Napoleonic Wars: Official Scening Contest Submissions

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Name as you like it in the game credits: CKtheFat
Contact information (Preferably steam): Newman http://steamcommunity.com/id/CKtheFat

Scene Name: Hedgerows
Description:  A large battle/linebattle map.  Several farmers' fields are separated by thickly vegetated raised hedgerows filled with trees, rocks, and other obstacles perfect for skirmishers to harass large bodies of infantry and limiting line of site, creating a series of smaller battlefields.

Supported Gamemodes:  Battle, linebattle, team deathmatch
Download link:   Name as you like it in the game credits: CKtheFat
Contact information (Preferably steam): Newman http://steamcommunity.com/id/CKtheFat

Codes as found in scenes.txt:
scn_mp_walloon_farm mp_walloon_farm 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130000000000962bc000041ef00005ae800003c55
  0
  0
outer_terrain_snow

Link to topic:  http://forums.taleworlds.com/index.php/topic,237727.0.html

Showcase your map
Birds Eye-View:


Others:






 
Name as you like it in the game credits: 87th_Foot_Lt_Rosas
Contact information (Preferably steam): rommel16

Information
Scene Name: Ruined Defense
Description: The scene is set in a valley, with ruins and a river going down the side of the map.
Supported Gamemodes: Siege
Download link: http://muchshare.net/6ventv9ub1li
Codes as found in scenes.txt:

scn_mp_custom_map_18 mp_custom_map_18 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300001800004e539000041ef00005ae800003c55
  0
  0
outer_terrain_plain

Showcase your map
Birds Eye-View:
34D0157FB8723CB8AA68BE2BFC9A44E40A6D7CB3
Others:
77EAF1430436232E827D322A808E72FD743538B5
789EBE2BF1A0172EC35D56892F2CE4D8FD8B1477
EC431AE4692CB821E487A34F18823BADA3343E66
BB4E8957F8832C8EA59BB696D2C79F9CE90588AF
 
Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen

Information
Scene Name: Spanish Hillside
Description: Simple battle mode, a mortar for each side, two crossings several defensives, the town on the hill is to weak to be seen as a real fort type. Your not enable to just walk up the mountain, you have to make use of the road leading to the top.
Supported Gamemodes: Battle
Download link: https://www.dropbox.com/s/kvi8tqmo0vekdoq/scn_mp_champs_elysees.sco
Codes as found in scenes.txt:
Code:
scn_mp_champs_elysees mp_champs_elysees 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_plain
Link to topic:

Showcase your map
Birds Eye-View:
49799AC9EFB63FC6163ED36EB1095277294C9FC6
Others:
8DCA3ED2B1060FB4CAC9E640288DC0344CBDA085
A76DCD4D2B803FC4D1EB3CC10C8C925B0874A055
089C5721563B0D8F2E76B9907D5AD23CAB3160E4
EBE3C666624FE72F48EF65E3EFC1C1A7C8354167
733085653EE5A809070F5E4F384AEE5B43C4BB31
 
Name as you like it in the game credits: KArantukki
Contact information (Preferably steam): khoch / [3tesKArantukki]

Information
Scene Name: Bavarian river
Description: A small town, some little farms and a river
Supported Gamemodes: Battle / TDM / DM / CTF
Download link: http://www.speedyshare.com/pNBrc/download/KArantukki.sco
Codes as found in scenes.txt:
scn_mp_bavarian_river mp_bavarian_river 4352 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300005000008621800007b270000060500000d0b
  0
  0
outer_terrain_plain

Birds Eye-View:
877B22C67C84F6BCA2F2F89B6C8CC1F72DDECB40
Others:
6C5EE17578B848B93807832CAA8551EDC73D6638
1B7129C6FB773D11593DC0477818A35068D782E9
0C5BBB8080320CD476A850C1C154F551B35A2D38
5572480450750C4DC9B1C1E403840B658F47AC92
C9E371ACF5D4D308CF03F13F13DCE2F1AE4AB547
 
Name as you like it in the game credits: E.Panedas "Belda"
Contact information (Preferably steam): [JSC]Belda (steam) or [email protected]

Information
Scene Name: Fort five mountains
Description: Five mountains, five forts, broken bridges, stairs, fog, rain and blood ... a flag and two teams.
Who will gain the game?

Map based on the castle of the island of Pyke, of Game of Thrones.
Supported Gamemodes: Siege
Download link:
Code:
https://dl.dropbox.com/u/91455952/Fort_Five_Mountains/scn_mp_fort_boyd.sco
Codes as found in scenes.txt:
Code:
scn_mp_fort_boyd mp_fort_boyd 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_beach
Link to topic: http://forums.taleworlds.com/index.php?topic=239188.msg5720543#msg5720543

Showcase your map
Birds Eye-View:
mb13.jpg
Others:
mb14.jpg

mb15.jpg

mb16.jpg

mb17.jpg

mb18.jpg
 
Name as you like it in the game credits: Levi Wiseman
Contact information (Preferably steam): Disgrntld

Information
Scene Name: Dust2 Homage
Description: Port of classic Counter-Strike map
Supported Gamemodes: Battle, TDM, DM, Duel
Download link: https://dl.dropbox.com/u/70112191/map/scn_mp_arabian_village.sco
Codes as found in scenes.txt:
Code:
scn_mp_arabian_village mp_arabian_village 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000050000000000310c4000000000000000000000000 
  0 
  0 
 outer_terrain_desert_b
Link to topic: http://forums.taleworlds.com/index.php/topic,238775.0.html

Showcase your map
Birds Eye-View:
eaPcy.jpg
Others:
oDnnD.jpg
WvOcX.jpg
QPPNF.jpg
GeH2g.jpg
 
Name as you like it in the game credits: Teemu "Comrade Temuzu" Hepola
Contact information (Preferably steam): Steamnick: killedby94
Hotmail: [email protected]

Information

Scene Name: Trenches v3
Description: Trenches v3 is a large map, suitable for nearly every gamemode, especially large scale Battle, Conquest or Siege. Despite its name, the map has many elements, from urban combat, to naval landings, small scale sieging, and of course trench warfare. In Battle, the teams spawn in the tent camp and the town square, and will duke it out mostly at the center, which has been devastated by earlier skirmishes. In Siege, the defenders spawn at the town, and the flag is situated in the inner trench, and the attackers need to fight their way through the no-mans land in order to push the defenders back to their base. In Conquest, team one starts at the tent camp, and team two at the town square, both of which are also control points. There are three different conquest points, one at the frontal trenches near the town on the hill, one in the coastal fort, and one inside the ruined city.
Supported Gamemodes: Battle, Siege, Conquest, Team Deathmatch, Deathmatch, Duel
Download link: http://www.4shared.com/zip/nhdmfeqP/Trenches_v3.html?refurl=d1url
Codes as found in scenes.txt: Inside the .rar file you download.
Link to topic: http://forums.taleworlds.com/index.php/topic,236889.0.html

Showcase your map

Birds Eye-View:
mbwarband20120720195200.png

Others:
mbwarband20120720195037.png
mbwarband20120720195052.png
mbwarband20120720195100.png
mbwarband20120720195109.png
mbwarband20120720195117.png
mbwarband20120720195127.png
mbwarband20120720195136.png

Note, the map is actually just a night map, changes were made after those pics were taken.
(More screenshots in the thread)
 
Template
Name as you like it in the game credits: Romain "Profi" Racano
Contact information (Preferably steam):  romainracano
hotmail: [email protected]

Information
Scene Name: fort cotier

Description: the map is a seat, with a strong coastal. spawn of the attacker is on a boat and it must land on the beach before taking the high
Supported Gamemodes: siege

Download link: http://www.mediafire.com/?7kg9al89be7oh75

Codes as found in scenes.txt:

scn_mp_fort_boyd mp_fort_boyd 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000043c6c94e3800a6a9a00004a77000048ee00002a52
  0
  0
outer_terrain_beach
Link to topic: http://forums.taleworlds.com/index.php?topic=239705.new#new

Showcase your map

Birds Eye-View:
http://i40.servimg.com/u/f40/17/00/21/71/mb1810.jpg

Others:
http://i40.servimg.com/image_preview.php?i=49&u=17002171
http://www.servimg.com/image_preview.php?i=46&u=17002171
http://i40.servimg.com/u/f40/17/00/21/71/th/mb1810.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb111.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb210.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb310.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb410.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb511.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb611.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb713.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb815.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb910.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb1011.jpg
http://i40.servimg.com/u/f40/17/00/21/71/mb1110.jpg
 
Once again I have added all the new submissions to the list.

Only a few more days left until the contest ends! Good luck.
 
Name as you like it in the game credits: Slawtering
Contact information (Preferably steam): http://steamcommunity.com/id/Slawtering/

Information
Scene Name: Siege Of Acre
Description: A key stronghold for Napoleon to take control of Egypt and Syria, it may be the turning point of the war in these lands for Napoleon.
Supported Gamemodes: Siege, possibly battle and team deathmatch
Download link: http://www.mediafire.com/?ht9e2vt88ouad9b Or
https://www.dropbox.com/s/qfoamcj239rpt3r/scn_mp_fort_fleetwood.sco
Codes as found in scenes.txt:
Code:
scn_mp_fort_fleetwood mp_fort_fleetwood 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe 
  0 
  0 
 outer_terrain_beach

Showcase your map
Birds Eye-View:

Others




















 
My last map.

Template
Name as you like it in the game credits: Gokiller
Contact information (Preferably steam): miketensen

Information
Scene Name: Russian River
Description: Two options to get to each other, 1 take the pass 2 take the boats, the only artillery that is availble is on a small "island" where both sides can go with there boats. More hills witch provide enough cover for both sides. With a Russian village on one side. (where the spawn for team 2 is behind)
Supported Gamemodes: Battle/Team Deathmatch
Download link: https://www.dropbox.com/s/9wqtstqnjia9vpa/scn_mp_oaksfield_day.sco
Codes as found in scenes.txt:
Code:
scn_mp_oaksfield_day mp_oaksfield_day 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000130010e0e0005fd84000011c60000285b00005cbe 
  0 
  0 
 outer_terrain_plain

Link to topic:

Showcase your map
Birds Eye-View:
3B7323F473C6B57652E7F6864A053C72072BCE36
Others:
2C6E6122C26D7CCA70AC38D1305DB046190A17E9
99652D4137DB345E1D8B50AD133E5E249ACE0555
41C5D873E4B447C511945BBD5D0DAB85A803D26C
6B2AD0B343B2676A75867AAE9E4FFF8EC71B716E
DB6ADB74735CDD115A1E9568A0D4EEB418145BAC
 
More submissions have been added to the list.

The contest will end tomorrow, it’s going to take quite a while to go through all these maps!
 
Name as you like it in the game credits: Jose Vera "Swordsman"
Contact information (Preferably steam): JSC_Swordsman

Information
Scene Name: Battle of Arapiles

Description: (Historic Battle) Team 1  spawn near the Small Arapil, while Team 2 spawn near the Big Arapil. Both teams have a village close to each output position. They meet in the steppe in the middle of the two Arapiles. The map has a large steppe to provide lines of infantry and cavalry, as well as the artillery is positioned in each of the two arapiles.

Supported Gamemodes: Battle / DeathMatch / Team DeathMatch / Battle Commander

Download link: http://dl.dropbox.com/u/79459205/scn_mp_champs_elysees.sco

Codes as found in scenes.txt:

Code:
scn_mp_champs_elysees mp_champs_elysees 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000320004563000d23480000074800005c49000021c5 
  0 
  0 
 outer_terrain_steppe

Link to topic: http://forums.taleworlds.com/index.php/topic,239779.0.html

Showcase your map
Birds Eye-View:

Arapiles-6.jpg

Others:

Arapiles-7.jpg
Arapiles-8.jpg
Arapiles-9.jpg
Arapiles-10.jpg
Arapiles11.jpg
 
Name as you like it in the game credits: E.Panedas "Belda"
Contact information (Preferably steam): [JSC]Belda (steam) or [email protected]

Information
Scene Name: Old  battle naval
Description: After a fierce naval battle, the rest of the members of fleets begin a fight.
Supported Gamemodes: Battle
Download link: Codes as found in scenes.txt:
Code:
scn_mp_champs_elysees_rain mp_champs_elysees_rain 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_beach
Link to topic: http://forums.taleworlds.com/index.php/topic,239188.0.html

Showcase your map
Birds Eye-View:
mb26.jpg
Others:
mb30.jpg

mb29.jpg

mb28.jpg

mb27.jpg

mb12.jpg

mb11.jpg
 
Name as you like it in the game credits: E.Panedas "Belda"
Contact information (Preferably steam): [JSC]Belda (steam) or [email protected]

Information
Scene Name: The Island
Description: The attackers have barges to conquer the island, have cannons, the defenders a simple wall, cannon, howitzer and mortar to destroy ships and enemy soldiers.
Supported Gamemodes: Siege
Download link: Codes as found in scenes.txt:
Code:
scn_mp_fort_boyd_raining mp_fort_boyd_raining 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000023002a1ba0004210900003ca000006a8900007a7b 
  0 
  0 
 outer_terrain_beach
Link to topic: http://forums.taleworlds.com/index.php/topic,239188.0.html

Showcase your map
Birds Eye-View:
mb26.jpg
Others:
mb27.jpg

mb28.jpg

mb29.jpg
 
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