Armagan, if you read this, it would be REALLY nice to have some support of personal heraldry in-game. Specifically, I need the ability to change and layer textures on objects in the game. Additionally beneficial would be the ability to overwrite colourings so that each picture could be in four colours (black outline, colour1, colour2, and transparent) and the colours could be assigned within the game.
I started working on a mod to use a dialogue-based system to allow players to create their own personal coat-of-arms in the game, where selecting your own coat would swap certain in-game items so that your arms would appear on your units and on special shields and armour for the player and heroes, which you could get from the herald.
Yeah, not gonna happen.
At least not how I'd like. I could offer them a choice of certain pre-made devices, but customizable coats-of-arms are simply unfeasable if you have to create each and every possibility first. I compiled a list of common fields and charges that I'd like to make available, and before I was even finished, I decided to count how many individual textures I would need for all the possible emblazons. Currently, this mod will require 43 554 individual textures, and I hadn't even started to consider different positions for animals or blazons more complex than "Field colour(s), a charge colour"! If I could layer all the individual charges in-game, I'd need maybe a hundred or two seperate images, but even the simplest of heraldic options requires tens of thousands of images if you want to provide for all possibilities.
Armagan, I'd be more than happy to help you work out a simple system to allow an accurate and in-depth heraldry creation procedure. Heraldry is pretty specific and, if you know how to break it down, could be easily translated into a computer program. It would certainly be as revolutionary to find in a computer game as your combat control system was.
For the interested heralds, my list included:
14 fields
-Plain
-Per pale
-Per fess
-Per bend
-Per bend sinister
-Per chevron
-Per saltire
-Quarterly
-Barry
-Paly
-Bendy
-Checky
-Gyronny
-Fretty
(I just realised that I didn't consider line variations for shield divisions, though I did for the Ordinaires. Using the 7 basic heraldic colours, this gives us 61 different possible fields for each charge. Hmm... I also didn't count charge-less fields: add 61 to the number of required textures.)
11 Ordinaires
-Fess
-Pale
-Chief
-Base
-Bend
-Bend sinister
-Chevron
-Pile
-Cross
-Saltire
-Bordure
The ordinaires would have allowed 7 line variations:
-Indented
-Dancetté
-Embattled
-Engrailed
-Invected
-Wavy
-Rayonné
10 Beasts:
-Lion
-Dragon
-Tyger
-Wolf
-Bear
-Boar
-Horse
-Stag
-Eagle
-Raven
8 Simple Charges
-Lozenge
-Mascle
-Billet
-Roundel
-Mullet
-Fret
-Annulet
-Label
14 Other charges
-Tree
-Rose
-Foil (as in trefoil, quatrefoil, or cinqfoil, though I counted this as one item. Bump the number of textures up by 122.)
-Tower
-Broad Arrow/Pheon
-Grenade
-Beacon
-Sword
-Spur
-Crescent
-Bow
-Harp
-Spear
-Sun in its Splendour.
As I said, I hadn't even begun to consider animal positions, different forms of crosses, or orientation of charges, or any colouring beyond the 7 primary metals and tinctures. With all the possibilities here, a true herald could find hundreds of thousands of different blazons, which would all be possible with a proper heraldry-designing procedure in the game.)
I started working on a mod to use a dialogue-based system to allow players to create their own personal coat-of-arms in the game, where selecting your own coat would swap certain in-game items so that your arms would appear on your units and on special shields and armour for the player and heroes, which you could get from the herald.
Yeah, not gonna happen.
At least not how I'd like. I could offer them a choice of certain pre-made devices, but customizable coats-of-arms are simply unfeasable if you have to create each and every possibility first. I compiled a list of common fields and charges that I'd like to make available, and before I was even finished, I decided to count how many individual textures I would need for all the possible emblazons. Currently, this mod will require 43 554 individual textures, and I hadn't even started to consider different positions for animals or blazons more complex than "Field colour(s), a charge colour"! If I could layer all the individual charges in-game, I'd need maybe a hundred or two seperate images, but even the simplest of heraldic options requires tens of thousands of images if you want to provide for all possibilities.
Armagan, I'd be more than happy to help you work out a simple system to allow an accurate and in-depth heraldry creation procedure. Heraldry is pretty specific and, if you know how to break it down, could be easily translated into a computer program. It would certainly be as revolutionary to find in a computer game as your combat control system was.
For the interested heralds, my list included:
14 fields
-Plain
-Per pale
-Per fess
-Per bend
-Per bend sinister
-Per chevron
-Per saltire
-Quarterly
-Barry
-Paly
-Bendy
-Checky
-Gyronny
-Fretty
(I just realised that I didn't consider line variations for shield divisions, though I did for the Ordinaires. Using the 7 basic heraldic colours, this gives us 61 different possible fields for each charge. Hmm... I also didn't count charge-less fields: add 61 to the number of required textures.)
11 Ordinaires
-Fess
-Pale
-Chief
-Base
-Bend
-Bend sinister
-Chevron
-Pile
-Cross
-Saltire
-Bordure
The ordinaires would have allowed 7 line variations:
-Indented
-Dancetté
-Embattled
-Engrailed
-Invected
-Wavy
-Rayonné
10 Beasts:
-Lion
-Dragon
-Tyger
-Wolf
-Bear
-Boar
-Horse
-Stag
-Eagle
-Raven
8 Simple Charges
-Lozenge
-Mascle
-Billet
-Roundel
-Mullet
-Fret
-Annulet
-Label
14 Other charges
-Tree
-Rose
-Foil (as in trefoil, quatrefoil, or cinqfoil, though I counted this as one item. Bump the number of textures up by 122.)
-Tower
-Broad Arrow/Pheon
-Grenade
-Beacon
-Sword
-Spur
-Crescent
-Bow
-Harp
-Spear
-Sun in its Splendour.
As I said, I hadn't even begun to consider animal positions, different forms of crosses, or orientation of charges, or any colouring beyond the 7 primary metals and tinctures. With all the possibilities here, a true herald could find hundreds of thousands of different blazons, which would all be possible with a proper heraldry-designing procedure in the game.)