
- Made piercing damage of broken Brown Bess equal to other muskets
Version 1.1
- Increased Briquet cut dam. slightly
- Increased Sailor sabre cut dam. slightly
- Fixed inf sword.
- Lengthened officers sword. slightly
- Reduced Baker accuracy by 1 point increased rate of fire. slightly
Version 1.2
-Changed strange short sword/Waza to Melee Broken Baker and gave to Riflemen
-changed Sailor sword to Cutlass slight damage adjustment
-Added Plunderable items to many troops
-Changed Strange two handed sword nodachi to Rifled Carbine
-Small adjustments to all companions
-Gave Patrick Harper different shoes (now no Crash)
-Improved starting clothes
-Gave Drummers Pathfinding skill of 2 (should increase troop speed)
-Gave peasant woman an upgrade line with new equipment: Camp Follower, Forager, Sergeants Wife, Officers Mistress
-Created 2 new troops Sappers and Veteran Sappers. They are an upgrade from Veteran Irish Infantry
-Change Coote Manninghams troops to Riflemen. He commanded the 95th
Version 1.3
-Changed Broken Baker to also have Horizontal swings
-Fixed Cutlass and Scimitar damage
-Reduced accuracy of Russian musket
-Adjusted price of Rifled Carbine to fit value
-Fixed Veteran Sapper armor
-Changed Boar spear to Spontoon (Only thrusting, longer and slightly better pierce than bayonette)
-Gave Polish Mercenary Lancers and Veterans Szabla and Tula
Big Change:
Created British Officer Unit and Grenadier Sergeant from guard and prison guard.
British Officer is an optional upgrade from Riflemen. Melee focus like in original game
Grenadier Sergeant is an optional upgrade from Grenadier. It's a Melee unit with Spontoon
Changed Royal Marine to Grenadier Foot Guard. I love them
This really changes the look of game for British. Grenadier Foot Guard and Grenadier Sergeant have a Bearskin.
**I know the brits didn't use them on campaign, but there is a reason artists always seem to use them. I don't think it's ignorance I think it's because they look good.
Version 1.4
- I fixed the problems with the melee Baker,
- Added a little distance to the Rifled Carbine,
- Put Mathews uniform back to what it was,
- and took the Russia musket out of starting equipment, I was testing it and forgot I left it in...
Version 1.5
- Blackwatch Sergeant (Upgrade from Blackwatch)
- All Standard Bearers have an axe.
- Ulhans have historical weapons: lance, pistol, and polish sabre.
- Revolutionaries, woodsmen, sailors and bandits have more clothing choices.
- Grenadiers, Foot Guard, and Fusiliers all wear historical Shako.
- England, Prussia, France and Austria have an optional Officer upgrade.
Scroll down and click the green button with this text 'Download (xx KB)'.
Download and put .txt files into "...\Mount&Blade\Modules\Europe 1805 [v2.2]"
Troop Tweaks 1.5
Troop changes
- Spanish dragoons: 1790 Pallasch
- Wuerttemberger Jaeger zu Pferd: light cavalry sabres ,more bullets +Horse Archery 2
- Wuerttemberger Jaeger zu Pferd Veteran: light cav sabres, more bullets +Horse Archery 3
- Brit Queen Anne's Hussar: l x bullets, lvl 25, power Str.3, Riding 6, AGI 15, 2hd sword 250
- Bavarian Light infantry: Firearms 250
- Portuguese Dragoons: Swedish Officer Uniforms Horse Arch 2,
- Portuguese Dragoons veterans: Swedish Officer Uniforms Horse Arch 3 Firearms 250
- Russian Hussars: use shako …..done
- British light dragoons: Horse Arch 3 firearms 250
- British Rifle: Ath. 2, 1hd 100, pole arms 100 added: broken matchlock, broken brown bess
- British Chosen Men: Ath. 1, power str.1, pole arms 120 added: broken matchlock, broken brown bess-Highlander: Iron 1, power str. 1 ath. 2 AGI. 12
- Blackwatch: Iron 2, power str. 2, ath. 1, AGI. 10, Str. 17, Lvl 25, Polearm 250, Broken musket-
- Brit Heavy dragoon: Lvl 27, Down 2
- Scotts Grey: 2hd 220
- Danish Dragoon: Horse Arch 2
- French Voltiguer: Ath 2
- French Grenadier: Iron 3
- French Dragoon: Horse Arch 2
- French Carabineer: Horse Arch 3
- French Elite Hussar: Riding 6
- Finnish Marksman: Ath.2
Item changes
- Adjusted infantry sword thrust damage and shortend it.
- Improved blunt damage of broken matchlock
- Made piercing damage of broken Brown Bess equal to other muskets
Version 1.1
- Increased Briquet cut dam. slightly
- Increased Sailor sabre cut dam. slightly
- Fixed inf sword.
- Lengthened officers sword. slightly
- Reduced Baker accuracy by 1 point increased rate of fire. slightly
Version 1.2
-Changed strange short sword/Waza to Melee Broken Baker and gave to Riflemen
-changed Sailor sword to Cutlass slight damage adjustment
-Added Plunderable items to many troops
-Changed Strange two handed sword nodachi to Rifled Carbine
-Small adjustments to all companions
-Gave Patrick Harper different shoes (now no Crash)
-Improved starting clothes
-Gave Drummers Pathfinding skill of 2 (should increase troop speed)
-Gave peasant woman an upgrade line with new equipment: Camp Follower, Forager, Sergeants Wife, Officers Mistress
-Created 2 new troops Sappers and Veteran Sappers. They are an upgrade from Veteran Irish Infantry
-Change Coote Manninghams troops to Riflemen. He commanded the 95th
Version 1.3
-Changed Broken Baker to also have Horizontal swings
-Fixed Cutlass and Scimitar damage
-Reduced accuracy of Russian musket
-Adjusted price of Rifled Carbine to fit value
-Fixed Veteran Sapper armor
-Changed Boar spear to Spontoon (Only thrusting, longer and slightly better pierce than bayonette)
-Gave Polish Mercenary Lancers and Veterans Szabla and Tula
Big Change:
Created British Officer Unit and Grenadier Sergeant from guard and prison guard.
British Officer is an optional upgrade from Riflemen. Melee focus like in original game
Grenadier Sergeant is an optional upgrade from Grenadier. It's a Melee unit with Spontoon
Changed Royal Marine to Grenadier Foot Guard. I love them
This really changes the look of game for British. Grenadier Foot Guard and Grenadier Sergeant have a Bearskin.
**I know the brits didn't use them on campaign, but there is a reason artists always seem to use them. I don't think it's ignorance I think it's because they look good.
Version 1.4
- I fixed the problems with the melee Baker,
- Added a little distance to the Rifled Carbine,
- Put Mathews uniform back to what it was,
- and took the Russia musket out of starting equipment, I was testing it and forgot I left it in...
Version 1.5
- Blackwatch Sergeant (Upgrade from Blackwatch)
- All Standard Bearers have an axe.
- Ulhans have historical weapons: lance, pistol, and polish sabre.
- Revolutionaries, woodsmen, sailors and bandits have more clothing choices.
- Grenadiers, Foot Guard, and Fusiliers all wear historical Shako.
- England, Prussia, France and Austria have an optional Officer upgrade.
Easter Eggs
Wikipedia: Easter egg is an intentional hidden message, inside joke, or feature in a work such as a computer program, web page, video game, television program, movie, book, or crossword.
- The Hagia Sophia contains hidden rooms below the floor. Enable edit mode and press alt + enter, then ctrl + e to open the editor and view these rooms.
- The text on the triumphal arch contains
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