Author Topic: Version 1.150 - 1.151 - 1.152 - 1.153 - 1.154  (Read 164993 times)

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Ringwraith #5

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Version 1.150 - 1.151 - 1.152 - 1.153 - 1.154
« on: April 18, 2012, 06:57:51 PM »
Excuse me if this is a stupid question, but apparently Steam just updated my Warband to version 1.150. Is there a changelog for this somewhere? I've tried searching but came up with nothing.

Quote
Changelog 1.154

Executable is patched for fixes related with Napoleonic Wars DLC.
Check Napoleonic Wars' news page for more information.

Quote
Version 1.153 Changelog
(1.153 announcement thread)
Common:
- Troop AI for choosing weapon for different situations has been updated.
- Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed.
- New operations for modders.
- Some fixes and operation enhancements for modders.

Single player:
- Town economies are now more balanced.
- Several other bug fixes.

Multiplayer:
- Two new multiplayer maps have been added: Canyon and Desert Town.
- HTTP communication has been rewritten due to connection issues reported by players.
Quote
Version 1.152 Changelog:

Common:
- Bugs related with sounds and music have been fixed. Disable music option now works correctly.
- Muskets sticking to left hand after reloading bug has been fixed.

Single player:
- Several dialog text fixes.
- Lords now defect even faster when their faction has no centers left.
- Minor fix on faction AI.

Multiplayer:
- Trees with bad physics that caused missiles to pass through them have been fixed.
- Switching module without closing the application now works.


Quote
Version 1.151 Changelog:


Common:

    Lots of new operations, flags and trigger types have been added for the benefit of modders.
    New parameters have been added to module.ini for modders, including new order system usage and crouching.
    Support for game controllers has been improved.
    Troop AI for selecting alternative weapon mode has been added.
    Troop AI blunt weapon usage has been fixed.
    Troop AI for distant targeting has been fixed.
    Core resource files and shader files have been made modifiable.
    Face generator system now supports multiple meshes to apply deforms.
    Volume and priority have been balanced for sounds.
    Playing sounds from hard drive option has been added for module system.
    Memory usage for resources and navigation meshes have been reduced.
    Several crash-to-desktop bug fixes.
    Minor translation fixes.
    Various other bug fixes.

Single Player:

    Good productions for towns have been rearranged.
    Bug fix at Lady of the Lake achievement.
    Effect of village raids on prosperity has been increased. To balance that, village prosperity increases faster now.
    Merchant inventory update has been made less random.
    Probability of lords defecting from a faction with very few centers has been increased.
    Number of cattle at villages has been revised.

Multiplayer:

    Khergit troop stats have been rebalanced to make them more viable.
    Maximum number of players in a multiplayer match has been changed to 200.
    Usernames in multiplayer games can now have special characters.
    Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
    In multiplayer server filtering, “Compatible with version” checkbox has been renamed as “Compatible with module” and now it checks for both module and its version.
    Network data priority values have been updated.

Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.
« Last Edit: September 08, 2012, 01:53:49 AM by Caba`drin »
We all know just how bitter you get over not being the biggest smartass in the Internet every time you get schooled in a discussion.
That would carry a lot more weight, i.e. a non-zero amount, if you could provide a single example where anyone on this forum schooled me in a discussion.
Spoiler: He couldn't.

Gud

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Re: Version 1.150?
« Reply #1 on: April 18, 2012, 06:59:27 PM »
Two of my friends just got their game update aswell.

Jock

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Re: Version 1.150?
« Reply #2 on: April 18, 2012, 07:00:06 PM »
Same here, nice to see Warband's being updated. :3
Amidst the summer's shade of youth,
When father's sun had set -
I swore with blind and certain truth,
I never would forget.

I savoured every second's strain
In case he fell behind -
Embracing every ache and pain
To keep him in my mind.

Arch3r

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Re: Version 1.150?
« Reply #3 on: April 18, 2012, 07:00:23 PM »
Seems like the game is screwed up.
                                                                                           

Slenderpeasants,
the evil minions of the Bonerlords

Shemaforash

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Re: Version 1.150?
« Reply #4 on: April 18, 2012, 07:00:42 PM »
ohmigod

yup, mine's updated.

Lol, IG battlegrounds
« Last Edit: April 18, 2012, 07:14:31 PM by Shemaforash »

Ringwraith #5

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Re: Version 1.150?
« Reply #5 on: April 18, 2012, 07:01:00 PM »
I didn't even know another patch was coming, and then Steam goes "Finished downloading M&B: Warband". I'm like lolwut. :lol:
We all know just how bitter you get over not being the biggest smartass in the Internet every time you get schooled in a discussion.
That would carry a lot more weight, i.e. a non-zero amount, if you could provide a single example where anyone on this forum schooled me in a discussion.
Spoiler: He couldn't.

DavidMF

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Bertanx

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Re: Version 1.150?
« Reply #7 on: April 18, 2012, 07:01:26 PM »
I guess that update is for compability with the new DLC.
"The end justifies the means..."

Kleidophoros

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Re: Version 1.150?
« Reply #8 on: April 18, 2012, 07:01:39 PM »
Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.

M.ArdA

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Re: Version 1.150?
« Reply #9 on: April 18, 2012, 07:02:41 PM »
Dat Kleid.
---

http://store.steampowered.com/news/7767/
Seems very buggy. And i think we will get a fix soon.
"Den som väntar på något gott väntar aldrig för länge."

M&BII: Bannerlord hakkında dosya konuları ve Blog Çevirileri, oyun dünyasından son gelişmeler ve daha fazlası burada!

Jock

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Re: Version 1.150?
« Reply #10 on: April 18, 2012, 07:03:22 PM »
Version 1.150 Changelog:
- In multiplayer, Khergit troop stats have been rebalanced to make them more viable.
- Maximum number of players in a multiplayer match has been changed to 200.
- Usernames in multiplayer games can now have special characters.
- Random rain and fog amounts have been removed in multiplayer. All players now see the same weather.
- Lots of new operations, flags and trigger types have been added for the benefit of modders.
- New parameters have been added to module.ini for modders, including new order system usage and crouching.
- Support for game controllers has been improved.
- Troop AI for selecting alternative weapon mode has been added.
- Troop AI blunt weapon usage has been fixed.
- Troop AI for distant targeting has been fixed.
- In multiplayer server filtering, "Compatible with version" checkbox has been renamed as "Compatible with module" and now it checks for both module and its version.
- Core resource files and shader files have been made modifiable.
- Face generator system now supports multiple meshes to apply deforms.
- Volume and priority have been balanced for sounds.
- Playing sounds from hard drive option has been added for module system.
- Memory usage for resources and navigation meshes have been reduced.
- Network data priority values have been updated.
- Several crash-to-desktop bug fixes.
- Minor translation fixes.
- Various other bug fixes.
:o
'tis great!
Amidst the summer's shade of youth,
When father's sun had set -
I swore with blind and certain truth,
I never would forget.

I savoured every second's strain
In case he fell behind -
Embracing every ache and pain
To keep him in my mind.

Ringwraith #5

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Re: Version 1.150?
« Reply #11 on: April 18, 2012, 07:04:00 PM »
- Support for game controllers has been improved.
Wait, what? WB supports controllers? :shock:
We all know just how bitter you get over not being the biggest smartass in the Internet every time you get schooled in a discussion.
That would carry a lot more weight, i.e. a non-zero amount, if you could provide a single example where anyone on this forum schooled me in a discussion.
Spoiler: He couldn't.

Bertanx

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Re: Version 1.150?
« Reply #12 on: April 18, 2012, 07:05:25 PM »
- Support for game controllers has been improved.
Wait, what? WB supports controllers? :shock:

It always did. :wink:
"The end justifies the means..."

Ringwraith #5

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Re: Version 1.150?
« Reply #13 on: April 18, 2012, 07:07:36 PM »
Mind = blown.
How? I don't recall seeing anything of the sort in the options. Tell me more, tell me more!
We all know just how bitter you get over not being the biggest smartass in the Internet every time you get schooled in a discussion.
That would carry a lot more weight, i.e. a non-zero amount, if you could provide a single example where anyone on this forum schooled me in a discussion.
Spoiler: He couldn't.

Gragnok

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Re: Version 1.150?
« Reply #14 on: April 18, 2012, 07:09:07 PM »
hasnt done my game any good. My menus are now replaced with random text spam....