Hello everyone! I'm new here. Sorry for my poor English.
Recently, I've played the Mod for some hours. After 100 game days waiting my Rhodok lord stop patroling around Ibledes peninsula and go for war, i tired and leave him to find new lord. Waiting is boring, especially when it cost you more than 3 months.
I have some ideals that could interest you.
As a common soldier, the hero can't marry a noble lady, so why don't the hero marry a commoner? That's my ideal. A common soldier marry a common girl, with some advantages.
The girls come in 3 divisions of advantage: Economy, Politics and Military.
An
Economic Girl make her appearance in a Town. She can opens and operates a Trade Company with great economic effective. The Trade Company do intercity business via a Caravan. You can set its trade route, manage its escort force, order the Caravan leader to check out items available in each town's market... The Trade Company coop with player's Productive Enterprises in each town it come for better economic benefits.
A
Political Girl make her appearance in a town or castle. She will become your spy. She opens a small tavern in her original Town or Castle, collects and give you detailed information about lords' relationship, rumors and more. The tavern also provides appearance of mercenaries, companions and other NPCs like Town's Tavern.
A
Military Girl make her appearance in a village. When the player marry her, he will achieve a lot of relationship with the village. The "Military" word come from the player's family-in-law. Each week, the player can recruit a certain amount of special, item modifiable, faction depending troop system. They are sons of old veterans and are your brother, newphew, uncle… –in-law, they are trained by their fathers, have good war gears (inherited from their father), good combat capabilities and you can modify their gears like Freelancers in Floris. The troop system varied depending on faction's culture of the village, and have only 3 tiers:
Trained --> Experienced --> Veteran
For example, Kingdom of the Nords is an infantry specialist faction, so the special troops come with only one option, is infantry:
Code:
Nord Trained Viking --> Nord Experienced Viking --> Nord Veteran Viking
(Their stats centered in 1H and 2H and throwing weapons, start with one handed axes, round shields and throwing axes)
Kingdom of Rhodoks is an foot generalist faction, and have two upgrade options:
Code:
Rhodok Trained Warrior --> Rhodok Experienced Spearman --> Rhodok Veteran Spearman
Code:
--> Rhodok Experienced Crossbowman --> Rhodok Veteran Crossbowman
Troops' item can be modified just like Freelancers in Floris Mod Pack.
In addition, marriage a common girl give player a home in her town/castle/village. In this home, player can interact with the wife, store items, and, if it make the game more funnier, hang achievements. An achievement is a collection of weapons, shields, helmet, and a head of faction's symbolic animal. When player serve a Rhodok lord, and kill a certain amount of enemy (i.e 10), he will be award a broad shield hang on the wall in his home. Then 20 kill is two crossed glaives behind the shield. 40 kill is 2 crossbows near each side of the shield. 80 kill is a helmet above the shield, and 160 kills is a bear pelt covers the helmet. Anyways, just hang all the things below to the wall.
And, when it needed, player can talk to the wife and she will become one of player's party's member, as same as a hero, can fights and levels up, and use items the player give her. It's possible to let her return to home in right time.
These are my some ideals. I don't know how to mod this game and they could unusable due to the game's engine restrictions.
Anyways, thank for the great Mod!