Hypno Toad
Sergeant at Arms
For 1.391.
I was always a bit puzzled why things like Scale Armor, Lamellar, and some colors/styles of other armors and helmets never ever showed up in merchant inventories under any circumstances; and yet many troops and some nobles have them, as if they appeared out of thin air. Likewise many of them were not purchasable through the "famous" smiths either, nor were they worth purchasing. The only way to aquire them was by attakcing deserters who have them in quantity, or just getting lucky in a battle.
So I modified the item_kinds so that most of the "missing" armors (and some weapons) now has a chance of showing up in merchant inventories. You'll see larger varities of armor colors and helmets, as well as a few armors that I dont think any troops or nobility wear. Most of them have normal stats and prices, and many are regionally dependant. Longbows and Composite bows have a small chance of showing up in weapon vendors now. Anything with the name "noble" or "king" in it has a very small chance of showing up (equal chance to Kingly Mail)
Here's the item_kinds file.
http://www.gamefront.com/files/21436228/item_kinds1.rar Just install this in the Brytenwalda module folder. Be sure to create a backup of the old file in case you want to revert.
Here's an example of the kinds of things that might show up:
(I have disabled armor penalty on my game)
Note that all of these changes are pretty modest, you wont see noble mail and jute helmets flying out the wazoo, you'll just see a rare helmet or set of armor show up every once in a while, so this expands the selection that you can choose from. This was a quick job so I might have missed some stuff, lemme know if there's issues.
This will overwrite any changes you've made to items_kind (if you've made any), also this will probably not "work" with the next brytenwalda patch, so for future reference dont use this in the next version.
I was always a bit puzzled why things like Scale Armor, Lamellar, and some colors/styles of other armors and helmets never ever showed up in merchant inventories under any circumstances; and yet many troops and some nobles have them, as if they appeared out of thin air. Likewise many of them were not purchasable through the "famous" smiths either, nor were they worth purchasing. The only way to aquire them was by attakcing deserters who have them in quantity, or just getting lucky in a battle.
So I modified the item_kinds so that most of the "missing" armors (and some weapons) now has a chance of showing up in merchant inventories. You'll see larger varities of armor colors and helmets, as well as a few armors that I dont think any troops or nobility wear. Most of them have normal stats and prices, and many are regionally dependant. Longbows and Composite bows have a small chance of showing up in weapon vendors now. Anything with the name "noble" or "king" in it has a very small chance of showing up (equal chance to Kingly Mail)
Here's the item_kinds file.
http://www.gamefront.com/files/21436228/item_kinds1.rar Just install this in the Brytenwalda module folder. Be sure to create a backup of the old file in case you want to revert.
Here's an example of the kinds of things that might show up:
(I have disabled armor penalty on my game)
Note that all of these changes are pretty modest, you wont see noble mail and jute helmets flying out the wazoo, you'll just see a rare helmet or set of armor show up every once in a while, so this expands the selection that you can choose from. This was a quick job so I might have missed some stuff, lemme know if there's issues.
This will overwrite any changes you've made to items_kind (if you've made any), also this will probably not "work" with the next brytenwalda patch, so for future reference dont use this in the next version.