Hey guys, crazy has subsided for a bit.
My only real comment on the last couple of pages is on this:
AWdeV said:
Only one kill for what is probably a group of hunters is a bit difficult to believe. It is a fair assumption to think that there are more people in this group who can kill. Seeing as there is little reason for a villain not to try a kill it seems safe to assume that one of the two incapacitated is a second hunter. Maybe both are, but that's assuming a lot of things about the wolfsbane.
The one time I've been a villain in a WW game we had one kill to decide per night, plus one of us also had a special ability (IIRC he was a 'recruiter' style character, he could bring over one or two innocent players to the wolfpack in the game). At least as far as my experience goes the one kill per pack is pretty much par for the course in a WW game and it's not unlikely that the villians have at least one special ability.
The issue with the net is a bit too far into metagame for me as well. You could easily say the same for the wolfsbane, if that was a villains special, why wouldn't they kill a wolf who's weakened and defenseless by poison? Probably for the same reason we're only likely to see one wolf kill per night, the games balance takes a higher priority than believability.
Have work I need to do today, but I'll try to get a LoS up later, hopefully that might help to kickstart some dialogue.