[OLD IDEAS] - for FREELANCER

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On the topic of joining bandits:

Idea 1:
Instead of Reown could you accrue Infamy, so that after a certain amount people will begin to recognize you and fear you. Infamy, however would be a double-egded sword: Having more of it means you can get your way easier but Towns, merchants and lords will all distrust you and if you raid their lands, they'll come after you.


Idea 2:
When you finally reach head of the Bandit hoard, can you be able to etablish Bandit hideouts as sort of 'Castles'.

The hideout would come at a cost, obviously in Denars, materials, et. and would take a certain amount of time to build. Once finished, you would be able to have an storage, keep men garrisoned there to protect it.

Hideouts could also open up the possibly of starting your own Black Market trade. If you have high enough Infamy, towns will be likely to shut you out and not allow selling of ill-gotten goodies, so it would be difficult to sell your wares. However, having a Black Market would let you sell your storages to a trader at your camp who will in turn sell it secretly into the towns.

Another benefit besides protection, less wages, etc. would be spying in the territory. Having a hideout would let you send scouts to move around the area and search for Caravans and would notify you.

Of course, having a hideout also comes with a great risk: Lords, Manhunters and other goodie-two-shoes will be jumping at the chance to raid your base. Keeping your presence secretive would be vital to the success of a hideout.


Idea 3:
As a bandit you have Diplomacy with other bandit groups and factions. Various Gangs and crime syndicates form in regions and they don't like anyone cutting into their business. Once you reach Banit leader, you can begin to creat your own bandit clan. Recruit other bands, or destroy them. Take over turf and gain money. Destroy rival hideouts to cripple their business. Make backroom deals with Merchants, Guild Leaders, Lords and even Kings, taking bribes to not raid their lands, or commission to attack other factions. Eventually you could rule the entire Calradian underground.
 
Chuckles the Silly Piggy said:
On the topic of joining bandits:

Idea 1:
Instead of Reown could you accrue Infamy, so that after a certain amount people will begin to recognize you and fear you. Infamy, however would be a double-egded sword: Having more of it means you can get your way easier but Towns, merchants and lords will all distrust you and if you raid their lands, they'll come after you.


Idea 2:
When you finally reach head of the Bandit hoard, can you be able to etablish Bandit hideouts as sort of 'Castles'.

The hideout would come at a cost, obviously in Denars, materials, et. and would take a certain amount of time to build. Once finished, you would be able to have an storage, keep men garrisoned there to protect it.

Hideouts could also open up the possibly of starting your own Black Market trade. If you have high enough Infamy, towns will be likely to shut you out and not allow selling of ill-gotten goodies, so it would be difficult to sell your wares. However, having a Black Market would let you sell your storages to a trader at your camp who will in turn sell it secretly into the towns.

Another benefit besides protection, less wages, etc. would be spying in the territory. Having a hideout would let you send scouts to move around the area and search for Caravans and would notify you.

Of course, having a hideout also comes with a great risk: Lords, Manhunters and other goodie-two-shoes will be jumping at the chance to raid your base. Keeping your presence secretive would be vital to the success of a hideout.


Idea 3:
As a bandit you have Diplomacy with other bandit groups and factions. Various Gangs and crime syndicates form in regions and they don't like anyone cutting into their business. Once you reach Banit leader, you can begin to creat your own bandit clan. Recruit other bands, or destroy them. Take over turf and gain money. Destroy rival hideouts to cripple their business. Make backroom deals with Merchants, Guild Leaders, Lords and even Kings, taking bribes to not raid their lands, or commission to attack other factions. Eventually you could rule the entire Calradian underground.
@ Idea 2: You mean like the Lair in bryten?
 
Once i get FL  2 finished I'd love to work on Custom Settlements for WB , that would be neat
 
First off forgive my sloppy post I just got off 20 hour shift and kinda tired grammar/spelling errors abound.  :mrgreen:
My ideals are intended to make the life of a grunt in this wonderful mod more meaningful and to give the player some grander sense of direction once they have hit the highest tier in the army. So here goes...

1) Actively build support for player with current army's troops via nightly campsite sessions, tournament winning, possible mini-mods, high charisma stats and or leadership/persuasion skills add additional modifiers to these activities.

2a) Commander Mode* (Battlefield mode) Player gradually gains a following of loyal troops among the army's that he servers in during battles troops might stay near the player during the fighting and even listen to orders from the player. The second type of troop the player would encounter are the troops placed directly under the players control and a higher rank tier via there commanders or lords. Some sort of color coding text for the troops would help the player figure out the loyal followers in the army and another color for the troops in there direct command. Limits would probably need to be set on how many of the loyal troops actually followed player commands in battle since to many of the followers listen to the player over there lord it might get messy. A handful would definitely give the player the feel that they have buddies watching there back in battle.

2b) Captain Mode* (Map mode) At high nuff rank and having served with an army long nuff for a lord to trust a player and there fighting skills a lord might offer a Captain commission in the army. This would allow a player to form a smaller picking/scout/patrolling force separate from the main force. Main goal would be to take the smaller faster force and scout around the main force seeking out enemy's to engage and to keep pinned down till main force can catch up to fight. A number of side quests can probably be given to the player from this mode. This mode would limit access to the main army's troops for the player but increase the odds that the player would gain the loyalty of nearly all troops assigned to him for the duration of the Captain assignment. Having the player break away from auto movement mode that the current mod has would probably help the play shoot out ahead of main army to engage enemy army's or run off to do the lords quests.

3) Random player events. Lord sees you as a son he never had and offers to adopt you. (Total War inspired) Sponsorship to join a Elite knight order while still serving with current lord. (Get a set of knightly gear you can use at whatever current standing is in army, I would figure this to be a high rank type event)

4) Player missions in lords name.
" Raid Enemy Fort to rescue family member with handful of troops in aid"
" Patrol Lords lands in Captain mode"
" Raid enemy villages for your Evil lord"
" Stand in as Lords Champion at tournament/duel session"
" Escort Lords trade merchants as part of the merchants group"
" Defend lords villages/fort/towns when enemy's near by"
" Train local village/town/fort militia forces for your lord with some sort of final test battle"

5) Allow player to earn lords trust to become a personal adviser. Should be allowed to do this only with one lord one time.

6) Lord Sponsors player for lordship and offers small retainer of troops from personal army to get started.

7) Option to betray lord by defecting after a defeat to join winning sides army instead of become prisoner. Probably be a major blow to lords rep and/or faction player is leaving behind. Given title by faction defected from "So-N-So the betrayer" and so forth refereed to in conversations with that factions lords then on. Never again trusted by that faction etc...

:cool: Build rep with different lords by serving in there army's once player reaches a top rank.

9) Lords keep track of who you served with. And may turn down your offer of service if you happened to served with a Lord they happen to hate. Fearing your there to spies on them and/or cause trouble among the troops. You'll be forced to pick who to server more carefully.

10) Army's player served in will have a following of troops that would join the player once they rebel or become a lord of the realm. Longer the player served in each army more troops that they would have influence over.

11) Rebelling players might even be able to topple a lord from his army if that player served with that lords army long nuff to effective convince most of that lords army to over throw there lord and join forces with player as some sort of rogue army.

12) A player who became a lord might receive a influx of troops from a lord who left the faction that the player had server under at an earlier time.

13) A player who has server with several army's might randomly open an event to form some sort of elite knight order or fighting force that will from then on join the player whenever they join a new army and have that force controlled Solly by the player during battles

I think these ideals not only would breath more life into the daily grind of being a solider, but add dimension to the later game when the player is attempting set themselves up as a lord and/or king. Building a following while serving many different lords could be a very good option to kingship using this wonderful mod as the foundation.
 
Hello everyone! I'm new here. Sorry for my poor English.

Recently, I've played the Mod for some hours. After 100 game days waiting my Rhodok lord stop patroling around Ibledes peninsula and go for war, i tired and leave him to find new lord. Waiting is boring, especially when it cost you more than 3 months.

I have some ideals that could interest you.

As a common soldier, the hero can't marry a noble lady, so why don't the hero marry a commoner? That's my ideal. A common soldier marry a common girl, with some advantages.

The girls come in 3 divisions of advantage: Economy, Politics and Military.

An Economic Girl make her appearance in a Town. She can opens and operates a Trade Company with great economic effective. The Trade Company do intercity business via a Caravan. You can set its trade route, manage its escort force, order the Caravan leader to check out items available in each town's market... The Trade Company coop with player's Productive Enterprises in each town it come for better economic benefits.

A Political Girl make her appearance in a town or castle. She will become your spy. She opens a small tavern in her original Town or Castle, collects and give you detailed information about lords' relationship, rumors and more. The tavern also provides appearance of mercenaries, companions and other NPCs like Town's Tavern.

A Military Girl make her appearance in a village. When the player marry her, he will achieve a lot of relationship with the village. The "Military" word come from the player's family-in-law. Each week, the player can recruit a certain amount of special, item modifiable, faction depending troop system. They are sons of old veterans and are your brother, newphew, uncle… –in-law, they are trained by their fathers, have good war gears (inherited from their father), good combat capabilities and you can modify their gears like Freelancers in Floris. The troop system varied depending on faction's culture of the village, and have only 3 tiers:

Trained --> Experienced --> Veteran

For example, Kingdom of the Nords is an infantry specialist faction, so the special troops come with only one option, is infantry:

Code:
Nord Trained Viking --> Nord Experienced Viking --> Nord Veteran Viking

(Their stats centered in 1H and 2H and throwing weapons, start with one handed axes, round shields and throwing axes)

Kingdom of Rhodoks is an foot generalist faction, and have two upgrade options:

Code:
Rhodok Trained Warrior --> Rhodok Experienced Spearman --> Rhodok Veteran Spearman
Code:
                       --> Rhodok Experienced Crossbowman --> Rhodok Veteran Crossbowman

Troops' item can be modified just like Freelancers in Floris Mod Pack.

In addition, marriage a common girl give player a home in her town/castle/village. In this home, player can interact with the wife, store items, and, if it make the game more funnier, hang achievements. An achievement is a collection of weapons, shields, helmet, and a head of faction's symbolic animal. When player serve a Rhodok lord, and kill a certain amount of enemy (i.e 10), he will be award a broad shield hang on the wall in his home. Then 20 kill is two crossed glaives behind the shield. 40 kill is 2 crossbows near each side of the shield. 80 kill is a helmet above the shield, and 160 kills is a bear pelt covers the helmet. Anyways, just hang all the things below to the wall.

Rhodoks_banner.jpg

And, when it needed, player can talk to the wife and she will become one of player's party's member, as same as a hero, can fights and levels up, and use items the player give her. It's possible to let her return to home in right time.

These are my some ideals. I don't know how to mod this game and they could unusable due to the game's engine restrictions.

Anyways, thank for the great Mod!
 
How about being able to use it with any of your other installed modules?
So you could launch any module, and join an army in that module.
 
Adyin999 said:
How about being able to use it with any of your other installed modules?
So you could launch any module, and join an army in that module.
Isn't how Warband modding works, I'm afraid. You need to add it to the source code. Which you can, if you have the other module's module system since Freelancer is open source.
 
I've discovered this mod a week ago and I've been playing it obsessively since then. Freelancer is nothing short of beautiful and I can only speak for myself, but I've been waiting a long time for something like it. Massive kudos, guys.

I love some of the ideas in this thread (everything that has to do with soldier camp life and making those long waits in your lord's town/castle more exciting, mostly) and honestly, I can't think of one single feature that wasn't already suggested more in detail and creatively by other posters.

No, what has made me register and post here is something really, really small that I'm pretty sure bothers no one else but me. You see, instead of offering my services as a soldier to one of the five kings, I went with a minor lord with barely any Renown. We got into some skirmishes, a few big battles and every now and then a siege or two, which was great and I was having a lot of fun.

But soon I noticed that while my lord was fighting all those battles, the king was giving away the newly conquered villages and castles to other lords. The thing is that while I was winning a few Renown points is this or that battle, my lord still had the same Renown he had when I enlisted which, since we've been in the same battles, makes no sense.

When you win a battle against another army you sometimes gain a Renown point or two (because your lord's army counts as ally), and I think it'd be nice if your lord would also gain those same Renown points, if only because you, after all, are enlisted in his army. Also being able to help your lord to become one of the most important lords of your faction (or even marshall!) is pretty damn sweet.

What's the problem with this? Tournaments. You're the one winning the tournament, not your lord, although it could be argued that, in a way, you're your lord's champion so he could get some Renown as well (a 10% perhaps?). I don't know. I know this is kind of a pet peeve and looking at the Freelancer 2.0 Wishlist there are features far more interesting and exciting that this one but… here you go, I hope this is not too much complex or takes too much time from other much cooler stuff.

So that's all I've come to say. Thanks for such an amazing mod!
 
A good idea could be to add the ability to sign up to castle, town or village garrisons like so you could raise up ranks like usual, go to training sessions and become commander of the town watch and train the garrison there. As commander if the Castle or town is besieged or the village raided and their is no lord present you could command the troops there.
 
NICE IDEA!!



First you talk to a castle guard to join the garrison!

          Then you become a soldier in the garrison and every few days theres a fight like training peasants but the guard will be training you!
                                                       
                                                          then you might become the leader and train the soldiers!

!!~!!

and :


you can be a caravan guard OR escort a caravan!

if your renown is low the guild master will offer you quest to be an actual guard IN the caravan!
if its high he offers you to escort it like native!
 
Add officer Ranks, Better pay, and you can control a amount of troops akin to your rank, also troops under your command could be customizable, the higher your rank, the more you can customize. Just a thought.
 
Also you could create other characters, Ones with actual names who could be rivals, friends or just a comrade in arms. That sounds like it could be fun inner story of a army.
 
I would like the idea of once you have enough renown, you could become a knight in the service of a lord or King. You could be a garrison commander, or maybe a command the cavalry/infantry/archers of an army.
I also think you should get renown from killing enemies, and defeating lords during battles.
Also You should be able to have your own coat of arms when your a knight in a lords service.
Finally, I think as a Swadian Knight you should carry some noble standing
 
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