NW Completed [Wednesday] Midweek Musketry

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Lloydski

Sergeant at Arms
midweekmusketry3.png


Foreword

This event is aimed at any regiments that wish to join, big or small. With the rules I have aimed to keep the gameplay balanced between the sides which should hopefully mean for a more enjoyable linebattle. Regiments that attend regularly will be given priority on sign-ups, but that doesn't prevent new regiments from getting in there. This is the first time I will be hosting an event that (I hope) will become a regular thing; so please give me some slack as I try to get my footing. Any suggestions or requests are welcome, so please post them below or drop me a PM. If you would like to get involved in helping the event, either PM me on the forums, hop onto the 5th Brigade TS or just send me a message over Steam Friends.

About the Event

The event will vary each week between Battle, Conquest and Siege. Regimental Leaders can sign up their regiment by either joining the 5th Brigade TS (most likely to get a quick response), or by posting below on the thread. Sign-ups will start after each preceding event, with priority regiments being given the option to reserve a slot before I open it to the rest of the regiments. Below are the details needed to get involved with the event.

5th Brigade TS: 176.31.122.44:4302
Event Server: 5Brg_Midweek_Musketry
Password: Will be given out on the night.
Start Time: 19:30 BST (UK Time / GMT+1)

Typical Team Composition
?x Line Infantry
1x Foot Guards
1x Light Infantry
1x Skirmisher
1x Cavalry
1x Artillery


Rulesets

General Rules
Unless stated otherwise, all units require a minimum of 6 people.
If any regiment is reduced to 3 men or less, they must either retreat and join a friendly unit or "stand and fight" if they are in melee. Once said melee is over though, that unit must regroup with a friendly line.
No limit to Musicians, but if taken they cannot fight at all.
No crouching unless behind fortifications or in loose/skirmish formation.
Regimental Invites must wear some form of tag.
Regiments may not charge from long distance.
For now, firing during a charge is allowed. Abuse of this (skirmish charging from a large distance) will cause me to rethink this.

Commander (If Used)
1 General and up to 5 Horse Guard escorts.
Guards cannot attack unless the Commander is in direct danger.

Line Infantry
Must stay in close formation.
Must take 1 Officer. If over 15 members can take a second Officer.
Must have an Ensign carrying the colours at all times.
May take 1 Sapper who is allowed to build up to 4 fortifications in one round.
Cannot fire unless entire line is formed up.

Light Infantry
Must be under 15 members.
Must take 1 Officer.
Must take 1 Ensign, carrying colours at all times.
Must move in close line formation.
May deploy in loose formation when stationary.
Cannot fire unless entire line is formed up.

Foot Guards
Must be over 15 members.
Must stay in close formation.
Must take 1 Officer, able to take a second.
Must take 1 Ensign, carrying colours at all times.
May take up to 2 Sappers who are allowed to build up to 6 fortifications in one round.
Cannot fire unless entire line is formed up.

Skirmishers
Must be 10 or less members.
Must take 1 Officer.
Must take a Cornettist.
Not required to take a Sergeant.
May take a Sapper who is only allowed to build a maximum of 4 Chevaux de Frise per round.
Able to move and deploy in skirmish formation.
Able to fire at will outside of formation.

Sword/Lance Cavalry
Must be 15 or less members.
Must stay as one unit.
Must take 1 Officer, no more.
Must take a Trumpeter.
Optional to take a Sergeant.
Not allowed to pick up any firearm unless dismounted.
If reduced to 3 men or less, must retreat to a friendly unit, dismount and join it.

Dragoon Cavalry
Must be 15 or less members.
Must stay as one unit.
Must take 1 Officer, no more.
Must take a Sergeant, carrying colours at all times.
Optional to take a Trumpeter.
Not allowed to fire unless formed up in line and stationary.
If reduced to 3 men or less, must retreat to a friendly unit, dismount and join it.

Artillery
Must take at least 3 Artillerists.
May take up to 5 Artillery Guards of Line Infantry class.
May take up to 2 Sappers that may build up to 4 fortifications per round.
May take 2 artillery pieces of any type.

Formation Rules
Close formation in-game is shoulder to shoulder.
Loose formation in-game is double line with a 1 man space between each ranker.
Skirmish formation in-game is a large irregular spacing between each ranker, possibly using cover.
Cavalry formations must keep the unit coherent (together).
Cookies for any regiment that can master the smiley-face formation.

Gamemode Specific Rules
Conquest
Artillery are not to shoot at spawn flags unless it is the only flag left.
Dragoon Cavalry are the only cavalry units allowed to capture flags, and they must dismount before moving onto the flag.

Siege
No glitching to access parts of the fort you shouldn't be able to.
Defenders may counter charge, but must do so as 1 unit and not rambo.

Rules may be changed as time goes on, so keep checking this page if you wish to be part of the event.


Regiment Application
Before applying, join this steam group.
http://steamcommunity.com/groups/midweekmusketry

Code:
[b]Name of Regiment:[/b]
[b]Unit Type Requested:[/b]
[b]Number of Members:[/b]

Upcoming Battle Information
(Gamemode and Approximate Team List)

Siege - 02/05/12
UK vs France

Team 1 (UK)

Line Infantry
42nd Regiment of Foot - The Black Watch
27th (Enniskillen) Regiment of Foot
13th North Sea Coalition

Foot Guards
1st Regiment of Foot Guards (Grenadier Guards)

Light Infantry
52nd Regiment of Foot

Skirmishers
5th Brigade 95th Rifle Company

Cavalry
1st King's Dragoon Guards

Artillery
5th Brigade Royal Artillery
42nd Regiment of Foot - The Black Watch


Team 2 (France)

Line Infantry
32e Regiment D'Infanterie de Ligne
7th Lifeguards Regiment
12th Regiment of Foot

Foot Guards
(Empty)

Light Infantry
(Unavailable)

Skirmishers
7th Lifeguards Regiment

Cavalry
Chevauleger Regiment Furst von Hohenzollern Nr.2

Artillery
32e Regiment D'Infanterie de Ligne
 
The first battle will be tomorrow evening, if we can get enough interested regiments. Sign-ups are open for tomorrow's battle.

Battle - 25/04/12
UK vs Austria

Team 1 (UK)
Line Infantry
42nd Regiment of Foot - The Black Watch
7th Lifeguard Regiment

Foot Guards
1st Regiment of Foot Guards (Grenadier Guards)

Light Infantry
52nd Regiment of Foot

Skirmishers
5th Brigade 95th Rifle Company

Cavalry
6te Garde Kavallerie Battalion

Artillery
42nd Regiment of Foot - The Black Watch / 1st Regiment of Foot Guards (Grenadier Guards)


Team 2 (Austria)
Line Infantry
32e Regiment D'Infanterie de Ligne
Infanterie-Regiment "Erzherzog Rudolf" Nr. 14

Foot Guards
15éme Regiment d'Infanterie Légère

Light Infantry
(Empty)

Skirmishers
15éme Regiment d'Infanterie Légère

Cavalry
Chevauleger Regiment Furst von Hohenzollern Nr.2

Artillery
32e Regiment D'Infanterie de Ligne
 
Name of Regiment: 42nd Regiment of Foot - The Black Watch
Unit Type Requested: Line
Number of Members:15

Name of Regiment: 42nd Regiment of Foot - The Black Watch
Unit Type Requested: Artillery
Number of Members: 3 (1 cannon)
 
Name of Regiment: 32e Regiment D'Infanterie de Ligne
Unit Type Requested: Line Infantry
Number of Members: 15

Name of Regiment: 32e Détachement d'Artillerie
Unit Type Requested: Artillery
Number of Members: 8-10
 
Name of Regiment:  6te Garde Kavallerie Battalion
Unit Type Requested: Dragoon Cavalery
Number of Members: 12
 
Name of Regiment: 52nd Regiment of Foot
Unit Type Requested: Light infantry
Number of Members: 7-10 (Reasonable guess) ... maybe up to 15 if we have a good spontanious turn out.
 
Great post, looks great. The only real thing I don't understand is the following:

''If any regiment is reduced to 3 men or less, they must retreat and join a friendly unit.'' - So if you'd be in a charge, do you have to retreat whilst in the charge due to loss of members?

''Must have an Ensign carrying the colours at all times.'' - Not much of a use since the unit buffs only cause lag as of currently? Same with musicians.

''May take up to 2 Sappers who are allowed to build up to 6 fortifications in one round.'' - 2 Sappers per Foot Guard unit? Quite stupid if you ask me - I think one is enough, if any.

''Must take a Sergeant, carrying colours at all times.'' - Why does this not also go for Sword cavalry, as it does with Dragoons?

Just some thoughts. But don't get me wrong though, this even looks really thoroughly great! and I'm sure I'll have a blast, just sharing some opinions about the rules.


 
SvenssonHD said:
Great post, looks great. The only real thing I don't understand is the following:

''If any regiment is reduced to 3 men or less, they must retreat and join a friendly unit.'' - So if you'd be in a charge, do you have to retreat whilst in the charge due to loss of members?

''Must have an Ensign carrying the colours at all times.'' - Not much of a use since the unit buffs only cause lag as of currently? Same with musicians.

''May take up to 2 Sappers who are allowed to build up to 6 fortifications in one round.'' - 2 Sappers per Foot Guard unit? Quite stupid if you ask me - I think one is enough, if any.

''Must take a Sergeant, carrying colours at all times.'' - Why does this not also go for Sword cavalry, as it does with Dragoons?

Just some thoughts. But don't get me wrong though, this even looks really thoroughly great! and I'm sure I'll have a blast, just sharing some opinions about the rules.

Cheers for your thoughts. It's the first event I've ever actually hosted so I'm gonna end up changing things based on feedback, so yours is appreciated. I'll try to answer these points.

1. Didn't realise it wasn't clear. I'll alter that to either retreat or "fight to the death" which means that as long as they are still in combat they can keep going. Obviously if they win combat then they have to regroup with a friendly line.

2. I didn't realise they caused lag, I thought they were fixed in the last server patch. I'll see about that.

3. Things like that are "up to", and foot guard units are supposed to be the larger regiments so I was thinking mainly because they are supposed to be the elite units and also they might want a reserve sapper if the first gets killed.

4. I see Dragoon Cavalry as more mounted infantry, and so I have mixed the cav rules with line. Think of it as an encouragement to use dragoon tactics as opposed to being normal cav with added guns.

Tonight is the first battle, so I'll be collecting more feedback and will hopefully be able to change things for the better of everyone.
 
Name of Regiment: Infanterie-Regiment "Erzherzog Rudolf" Nr. 14
Unit Type Requested: The Nr. 14 of Austria / Line Infantry
Number of Members: 'Round 16-19

Last second request.
 
Name of Regiment: 7th Lifeguard Regiment
Type Requested: Line Infantry
Number of Members: 20-23
 
Name of Regiment: 27th (Enniskillen) Regiment of Foot
Type Requested: Line Infantry
Number of Members: 7-20 (current full roster ammounting to 15 men but not all on at the time due to Americans and all.)
Can't come this week, too short notice, but next week  :grin:
 
Was really alot of fun. The only thing I had a problem with was the ping.
 
Was surprisingly enjoyable, I can't really come up with any faults.

Shame about the server going down, but no biggy at all really.
Hopefully will see you all next week!
 
Moogs said:
Was surprisingly enjoyable, I can't really come up with any faults.

Shame about the server going down, but no biggy at all really.
Hopefully will see you all next week!

Agreed, just one thing, can we use just premade maps as random ones are unpredictable. Other than that, was a great LB!
 
Thanks for coming everyone. My apologies for the server, and the large amount of team switching. It was really fun and I hope to see you all next week. Please feel free to leave any feedback on this thread.

Also, I've decided that when we do battle we'll have 1 random map and 1 premade.



Next week will be SIEGE with UK vs France. Sign ups start on Monday 30th.
 
Thanks for the Lb !! Was nice !  :grin:

1359892012042500008.jpg

Sign me for the next event !

Cheers :3
 
Changed it so that sign ups now start after the preceding event. Which means they are open now! Upcoming battle information added to main post.
 
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