David Stark said:I meant, I need to save my model in .bmpDawiduh said:David Stark said:How do I save a bump map?
I must know, as I need to start texturing already and I have no idea how.
It depends what program you use to make the texture. Gimp I heard it has it automatically, while Photoshop needs a plugin from nVidia (that works very nice and it's free and will also allow you to save in DDS format). Or you could try CrazyBump (should be fairly easy to google).
But I don't know how.
So..
Yeah.
I'm in. (though when I can't identify something, it reminds me a ****, a ***** or something like that)_666_ said:We should make a game out of this, someone provides bad screenshots of rashly done low-poly models with nefariously gruesome textures, and everyone else has to guess what it may or may not depict..
Sorry to hook into that conversation - first: Gimp doesn't have it automatically. You also need to download a plug in.Dawiduh said:It depends what program you use to make the texture. Gimp I heard it has it automatically, while Photoshop needs a plugin from nVidia (that works very nice and it's free and will also allow you to save in DDS format). Or you could try CrazyBump (should be fairly easy to google).
Docm30 said:A texture will also show black in OpenBRF if you saved the normal map with an alpha channel, which you should never do, unless you have custom shaders that use the alpha channel of the normal map.
David Stark said:I got a problem, I already have like a UV Example (.bmp) that I did save, but it's ain't with the model I made.
How do I save the UV Map of the model so I could texture it?
Using Wings 3d.
Sorry for all the stupid questions.
EDIT:
That's what I saved.
Finally!La Grandmaster said:David Stark said:I got a problem, I already have like a UV Example (.bmp) that I did save, but it's ain't with the model I made.
How do I save the UV Map of the model so I could texture it?
Using Wings 3d.
Sorry for all the stupid questions.
EDIT:
That's what I saved.
Go to uv mapping as you normally would, right click model then click on uv mapping. Then when your uv map window opens up right click on it and select create texture, then choose what you want shown normally I only have background and edges, and then click on ok. This will then create your texture in the outliner window, right click on it, then select export and then choose where you want to save it.
quapitty said:@Adorno, Leifdin, Dawiduh, Docm30:
Really thank you very much for your replies guys! That's helping me a lot - (I hope). I already managed to import all textures in OpenBRF before my question (and it looked good) - but was facing some strange effects in game - so I asked. With your hints I hope to fix those problems.
)I just had way too shiny effects