For this second play-through, I've decided to do a bit more of an After-Action Report / RP style. If you're just getting started with the mod, I suggest starting with the guide for the Merc. Archer for some basic concepts.
However, since this guide is meant to provide some concrete information along with a fun tale of how a Barbarian rose to become a mighty leader of men, I'll start with the same basic information people need to know.
The Barbarian
The Barbarian class is a very special class, and one that a lot of players enjoy.
At first glance, this class is massively over-powered. The Barbarian has huge skill bonuses to AGI and STR upon creation, can out-run almost any normal troop, and has massive hitpoints. In addition, because you never need to put any points into AGI and STR, you can max out all of the combat skills fairly easily. This makes this class terrifically powerful as an individual, and can also lead to some extremely powerful armies.
However, there's a big catch. While Barbarians are rough and tough and provide great leadership, they're illiterate and can't do math that doesn't involve counting on their fingers and toes. This means that they simply don't get the same deals on equipment and the sale of prisoners that their fellow adventurers do, limiting their opportunities to gain cash. On Mommy levels of difficulty, this translates into a fairly slow start, and the difficulty during midgame is fairly nasty.
A Barbarian needs to be more than just a superlative warrior; he or she needs to be a team player, and build up a high-class unit of troops and powerful Companions. Given time and work, a Barbarian is one of the most powerful classes to play, but it takes a bit of finesse to move past midgame.
From here on out, I'm going to tell Bragi's story as a story, with a bit of drama here and there. Unlike the Mercenary Archer guide, this is more about the mood and choices made, but should offer some tips for new players. I hope you enjoy it
Exile
Twas a bitter moon that rose, the night me mother gave birth to me. Aye, it must 'ave been a cold, bitter moon indeed, that night in Trollydyngja. For it led to the death of a good man and the exile of another. This is my tale.
When I was born one cold winter's night in a tiny shack, my mother was just a wee maid of 15. My father was still just a lad himself, but already a giant, even in my homeland. He was away on his second reeving, down south to the Fish Isles, where the fish-people do their trading during late summer. When his jarl brought the crew back in late November, the men staggered under the loads of plunder they'd found, raiding the fish-people's towns.
That trip was the making of my father, and his undoing as well. He slew over 30 of the fish-people's soldiers, including one of their princes, a man who was called Earl Graven, when the raiders met the fish-people's soldiers at a crossroads, and had to fight. After that battle, the jarl Richmanson, his war-leader, bade my father to attend him, and made him a carl of his house, and gave him a mighty gift- a huge sword of the Southlands, made of steel.
With his prowess and his new sword, my father was a terror out of the sagas. Many a time, when he returned to the mead-halls with my mother on his lap, he'd tell stories of blood splashing, limbs a-splitting, and the horror of the enemy as his men moved through them like a wave of iron and blood.
My father rose rapidly, first serving in the jarl's house, then in his guard, then, when he was 23, as a jarl himself, appointed by the King we followed in those days, Wynclyffgrd, who was a wise old warrior and good to his jarls and men. As a jarl, my father continued to reeve well; the best men fought one another in the honor-ring just to have the worst seat in his boats. He eventually became wealthy enough to lead 3 great longboats, almost 200 of the best men.
I was largely unaware of this, other than the fact that we kept moving into better homes, and the food got better. Like all sons and daughters of Trollydyngja, I was being taught in the ancient ways of war, to reeve on my own someday. The old men of the village, too injured or infirm to go reeving but still sharp enough to teach, made us all learn how to bear physical punishment, lift the heaviest weights, and spend endless hours with the practice weapons learning how to cleave the foe. When the weather permitted, we learned how to serve in the longboats. By the time I was 13, I was ready to go on my first reeve with the other boys and the occasional girl who passed the Test; the failures became freedmen, provided they did not dishonor themselves, and ran the fird with the help of the slaves, but we reevers provided the loot, either from raiding or from mercenary service with foreign princes.
However, such was not to be. That spring, as the winter storms finally slowed and the oceans quit looking fit to swallow Kraken, the king died. The man had grown old, and his enemies had hired an assassin from the Southlands, a man called والغراب in their strange script, or The Crow in ours. The man was crafty; he was brought in with a pack of slaves, fettered and chained and apparently harmless. He waited nearly a month for the signal to be given, then suddenly entered the king's rooms, slayed him and ran out, where the king's enemy gave him a horse to escape on.
The whole kingdom was wroth by this; no honorable duel in the circle was this killing, but craven and cowardly assassination! Civil war loomed.
However, the king's enemies installed a pretender upon the throne immediately; a sickly boy-child of nought but 11 years old, who would clearly fail the Test. This did not sit well with the kingdom, and many shouted it down in the hall, but the pretender's supporters had many men and were deadly fighters, so the matter rested for the moment, but uneasily.
However, hearing that the assassin had not escaped the islands of Trollydyngja, my father went after him with four of his best men, to find him and put him to the question; if they could prove before the hall that the pretender's men had ordered an assassination done, they would be so dishonored that they would have to let a man challenge the pretender in the circle; such were the rules of the hall. So my father went to track him down.
My mother worried much over this; she was a wise woman, and noticed many things that others missed, and feared my father had not taken enough care to know the ground. This turned out to be true.
A week later, a man came riding to me, on a horse that was nearly dead; frothing and ribs bare and bloody from his spurs. He was one of my father's men, and even after resting for a few moments, he could barely speak; an arrow had pierced his chest and he breathed poorly. He had a bundle with him.
He finally spoke and said to me, "Bragi, your father has been killed by ambush; the pretender's supporters created that evil tale about the assassin out of whole cloth. They were waiting with sixty men, all well-armed and in war gear, and slew all they caught. Your father killed many of them, but when he knew he would be slain, he threw me his sword, to give to you, as he will not be able to give you any other Test-gifts and it is likely you shall lose your house."
I looked upon the sword, which was still blood-spattered, and made a sudden oath. One of the older men heard me, and said that I should renounce it, but I was 13, my father was dead, and vengeance seemed the only thing. I took a horse and rode to the hall.
Once there I wasted no time; upon being greeted by the few men of the pretender's guard who had not joined the ambush, the weakest men, I immediately slayed them and then slayed the pretender, such was my wrath and grief. The hall and the throne were covered in blood by the time I finished; I even slayed women and a child in my berserk. I do not say that this was good; but it was their fate.
Coming out of my rage, covered in bruises and small wounds that suddenly hurt me, I saw, in the distance, the pretender's men coming a few miles distant. I mounted my horse and sped away. As I did, I saw that they were firing my home. I do not know whether my mother was slain that day or later, but slain she was, I am told.
So, with blood on my hands, I became exile. Having nowhere in my lands to go safely, and with no supporters willing to fight by the side of a berserk youth, I took the first boat I could find and headed south. After four years of hard work as a mercenary amongst the fish-peoples, I continued south, past the land of the fish-peoples and into the land of Old Kings, the home of the dead Empire- the land of Calradia. When I landed on the shore of the Nord country, I burned my boat and vowed to find The Crow and kill him, for no other task of honor remained. And so began a new life. I was naked, for in the land of the fish-people, they did not have war gear for their men, but I still had the good sword of steel, a horse (who barely survived the voyage, poor beast) and some food. So I set forth, in search of my enemy.
The Early Days
The day after landfall, I went to the town of Sargoth. It was a town of wood; far more wood than we used for our homes, but sturdy and well-made. I immediately liked the Nord people; while soft like all Southlanders, they were nothing like the fish-people or the other people we reeved; here in the remains of the old Empire, warriors still fought and people still knew what honor was.
However, that first night in the town, I nearly came to grief. A common thief- a nothing-man, really, and no bother for a warrior- surprised me in an alley. However, he was unused to the speed and power of Trollydyngjan legs, and I soon removed his head from his body.
Upon doing so, I was approached by a local man- a trader who, like me, had spent many years on the sea. Impressed with my skill and strength, he plead with me to find and save his brother, a fool who had gotten himself captured by these local thieves; after arguing a bit about payment, I agreed. After hiring some local men, whose prowess with spears was obvious, I went to the lair of the foolish robbers, and we taught them a swift and final lesson. The fool, however, did not seem to learn much from his brush from death, but that is what fools are.
On returning to the merchant, he asked me for a further favor before I should go on my journey, and reluctantly I agreed. This time we were to clean out some dishonorable people in the local king's employ- an act of politics that I was now old enough to appreciate somewhat. Our victory was swift and relatively easy, and with a much fuller purse, I began to study what I would require to penetrate the lands of the far South and there find and kill my enemy, The Crow.
Money, Money
The first shock came then. I found that it would take much money and many troops to enter that land and challenge the local princes, lest they be tempted to hide their countryman, who was, I gathered, a man of some importance, after being rewarded richly by the pretender's men for his act of assassination.
I knew little about money, other than how to buy food. Nobody in Trollydyngja could read, other than a few of the skalds; we were too busy learning how to reeve, and then busy reeving. In our lands, money was something that one stole, then gave to merchants who sold slaves and goods; we never learned much about it, most of us, so long as we had enough to feed our people.
So it was a terrible shock to find out that in the Southlands, it would take a lot of money to have a hope of success. As a Trollydyngjan, I would be recognized as a 'barbarian' anywhere I went, so my mission could not be completed by stealth; moreover honor demanded a fight between us as warriors, not a knife in the darkness. So, with many misgivings, I hired a few local men, and began reeving against the local bands of men who wandered this land, in pale imitation of our people.
The first few groups of looters and base-born curs we met were dispatched readily; I soon was naked no more, but clothed in simple war gear, with protection for my body and head, but no proper helm. But these men, while easy to cut down and capture for the bounty put on slaves, were poor prey indeed, and barely paid my men's wages. I despaired of ever reaching the south.
The Luck Turns
Luck then struck, in two places.
First, in a tavern I met a man from a kingdom westward of the fish-people, by the name of Lezalit; he was a fairly poor warrior when I met him, with foolish clothing and no good weapons, but he could train men and he was willing to fight for me. With a bit of practice, he soon became competent by Southern standards, and I had hopes that he would eventually be almost as useful as a real man of my people. Our catch of robbers and petty bandits rose somewhat; I was getting better at keeping them alive long enough to sell after we ambushed them, and had hopes that our purses would soon fill.
Then the second bit of luck- a strange and fell day. While moving along a river, Lezalit, who had very sharp eyes, espied a huge cloud of dust out in a snowy field some miles distant. As it looked like a big fight, the biggest I'd seen since entering this land, I immediately decided that we would investigate and perhaps pick a side to gain plunder. The men all laughed and sang; it was a beautiful day and we were eager to finally find some loot.
As we got closer, we beheld a strange scene; huge men in war gear heavier than anything worn in the Nord lands, bearing huge swords and long pikes, were in a desperate battle with fearsome things. Getting closer, we could see that the things weren't men, but were the skeletons of men, animated after death through some ghoulish rites.
Our men were a bit spooked, but seeing that the men who fought had rich gear, and that the dread things had various treasures with them, we joined in the fray, on the side of the men.
We swiftly learned that these men were Vaegir; the bitter enemies of the Nords, the Vaegir are the purest of the old Imperial peoples, and hold closely to their old ways of making war. They are fearsome in combat; while not as strong as my people, their heavy armor made them very difficult to injure. With the help of my axemen and Lezalit, we promptly defeated the horrid foe, and the grateful Vaegir gave us a large share of the loot- the gold medallions and other things that the skeletons still carried on them- they must have been buried with them, for nearly all were richly laden.
With a sudden surge of money, I could afford to expand my band of warriors, and hired in more soldiers. We now became strong enough to fight many foes that we had previously avoided, such as the larger bands of robbers. These were a shock, at first; after fighting base curs for so long, suddenly meeting men with both war gear and, worse yet, guns spooked my men, and we had several hair-raising escapes from disaster. But we survived, and eventually both I and Lezalit became more adapt at running our little band efficiently.
However, we were still small, and not rich enough to go South in force. Pondering this, I spoke to Lezalit, as I knew that his education was far different than mine, and included knowing his letters and numbers. He thought about it some time and said, "The thing we need to do, Bragi, is to gather a few more people like myself and you- the special folks who have the skills we need to make this a success. Let's go hunting around; we can learn the lands as we go, and find the right people.".
The Formation of the Band
So began a long series of adventures. With enough money to wander for many weeks, we traveled the lands, including the forbidding deserts of the deep South, looking for like-minded people of some skill. We eventually gathered quite a team:
Little Ymira, a harmless-looking lass who soon became a proficient fighter, while also being our chief counter of things and check to greedy salesmen;
Strong-man Rolf, who seemed a worthless buffoon at first, but soon established himself as a stout warrior and lucky rider;
Deadly Borcha, a horse-thief who I thought worthless, until Lezalit convinced me to take him, who soon became useful, if surly;
Doughty Bunduk, who joined us after being wronged by a local prince, but soon proved that his experience had not been wasted;
Wild Matheld, a witch-warrior of the Nords, who quickly became a fell rider;
Sly Nizar, whose skill with a sword and steed was less than he promised, but who soon grew to be genuinely worthy;
Grim Baheshtur, a man with a honor-debt much like my own;
Stout Katrin, who at first seemed far too fragile for the wild life of a warrior, but who soon became an almost legendary infighter;
Wild Alayn, who dashed across fields on his stout war-horse, deadly to the foe, if a bit impetuous.
These Companions we found, Lezalit and I, and our band grew in both size and quality during this time.
We then had a problem; to grow larger, we would have to take on even more dangerous foes. Ordinary bandits were almost beneath us, looters and scum were no longer a challenge. But the larger bands of roaming reevers in this land had much better war gear and weapons; we would have to acquire armor and arms of our own. For that, we either needed a huge pile of money, or some pluck and daring. Being a Trollydynjgan, I chose daring, of course.
My band of adventurers and soldiers now numbered 90; we had a solid group of mercenary warriors from far Cathay, armed with their strange fire-projectors, and the stoutest band of Nord archers you ever saw, and various other odds and ends. I decided on a perilous course; to arm my people properly and make us into a powerful force, we headed north and east, into the land of the Vaegir.
There we found the perfect prey; the Russki bands. These men, so cunningly armed and powerful in combat, were nevertheless a poor match against the China-men's projectors, which are clever and deadly devices. With them, we soon piled up so much spare armor in good condition that my band was now well-equipped with good gear, and our purse was reasonably full.
However, since this guide is meant to provide some concrete information along with a fun tale of how a Barbarian rose to become a mighty leader of men, I'll start with the same basic information people need to know.
The Barbarian
The Barbarian class is a very special class, and one that a lot of players enjoy.
At first glance, this class is massively over-powered. The Barbarian has huge skill bonuses to AGI and STR upon creation, can out-run almost any normal troop, and has massive hitpoints. In addition, because you never need to put any points into AGI and STR, you can max out all of the combat skills fairly easily. This makes this class terrifically powerful as an individual, and can also lead to some extremely powerful armies.
However, there's a big catch. While Barbarians are rough and tough and provide great leadership, they're illiterate and can't do math that doesn't involve counting on their fingers and toes. This means that they simply don't get the same deals on equipment and the sale of prisoners that their fellow adventurers do, limiting their opportunities to gain cash. On Mommy levels of difficulty, this translates into a fairly slow start, and the difficulty during midgame is fairly nasty.
A Barbarian needs to be more than just a superlative warrior; he or she needs to be a team player, and build up a high-class unit of troops and powerful Companions. Given time and work, a Barbarian is one of the most powerful classes to play, but it takes a bit of finesse to move past midgame.
From here on out, I'm going to tell Bragi's story as a story, with a bit of drama here and there. Unlike the Mercenary Archer guide, this is more about the mood and choices made, but should offer some tips for new players. I hope you enjoy it
Exile
Twas a bitter moon that rose, the night me mother gave birth to me. Aye, it must 'ave been a cold, bitter moon indeed, that night in Trollydyngja. For it led to the death of a good man and the exile of another. This is my tale.
When I was born one cold winter's night in a tiny shack, my mother was just a wee maid of 15. My father was still just a lad himself, but already a giant, even in my homeland. He was away on his second reeving, down south to the Fish Isles, where the fish-people do their trading during late summer. When his jarl brought the crew back in late November, the men staggered under the loads of plunder they'd found, raiding the fish-people's towns.
That trip was the making of my father, and his undoing as well. He slew over 30 of the fish-people's soldiers, including one of their princes, a man who was called Earl Graven, when the raiders met the fish-people's soldiers at a crossroads, and had to fight. After that battle, the jarl Richmanson, his war-leader, bade my father to attend him, and made him a carl of his house, and gave him a mighty gift- a huge sword of the Southlands, made of steel.
With his prowess and his new sword, my father was a terror out of the sagas. Many a time, when he returned to the mead-halls with my mother on his lap, he'd tell stories of blood splashing, limbs a-splitting, and the horror of the enemy as his men moved through them like a wave of iron and blood.
My father rose rapidly, first serving in the jarl's house, then in his guard, then, when he was 23, as a jarl himself, appointed by the King we followed in those days, Wynclyffgrd, who was a wise old warrior and good to his jarls and men. As a jarl, my father continued to reeve well; the best men fought one another in the honor-ring just to have the worst seat in his boats. He eventually became wealthy enough to lead 3 great longboats, almost 200 of the best men.
I was largely unaware of this, other than the fact that we kept moving into better homes, and the food got better. Like all sons and daughters of Trollydyngja, I was being taught in the ancient ways of war, to reeve on my own someday. The old men of the village, too injured or infirm to go reeving but still sharp enough to teach, made us all learn how to bear physical punishment, lift the heaviest weights, and spend endless hours with the practice weapons learning how to cleave the foe. When the weather permitted, we learned how to serve in the longboats. By the time I was 13, I was ready to go on my first reeve with the other boys and the occasional girl who passed the Test; the failures became freedmen, provided they did not dishonor themselves, and ran the fird with the help of the slaves, but we reevers provided the loot, either from raiding or from mercenary service with foreign princes.
However, such was not to be. That spring, as the winter storms finally slowed and the oceans quit looking fit to swallow Kraken, the king died. The man had grown old, and his enemies had hired an assassin from the Southlands, a man called والغراب in their strange script, or The Crow in ours. The man was crafty; he was brought in with a pack of slaves, fettered and chained and apparently harmless. He waited nearly a month for the signal to be given, then suddenly entered the king's rooms, slayed him and ran out, where the king's enemy gave him a horse to escape on.
The whole kingdom was wroth by this; no honorable duel in the circle was this killing, but craven and cowardly assassination! Civil war loomed.
However, the king's enemies installed a pretender upon the throne immediately; a sickly boy-child of nought but 11 years old, who would clearly fail the Test. This did not sit well with the kingdom, and many shouted it down in the hall, but the pretender's supporters had many men and were deadly fighters, so the matter rested for the moment, but uneasily.
However, hearing that the assassin had not escaped the islands of Trollydyngja, my father went after him with four of his best men, to find him and put him to the question; if they could prove before the hall that the pretender's men had ordered an assassination done, they would be so dishonored that they would have to let a man challenge the pretender in the circle; such were the rules of the hall. So my father went to track him down.
My mother worried much over this; she was a wise woman, and noticed many things that others missed, and feared my father had not taken enough care to know the ground. This turned out to be true.
A week later, a man came riding to me, on a horse that was nearly dead; frothing and ribs bare and bloody from his spurs. He was one of my father's men, and even after resting for a few moments, he could barely speak; an arrow had pierced his chest and he breathed poorly. He had a bundle with him.
He finally spoke and said to me, "Bragi, your father has been killed by ambush; the pretender's supporters created that evil tale about the assassin out of whole cloth. They were waiting with sixty men, all well-armed and in war gear, and slew all they caught. Your father killed many of them, but when he knew he would be slain, he threw me his sword, to give to you, as he will not be able to give you any other Test-gifts and it is likely you shall lose your house."
I looked upon the sword, which was still blood-spattered, and made a sudden oath. One of the older men heard me, and said that I should renounce it, but I was 13, my father was dead, and vengeance seemed the only thing. I took a horse and rode to the hall.
Once there I wasted no time; upon being greeted by the few men of the pretender's guard who had not joined the ambush, the weakest men, I immediately slayed them and then slayed the pretender, such was my wrath and grief. The hall and the throne were covered in blood by the time I finished; I even slayed women and a child in my berserk. I do not say that this was good; but it was their fate.
Coming out of my rage, covered in bruises and small wounds that suddenly hurt me, I saw, in the distance, the pretender's men coming a few miles distant. I mounted my horse and sped away. As I did, I saw that they were firing my home. I do not know whether my mother was slain that day or later, but slain she was, I am told.
So, with blood on my hands, I became exile. Having nowhere in my lands to go safely, and with no supporters willing to fight by the side of a berserk youth, I took the first boat I could find and headed south. After four years of hard work as a mercenary amongst the fish-peoples, I continued south, past the land of the fish-peoples and into the land of Old Kings, the home of the dead Empire- the land of Calradia. When I landed on the shore of the Nord country, I burned my boat and vowed to find The Crow and kill him, for no other task of honor remained. And so began a new life. I was naked, for in the land of the fish-people, they did not have war gear for their men, but I still had the good sword of steel, a horse (who barely survived the voyage, poor beast) and some food. So I set forth, in search of my enemy.
The Early Days
The day after landfall, I went to the town of Sargoth. It was a town of wood; far more wood than we used for our homes, but sturdy and well-made. I immediately liked the Nord people; while soft like all Southlanders, they were nothing like the fish-people or the other people we reeved; here in the remains of the old Empire, warriors still fought and people still knew what honor was.
However, that first night in the town, I nearly came to grief. A common thief- a nothing-man, really, and no bother for a warrior- surprised me in an alley. However, he was unused to the speed and power of Trollydyngjan legs, and I soon removed his head from his body.
Upon doing so, I was approached by a local man- a trader who, like me, had spent many years on the sea. Impressed with my skill and strength, he plead with me to find and save his brother, a fool who had gotten himself captured by these local thieves; after arguing a bit about payment, I agreed. After hiring some local men, whose prowess with spears was obvious, I went to the lair of the foolish robbers, and we taught them a swift and final lesson. The fool, however, did not seem to learn much from his brush from death, but that is what fools are.
On returning to the merchant, he asked me for a further favor before I should go on my journey, and reluctantly I agreed. This time we were to clean out some dishonorable people in the local king's employ- an act of politics that I was now old enough to appreciate somewhat. Our victory was swift and relatively easy, and with a much fuller purse, I began to study what I would require to penetrate the lands of the far South and there find and kill my enemy, The Crow.
Money, Money
The first shock came then. I found that it would take much money and many troops to enter that land and challenge the local princes, lest they be tempted to hide their countryman, who was, I gathered, a man of some importance, after being rewarded richly by the pretender's men for his act of assassination.
I knew little about money, other than how to buy food. Nobody in Trollydyngja could read, other than a few of the skalds; we were too busy learning how to reeve, and then busy reeving. In our lands, money was something that one stole, then gave to merchants who sold slaves and goods; we never learned much about it, most of us, so long as we had enough to feed our people.
So it was a terrible shock to find out that in the Southlands, it would take a lot of money to have a hope of success. As a Trollydyngjan, I would be recognized as a 'barbarian' anywhere I went, so my mission could not be completed by stealth; moreover honor demanded a fight between us as warriors, not a knife in the darkness. So, with many misgivings, I hired a few local men, and began reeving against the local bands of men who wandered this land, in pale imitation of our people.
The first few groups of looters and base-born curs we met were dispatched readily; I soon was naked no more, but clothed in simple war gear, with protection for my body and head, but no proper helm. But these men, while easy to cut down and capture for the bounty put on slaves, were poor prey indeed, and barely paid my men's wages. I despaired of ever reaching the south.
The Luck Turns
Luck then struck, in two places.
First, in a tavern I met a man from a kingdom westward of the fish-people, by the name of Lezalit; he was a fairly poor warrior when I met him, with foolish clothing and no good weapons, but he could train men and he was willing to fight for me. With a bit of practice, he soon became competent by Southern standards, and I had hopes that he would eventually be almost as useful as a real man of my people. Our catch of robbers and petty bandits rose somewhat; I was getting better at keeping them alive long enough to sell after we ambushed them, and had hopes that our purses would soon fill.
Then the second bit of luck- a strange and fell day. While moving along a river, Lezalit, who had very sharp eyes, espied a huge cloud of dust out in a snowy field some miles distant. As it looked like a big fight, the biggest I'd seen since entering this land, I immediately decided that we would investigate and perhaps pick a side to gain plunder. The men all laughed and sang; it was a beautiful day and we were eager to finally find some loot.
As we got closer, we beheld a strange scene; huge men in war gear heavier than anything worn in the Nord lands, bearing huge swords and long pikes, were in a desperate battle with fearsome things. Getting closer, we could see that the things weren't men, but were the skeletons of men, animated after death through some ghoulish rites.
Our men were a bit spooked, but seeing that the men who fought had rich gear, and that the dread things had various treasures with them, we joined in the fray, on the side of the men.
We swiftly learned that these men were Vaegir; the bitter enemies of the Nords, the Vaegir are the purest of the old Imperial peoples, and hold closely to their old ways of making war. They are fearsome in combat; while not as strong as my people, their heavy armor made them very difficult to injure. With the help of my axemen and Lezalit, we promptly defeated the horrid foe, and the grateful Vaegir gave us a large share of the loot- the gold medallions and other things that the skeletons still carried on them- they must have been buried with them, for nearly all were richly laden.
With a sudden surge of money, I could afford to expand my band of warriors, and hired in more soldiers. We now became strong enough to fight many foes that we had previously avoided, such as the larger bands of robbers. These were a shock, at first; after fighting base curs for so long, suddenly meeting men with both war gear and, worse yet, guns spooked my men, and we had several hair-raising escapes from disaster. But we survived, and eventually both I and Lezalit became more adapt at running our little band efficiently.
However, we were still small, and not rich enough to go South in force. Pondering this, I spoke to Lezalit, as I knew that his education was far different than mine, and included knowing his letters and numbers. He thought about it some time and said, "The thing we need to do, Bragi, is to gather a few more people like myself and you- the special folks who have the skills we need to make this a success. Let's go hunting around; we can learn the lands as we go, and find the right people.".
The Formation of the Band
So began a long series of adventures. With enough money to wander for many weeks, we traveled the lands, including the forbidding deserts of the deep South, looking for like-minded people of some skill. We eventually gathered quite a team:
Little Ymira, a harmless-looking lass who soon became a proficient fighter, while also being our chief counter of things and check to greedy salesmen;
Strong-man Rolf, who seemed a worthless buffoon at first, but soon established himself as a stout warrior and lucky rider;
Deadly Borcha, a horse-thief who I thought worthless, until Lezalit convinced me to take him, who soon became useful, if surly;
Doughty Bunduk, who joined us after being wronged by a local prince, but soon proved that his experience had not been wasted;
Wild Matheld, a witch-warrior of the Nords, who quickly became a fell rider;
Sly Nizar, whose skill with a sword and steed was less than he promised, but who soon grew to be genuinely worthy;
Grim Baheshtur, a man with a honor-debt much like my own;
Stout Katrin, who at first seemed far too fragile for the wild life of a warrior, but who soon became an almost legendary infighter;
Wild Alayn, who dashed across fields on his stout war-horse, deadly to the foe, if a bit impetuous.
These Companions we found, Lezalit and I, and our band grew in both size and quality during this time.
We then had a problem; to grow larger, we would have to take on even more dangerous foes. Ordinary bandits were almost beneath us, looters and scum were no longer a challenge. But the larger bands of roaming reevers in this land had much better war gear and weapons; we would have to acquire armor and arms of our own. For that, we either needed a huge pile of money, or some pluck and daring. Being a Trollydynjgan, I chose daring, of course.
My band of adventurers and soldiers now numbered 90; we had a solid group of mercenary warriors from far Cathay, armed with their strange fire-projectors, and the stoutest band of Nord archers you ever saw, and various other odds and ends. I decided on a perilous course; to arm my people properly and make us into a powerful force, we headed north and east, into the land of the Vaegir.
There we found the perfect prey; the Russki bands. These men, so cunningly armed and powerful in combat, were nevertheless a poor match against the China-men's projectors, which are clever and deadly devices. With them, we soon piled up so much spare armor in good condition that my band was now well-equipped with good gear, and our purse was reasonably full.