havoc
Marquis
Tides of Infamy is a age of sail RPG set in a fictional world with semi-historic ships. It is a game i've been working on for over a year now on and off and im now at the point where im really diving into its development. The player will be the captain of a ship and will engage in ship to ship combat as well as melee combat, they'll be able to explore, search for treasure, and do quests, etc. All the good ****, yo.
Downloads:
Tides of Infamy v0.04
Anyone who has downloaded v0.03 already can just use the in-game updater to download the latest patch (~70mb (I added a lot))
Tides of Infamy v0.04 - 82mb (Full build)
Change List:
Screenshots:
Controls:
Basic Movement:
WASD - Walking
Space - Jump
F - Interact
R Mouse - Spyglass
Commands:
1,2,3 - Change Ammo
0 - Fire at Will
9 - Fire on command
Up arrow - Ready Guns
Z and X - Raise and lower aim of deck cannons
Left and right arrows - Broadsides
Down arrow - Stand down guns
P - make AI helmsman sail your ship in patrol mode (activating the helm with stop this)
LShift - Hold while using a broadside to fire just swivel guns
Sailing:
(While using the helm)
A and D - Rudder left and right
Mouse wheel - Sail level
http://www.indiedb.com/games/tides-of-infamy-rebirth
Downloads:
Tides of Infamy v0.04
Anyone who has downloaded v0.03 already can just use the in-game updater to download the latest patch (~70mb (I added a lot))
Tides of Infamy v0.04 - 82mb (Full build)
Change List:
Tweaks:
- Made menu selections revolve
- Resized a few things to make certain menus fit better on smaller screens
- Tweaked AI and path finding
- Added more LODs
- Removed cannon flaps (for now), to see if it improves quirky physics ****
- Tweaks to various lines of codes that should improve performance (maybe)
- Cannonballs of all types now do a bit more damage
- Gave more range to swivel guns, gave cannons more range in general
- A few more tweaks to the quick battle menu
Bug Fixes:
- Fixed bug that stopped crew members from moving to the cannons load position
- Fixed a few slight updater bugs
- You don't turn into a submarine when you hit the edge of the map
- More steps taken to prevent ship collisions
- Fixed a few swivel cannon aiming bugs
New Stuff:
- Crew members can now die by falling in the water, or impact with cannonballs
- Ships can now spawn with painted hulls
- Flags are now simulated cloth, just 'cos it looks cool
- Actual flag designs
- A new map
- You can now battle at dawn
- A vary large animal that makes loud moans (no, not your mother)
- A new ship
- Made menu selections revolve
- Resized a few things to make certain menus fit better on smaller screens
- Tweaked AI and path finding
- Added more LODs
- Removed cannon flaps (for now), to see if it improves quirky physics ****
- Tweaks to various lines of codes that should improve performance (maybe)
- Cannonballs of all types now do a bit more damage
- Gave more range to swivel guns, gave cannons more range in general
- A few more tweaks to the quick battle menu
Bug Fixes:
- Fixed bug that stopped crew members from moving to the cannons load position
- Fixed a few slight updater bugs
- You don't turn into a submarine when you hit the edge of the map
- More steps taken to prevent ship collisions
- Fixed a few swivel cannon aiming bugs
New Stuff:
- Crew members can now die by falling in the water, or impact with cannonballs
- Ships can now spawn with painted hulls
- Flags are now simulated cloth, just 'cos it looks cool
- Actual flag designs
- A new map
- You can now battle at dawn
- A vary large animal that makes loud moans (no, not your mother)
- A new ship
- Many bug fixes
- AI improvements
- Reduced the probability that ships will collide
- Fire at Will command (the 0 key)
- Fire on command command (default, the 9 key)
- Path finding improvements
- Engagement improvements
- In game auto updater
- Fixed bug on bug reporter that failed to send screenshots
- Added pause menu
- Various other menu tweaks
- Various other tweaks of all kinds
- Changed spawn method
- AI improvements
- Reduced the probability that ships will collide
- Fire at Will command (the 0 key)
- Fire on command command (default, the 9 key)
- Path finding improvements
- Engagement improvements
- In game auto updater
- Fixed bug on bug reporter that failed to send screenshots
- Added pause menu
- Various other menu tweaks
- Various other tweaks of all kinds
- Changed spawn method
Screenshots:
Controls:
Basic Movement:
WASD - Walking
Space - Jump
F - Interact
R Mouse - Spyglass
Commands:
1,2,3 - Change Ammo
0 - Fire at Will
9 - Fire on command
Up arrow - Ready Guns
Z and X - Raise and lower aim of deck cannons
Left and right arrows - Broadsides
Down arrow - Stand down guns
P - make AI helmsman sail your ship in patrol mode (activating the helm with stop this)
LShift - Hold while using a broadside to fire just swivel guns
Sailing:
(While using the helm)
A and D - Rudder left and right
Mouse wheel - Sail level
http://www.indiedb.com/games/tides-of-infamy-rebirth