I noticed several WWII mods but none that focused on the American-German conflict. So I got the idea to make a mod about it. What better battle to do than the Battle of the Bulge? The bloodiest battle involving the Americans in WWII as well as Hitler's last chance to turn the war around.
Welcome to the Ardennes Offensive, code name: Operation Watch on the Rhine.
Also, this is the first mod I started so please be patient with me. Even if this fails, I hope I will gain experience to help me along with future projects. I've worked on plenty of other mods over the course of several months. Although I can't promise a release, I will try my best(yes I know, everybody has heard that before) to get this done.
Features
Note that it is possible that not all of the things in this list(includes their spoilers) will be added and that most of these features will not be present in the first release.
-New weapons
Goals for weapons.
-Implementing most of the weapons used in the battle
-Making models and textures with quality but not so high quality that the mod doesn't run well
-Weapon statistics that will be made with both historical accuracy and game balance in mind
-Including a wide variety of combat knives
-Grenades with fuses to keep them from being overpowered
-Autofire implemented to sub-machine guns and machine guns
-Implementing most of the weapons used in the battle
-Making models and textures with quality but not so high quality that the mod doesn't run well
-Weapon statistics that will be made with both historical accuracy and game balance in mind
-Including a wide variety of combat knives
-Grenades with fuses to keep them from being overpowered
-Autofire implemented to sub-machine guns and machine guns
Goals for animations
-Proper reloading animations
-Better idle animations, death animations, shooting animations, and melee animations
-Crouching(hopefully crouch walking)
-Proper reloading animations
-Better idle animations, death animations, shooting animations, and melee animations
-Crouching(hopefully crouch walking)
Goals for maps
-Both historically accurate maps and fictional maps
-New scene props including enterable buildings
-A wide variety of maps(forests, urban, etc.)
-Both historically accurate maps and fictional maps
-New scene props including enterable buildings
-A wide variety of maps(forests, urban, etc.)
Goals for uniforms
-Provide a wide variety of uniforms so you don't have the typical army of clones.
-Realistic looking uniforms with high quality but still keeping engine limitations in mind
-Provide a wide variety of uniforms so you don't have the typical army of clones.
-Realistic looking uniforms with high quality but still keeping engine limitations in mind
Classes will likely be based off of the Day of Defeat classes with some minor differences. Classes:Rifleman(Rifle), Assault(SMG+Grenades), Support(LMG/Assault Rifle), and Machine gunner(Heavy MG). Anti-tank and sniper classes might be added. Pre-defined classes would be great though we still need to figure out how to do so.
Goals for sounds
-Replace native music with either fitting music or battlefield ambience
-Find appropriate gun sounds for each weapon
-More sounds of suffer and sounds of death
-Variety of talk lines players can choose from and which nearby players will hear
-Replace native music with either fitting music or battlefield ambience
-Find appropriate gun sounds for each weapon
-More sounds of suffer and sounds of death
-Variety of talk lines players can choose from and which nearby players will hear
Team
We're on the lookout for anyone willing to help. Specifically texturers and coders at the moment.
-Rigadoon:Leader|Modeler|Texturer
-Joseph:Modeler|Texturer|Coder
-Antifiriz:Modeler|Texturer (Scene Props)
Polls
Polls will be used to help determine things that the dev team can't figure out on their own. Read the information before polling and on top of polling it would be nice if you leave your own thoughts on the poll in the thread. They will be open for five days each and you'll have the option to change your vote, in case
you saw someone else's words on the subject and changed your mind. Poll results are not always final decision makers but they certainly have a large effect.
Current
None
Old
Bayonet/Knife Blocking
Should hand held bayonets and combat knives be able to block?. The M1 bayonet's blade was 10 inches
compared to the Karabiner 98k bayonet's 9 3/4. Combat knives are a bit shorter around 6-8 inches long. My guess is that knife fighting would involve darting in and out moving back and forth because their short length makes it hard to parry. But I have no historical sources on the subject. In my opinion, no blocking
would be the more accurate option and would make for some interesting fighting. With blocking I believe combat will look strange since the combat system of M&B was made for the longer weapons of the medieval period. What are your opinions on the subject?
Should hand held bayonets and combat knives be able to block? Read 'Current Poll' in OP before voting please
Yes 16 (47.1%)
No 18 (52.9%)
Total Members Voted: 34
Voting closed: July 30, 2011, 10:02:47 AM
compared to the Karabiner 98k bayonet's 9 3/4. Combat knives are a bit shorter around 6-8 inches long. My guess is that knife fighting would involve darting in and out moving back and forth because their short length makes it hard to parry. But I have no historical sources on the subject. In my opinion, no blocking
would be the more accurate option and would make for some interesting fighting. With blocking I believe combat will look strange since the combat system of M&B was made for the longer weapons of the medieval period. What are your opinions on the subject?
Should hand held bayonets and combat knives be able to block? Read 'Current Poll' in OP before voting please
Yes 16 (47.1%)
No 18 (52.9%)
Total Members Voted: 34
Voting closed: July 30, 2011, 10:02:47 AM
WIP Screenshots
Helmets
Stalhelm
M1 Helmet(Joseph)
M1 Helmet with 506th Regiment marking(Joseph)
M1 Helmet(Joseph)
M1 Helmet with 506th Regiment marking(Joseph)
Uniforms
American Uniforms 1-6(Front)(Rigadoon)
American Uniforms 1-6(Back)(Rigadoon)
American Uniforms 1-6(Back)(Rigadoon)
Guns
BAR(Rigadoon)
M1 Carbine(Rigadoon)
M1 Garand(Rigadoon)
P38 Pistol(Rigadoon)
M1 Carbine(Rigadoon)
M1 Garand(Rigadoon)
P38 Pistol(Rigadoon)
Grenades
Mk-II A1 Fragmentation Grenades(Rigadoon)
M24 Stielhandgranate(Antifiriz)
M24 Stielhandgranate(Antifiriz)
Bayonets/Knives
M1 Bayonet(Rigadoon)
S84/98 III Bayonet(Rigadoon)
Kampfmesser 42(Rigadoon)
S84/98 III Bayonet(Rigadoon)
Kampfmesser 42(Rigadoon)
Scene Props
Electricity-Telegraph Pole(Antifiriz)
House(Outside)(Antifiriz)
House(Inside)(Antifiriz)
MG-42 Ammo Box(Antifiriz)
Flak Shell Box(Antifiriz)
German Field Radio(Rigadoon)
House(Outside)(Antifiriz)
House(Inside)(Antifiriz)
MG-42 Ammo Box(Antifiriz)
Flak Shell Box(Antifiriz)
German Field Radio(Rigadoon)