Shandathe
Recruit
Ever wanted to play Mount and Blade: Warband with your friends on the campaign story line, controlling your own lord and riding around, protecting your castle?
I would like to note that these suggestions do not cover in detail the suggestions concerning battles. These suggestions are focused more on solving the issues that prevent multiplayer play on the campaign level (the riding around on your own bit).
This is a suggestion that me and my friends came up with after discussing possibilities and a strong desire to play cooperatively on the campaign story mode. Unfortunately, we are not developers or have the skills to do so, so we want someone to take our ideas and run with it.
Firstly, we want to identify and address issues that may arise during the game.
1) Real-time. What happens when one player enters a battle?
Answer: When 1 player enters a battle, the other players are given the option of:
a) either joining the battle as 1 of the members or soldiers in the player's party (this idea is derived from the player-made mod "Battle Time" which is made by Egbert. You can find more about this mod at ( http://forums.taleworlds.com/index.php?topic=150827.0 )
OR
b) Observe the battle.
Some issues may arise from this:
I) What if players choose different factions?
Well, disable it. This is meant to be a COOPERATIVE, so we want players to play on the same side. Therefore, all players must agree on a single faction during game creation and therefore, play as lords for that faction (and later, create their own faction together). This way, the players are stuck playing cooperatively. Vote a person to become king.
II) The player that is fighting does not have enough soldiers for other players.
In this case, the other players will be forced to observe. Thankfully, if there is NOT enough characters for players, then the fight should be pretty short.
III) What if you die during a battle?
One idea is allowing players that have fallen in combat to choose to play as a soldier or character in the next wave.
2) What if their are biases between players?
I want a system that is designed for friends who enjoy this game to play together. Therefore, the emphasis is on FRIENDS. Hopefully, your 'friends' don't hate you.
3) Real-time during free-roam.
If combat can be synced, then free-roam shouldn't be difficult to sync either. Many other games can sync the roleplay part in various other forms.
These are a few immediate issues that we can see. If you have any ideas or concerns, please feel free to post them below!
Reminder: I am NOT a developer nor do I have any such skills to do so, so please do not lecture me with pages of scripting issues and complications. Not my field of expertise. I just want to be a brainchild for the creation of a cooperative campaign.
Also, it would be nice if this could work with various other mods as well, for example: Prophecy of Pendor.
I would like to note that these suggestions do not cover in detail the suggestions concerning battles. These suggestions are focused more on solving the issues that prevent multiplayer play on the campaign level (the riding around on your own bit).
This is a suggestion that me and my friends came up with after discussing possibilities and a strong desire to play cooperatively on the campaign story mode. Unfortunately, we are not developers or have the skills to do so, so we want someone to take our ideas and run with it.
Firstly, we want to identify and address issues that may arise during the game.
1) Real-time. What happens when one player enters a battle?
Answer: When 1 player enters a battle, the other players are given the option of:
a) either joining the battle as 1 of the members or soldiers in the player's party (this idea is derived from the player-made mod "Battle Time" which is made by Egbert. You can find more about this mod at ( http://forums.taleworlds.com/index.php?topic=150827.0 )
OR
b) Observe the battle.
Some issues may arise from this:
I) What if players choose different factions?
Well, disable it. This is meant to be a COOPERATIVE, so we want players to play on the same side. Therefore, all players must agree on a single faction during game creation and therefore, play as lords for that faction (and later, create their own faction together). This way, the players are stuck playing cooperatively. Vote a person to become king.
II) The player that is fighting does not have enough soldiers for other players.
In this case, the other players will be forced to observe. Thankfully, if there is NOT enough characters for players, then the fight should be pretty short.
III) What if you die during a battle?
One idea is allowing players that have fallen in combat to choose to play as a soldier or character in the next wave.
2) What if their are biases between players?
I want a system that is designed for friends who enjoy this game to play together. Therefore, the emphasis is on FRIENDS. Hopefully, your 'friends' don't hate you.
3) Real-time during free-roam.
If combat can be synced, then free-roam shouldn't be difficult to sync either. Many other games can sync the roleplay part in various other forms.
These are a few immediate issues that we can see. If you have any ideas or concerns, please feel free to post them below!
Reminder: I am NOT a developer nor do I have any such skills to do so, so please do not lecture me with pages of scripting issues and complications. Not my field of expertise. I just want to be a brainchild for the creation of a cooperative campaign.
Also, it would be nice if this could work with various other mods as well, for example: Prophecy of Pendor.