Poll

I am going to make factional quests, which faction/s do you think I should start on?

Tribe of Snakes
57 (14.3%)
Elgante Empire
133 (33.3%)
Karkan Tribe
26 (6.5%)
The Rebels
84 (21.1%)
Arlen Tribe
11 (2.8%)
Arlen Barony
16 (4%)
The Lundmen
18 (4.5%)
Focus instead on general quests
34 (8.5%)
Focus instead on group quests (such as tribehunters, marauders)
20 (5%)

Total Members Voted: 251

Author Topic: The Port: Main Thread and Download Link: A Final Warband Release Soon  (Read 144527 times)

0 Members and 1 Guest are viewing this topic.

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB

Download Here
Alternate Download
Alternate Alternate Download
Hotfix
Scene preview video
Optional GUI's
This is a singelplayer and multiplayer modification for Mount and Blade:Warband. It covers a central theme of colonists versus tribes, with tribes taking inspiration from anything from aztecs, neolithic tribes and comanches/apaches. It is based in a fictitious land on an Island called New Elgante which is occupied by seven factions. The mod aims to convert the native world to this new setting.

Here is the changelog for the new version:
(click to show/hide)
Here is a review by King Harkinian
(click to show/hide)

Features so far:
-A New World Map - I plan to expand this with more islands
-7 new factions:
Elgante Empire
Tribe of Snakes
The Karkans
The Rebels
The Lundmen
The Arlen Barony
The Arlen Tribe
-250+ new items
-New Character Creation Options Complete with background, skills and equipment
-New Scenes - Plenty of new scenes, both singleplayer and multiplayer.
-New Startup Quest - It is just a re-skin for now but I hope to make it lead to a full storyline.
-Eleven new Companions - With background stories!
-Firearms - it seems every mod has these, enjoy.
-New banners - thanks to Mark Quinn
-New Mercenaries - I plan to add more
-Almost completely changed UI
-Lots of new Music:
Thanks to Jon Sayles for his really great renaissance music and rejenorst
-New animations:thanks to papa lazarou
-Ten completely new multiplayer scenes with more to come - check "Maps" further down to see a list
More Metal Sounds Mod:
thanks to checkmaty
-Camp Entrenchment
-Construct-able Outposts
-Textures have been redone: new skyboxes and improved buildings by sendmesmile, real water by cptjoker, new grass originally by painbringer but I have edited it alot and expanded horizons by openshaw
-Factional Merchants/Factionised Items
-Garrison-able Villages
-Ability to create your own vassal titles
-New Skill: Foraging - thanks to jrider
-NPC interactivity - I aim to make tavern and town visits more interesting with new NPC's, currently this is only partially done. But enjoy.
-Completely new scene props - that make up the new scenes, adds to the immiersion
-Troop trees redone from native for all factions
-Ability to kill prisoners and other prisoner options

Background
Check the Waving Sailor Inn for more information on the background of the mod.
Basically the colony has been abandoned for reasons unknown, the rebels beleive that without the emperor surveying the area, that they should make their own ruling class. Which are not tyrannical, it is an ideal however. They do not realise that the civil war is only tearing the already weakened colony in half. The Karkan tribe (the "filthy tribe from the mountains") have reportedly been consorting with the rebels but the Empire are not well informed on this. The Arlen tribe are basically the tribe which is being bribed by Elgante to turn on its neighbours. The Lundmen are a break-off of the Karkan Tribe who are on speaking terms with the empire. They trade all sorts of things which sometimes include weapons. They have been slightly duped in this though since the empire sometime does not tell them how to use them. Like the cannon shots being traded to them, without the cannons! The strange tribe who live on the southern promontory shaped like a snakes head seem completely alienated with every other tribe, as well as the colonist and rebels. They are providing the most stubborn resistance
to the colonists.

Faction Descriptions
Elgante Empire
The colony that remains loyal to the emperor, has the best armoured troops on the island
(click to show/hide)
Pioneers: The common men of Elgante, equipped with crossbows and occasionally hand cannons. These are becoming less common as resources run low however.
(click to show/hide)
Elgante Guard
The men who are the first to be called to arms in a crisis or a campaign. Equipped with halberds and a few swords
(click to show/hide)
Elgante Nobles
The esteemed men who have risen in the ranks of the army and been given Elgante's most precious resource; horses.
(click to show/hide)

The Rebels
"Fear the man who has nothing to lose" and this definitely applies to the rebels. Any man who is confirmed or suspected of consorting with the rebels have their families and properties killed and confiscated respectively. Whilst many try to take their families with them it has become difficult due to a curfew in effect that no family is allowed to leave cities without written permission from the lord of the town.
(click to show/hide)
Rebel Archers
A varied bunch who consist of hunters, proffessional bowmen, common bandits or men who just don't have the guts for the center of the fighting.
(click to show/hide)
Rebel Fighter
The backbone of the rebel forces, these men have a strange hobby which seems to be sweeping the bored rebel troops, dueling. Such is their interest that many have taken to making their own rapiers and swords and being very competitive about the quality of their own weapons.
(click to show/hide)
Brigands
"The only men who have a horse are either noblemen or thieves" - and these men are the latter. Joining the rebel forces is incredibly appealing to the outlaws and bandits who's crimes are overlooked. And thus it is men like these that really swell the armies of the rebels.
(click to show/hide)

Tribe of the Snakes
The strange men who reside on the very south of the island, on a promontory which is shaped like a snakes head, which is were they get their name. They seem to have islolated themselves from the other tribes and seem to have fought each of the tribes at one time or another. They provide the most stubborn resistance to the colonists
(click to show/hide)
Snake Skirmishers:
The men that hit and run with such devastating force they are the most feared of the snake army. They do however appear to be the lowest in rank of the army.
(click to show/hide)
Snake Furymen
These men seem to work themselves in to such a rage for a battle that they are branded with the name furymen. They are equipped with primitive shields and hand weapons
(click to show/hide)
Snake Warriors
These seem to be the highest ranking troops that go to war in the snake tribe. They use pole arms with varying heads on them
(click to show/hide)

The Karkans
This tribe lives in what is a large swathe of land in the centre of New Elgante from the mountains down to the foothills of the mountains and forest surrounding that. They seem to be the most barbaric of tribes, and seem to be allied with the rebels. Which either means they are more civilized than first thought or the rebels have indeed degenerated into barbarism.
(click to show/hide)
Mountainmen
The men from the highest peaks of New Elgante and what is really the only real snow that New Elgante receives in it's mild winter. They use primitive spears and picks and wear a fair bit of fur
(click to show/hide)
Karkan Hunters
The foragers and hunters who live their lives collecting food. But are used in battle when needed. They use short bows and various clubs and primitive plank shields.
(click to show/hide)
Karkan Raiders
The men who venture into enemy territory on a path of destruction. They have gotten quite a reputation for the speed and efficiency of their attacks. They use clubs, plank shields and primitive axes.
(click to show/hide)

The Lundmen
The Lundmen are a break off from the Karkan Tribe, they strongly disagreed with the Karkans in that they believed the bets way to survive was to trade with the colonies. An historic event which has formed a symbol of the lundmen is the hacked off shield. It is said that Tifros a chief rebel of the Lundmen had had the top corner of his shield hacked off in one of the ensuing fights of the break off. It has since become a symbol of the Lundmen. The Lundmen had originally traded heavily with the colonist in the new monsters called horses. They quickly became adept riders and future generations get better and better. With a lack of horses now becoming a problem for the Empire they cannot help but regret ever giving them to the Lundmen. But the Lundmen did not get the upper hand of the bargain entirely, it is becoming common for traders to trade hand cannon shots and cannon balls to them but not informing them of their use. It has lead to some strange weaponry being implemented amongst the tribe.
(click to show/hide)
Lundmen
The average warrior which make up the infantry of the tribal congregations. These are becoming less common as new generations take up the horse. They use clubs (some with hand cannon shots on top), axes and the iconic shields.
Lundic Scout/Horseman
The horsemen. Can be found using anything from a crossbow on horseback to axes. The real strike force when it comes to battles
(click to show/hide)

The Arlen Barony
Mercenaries and traders to the Elgante Empire these men are shadows of the the tribe they once were. They are quickly losing their native traditions and becoming assimilated into empire society, where they find little acceptance.
(click to show/hide)
Stockman
Deriving their name from the familiar nickname for the new fangled weapons they use. The Crossbow is called the stockbow and conversely the men called stockmen. They are not particularly good as of yet but no special skill is needed to wield a crossbow effectively. They provide covering fire forthe rest of the army.
Town Guard
The militia which are pulled out of the growing towns make up the majority of a Baronial army. Their basic colonial equipment allows them to fare well against the squalid tribesmen they are sent to fight, but they have little training. Usually using basic swords and armored in leather.
Battle Rider
The real elite behind the Arlen Barony, though they are few they are quickly becoming rivals of the empires nobles themselves. The only difference being a lack of elite equipment. The Earl of Arlen has paid much to train these horsemen which are so effective in the colonial armies and with each generation they become stronger. They are mounted on basic horses and wiled swords and lances.

The Arlen Tribe
The last remnants of the traditional arlenmen, the handful of warchiefs remaining have banded together but it seems too little too late. They are holed up in the central north of the island. They have mostly adopted guerilla warfare against the enroaching colonists, using bowmen and spearmen/warriors in their "armies".
(click to show/hide)
Tracker
These are the men who scout ahead of the rabble that compose an arlen tribes warriors. They are adept at using bows and can use axes and clubs in close combat if needed. They are armoured mostly in fur.
Arlen Warrior
Also known as "wardens" they are the majority when it comes to defending their homeland. Armed with axes, spears clubs they can be quite fearsome and are quite strong. They are equipped mostly in furs.

Maps
Costal Village:
(click to show/hide)
River Ambush:
(click to show/hide)
Rebel Fort:
(click to show/hide)
Port Horizon
Tabuka Island
Fortified Rebel Village
Mesnen
Karkan Village
Snake Village

Planned Features:
Tribal armour for the snake tribe, if anybody knows of something that may suit I would love to know.
Possibly crouching could be implemented
Sea Travel
Change tournament participants - this has been done to an extent but there are some problems with it
Implement Diplomacy - Permission is granted, but I am having trouble implementing. I am not a great scripter :|
Storyline
Artillery (Maybe just for multiplayer)
After Death Cam
Freelancer

Recruiting
Basically I can use help from any field, I will even teach you something about modding if you don't know anything though I cannot teach you coding.
A Coder would be greatly appreciated though I know that coders don't grow off trees. Just PM me or post here if you would like to help, the more the merrier! :wink:

This is a beta test
Keep in mind that this is a beta test and it is my first mod. You can help out with the mod by providing feedback on current features, ideas for future ones and offering suggestions about the current make up of the mod.
But just because it is a beta test does not mean that it is small, the finished product will be quite large so at the moment it beginning to show that. The mod is roughly 80% done.
« Last Edit: July 26, 2013, 03:14:48 AM by Crossbow Joe »

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB
[B] New Elgante, New version released! Preview on pg 30
« Reply #1 on: January 12, 2011, 03:24:15 PM »
The Battle of Mesnen went splendidily, check out page 22 to see some screenshots of the event.
(click to show/hide)


Polls
What formation kit should I add to the mod?
1. Pre-Battle Orders & Deployment 34 (46.6%)2. Form Ranks by Foxyman 10 (13.7%)3. Motomataru's Battle Formation Kit 8 (11%)4. I suggest another one (post) 2 (2.7%)6. None 10 (13.7%)7. Mirathei's Battlefield Tactics Kit 9 (12.3%)

Do you like the idea of towns becoming more "interactive"?- I think this one was unanimous :D
1.Yes, quest givers, seedy merchants and thugs. I want to see them all in town streets. It adds to the atmosphere
52 (96.3%)
2. Maybe more quests would be nice, but I don't care for seedy merchants and thugs. They would ruin the fun 0 (0%)3. No, focus on other things. eg. adding diplomacy. Make a suggestion
2 (3.7%)

Would you like to see a multiplayer event hosted for this mod?
Yes, It sounds like fun. I would love to join in
16 (50%)
Maybe, but I think it would be better to wait until the multiplayer has been expanded a bit more.
11 (34.4%)
No, the multiplayer needs to be expanded
5 (15.6%)

When is a good time for you? (Multiplayer Event), Only vote if you are planning on participating!
1. This weekend (April 22nd-24th)
9 (69.2%)
2. Next week sometime (April 25th-April 26th) (Wednesday - Friday are not available for me)
 3 (23.1%)
3.The weekend after that (April 30th - May 1st)
1 (7.7%)

Do you like the idea of being able to kill captured lords permanently?
1. Yes, invincible lords gets annoying
40 (60.6%)
2. Maybe, but try and keep it balanced (eg. cannot kill factional leader). If it is not possible to then do not add it
14 (21.2%)
3. No, it will make the game too unbalanced.
12 (18.2%)

Would you prefer a main questline with optional endings or multiple storylines?
1. I would prefer seperate quest lines for each faction, rising ranks in the faction of your choosing for example and helping them rise to supremacy. (This would also mean they are shorter)
15 (34.9%)
2. I would prefer a very lengthy main questline with multiple endings leaning towards each faction. (This would mean it is longer, but it would seem repetitive in the first half if you played multiple games)
14 (32.6%)
3. Both (Fairly difficult and would take a while to make, may have to restrict the factions with questlines. Would make the gameplay very open however)
10 (23.3%)
4. None of the above. Just make lots of good quests, that do not relate to factions directly.
4 (9.3%)

What would you like in the next multi-player event?
1. Empire Vs. Snakes: In a snake town/temple 21 (41.2%)2. Empire Vs. Rebels and Karkans: In a siege on Seflans Harbour 15 (29.4%)3. Rebels Vs. Snakes: In a snake town/temple 8 (15.7%)4. Rebels Vs. Snakes: In a rebel town 4 (7.8%)5. Rebels Vs. Arlen: In an Arlen village 1 (2%)6. Snakes Vs. Karkan: In a Karkan village 2 (3.9%)

Perma-Death? (I will make it toggle-able)
1. No, a waste of time that could be spent on something else 15 (31.3%)2. Yes, it will balance out the ability to kill enemy lords 33 (68.8%)

Which faction/s do you play the most?
1. Elgante Empire 65 (31.7%)2. Tribe of Snakes 16 (7.8%)3. Karkan Tribe 11 (5.4%)4. The Lundmen 6 (2.9%)5. The Arlen Tribe 7 (3.4%)6. The Arlen Barony 14 (6.8%)7. The Rebels 29 (14.1%)8. Whatever I can find, though mostly "civilised" 38 (18.5%)9. Whatever I can find, though mostly tribal 19 (9.3%)

What do you think Firearms need to make them more balanced? (Top 3)
Increased accuracy
(24.7%)
Increased damage
(26.2%)
Increased speed
(19.6%)
Decreased accuracy
(8%)
Decreased damage
(5.5%)
Decreased speed
(10.2%)
They are fine as they are
(5.8%)
« Last Edit: December 07, 2012, 10:21:54 AM by Crossbow Joe »

AdmiralNelson6262

  • Squire
  • *
  • Britannia rules the waves
    • View Profile
    • The old frontier mod
  • Faction: Nord
  • MP nick: AdmiralNelson6262
  • M&BWBWF&SNW
Re: [WB][M] New Elgante, with beta release!
« Reply #2 on: January 12, 2011, 03:32:11 PM »
wow, this apeared from nowhere, looks great!well done! :D

theAthenian

  • Guest
Re: [WB][M] New Elgante, with beta release!
« Reply #3 on: January 12, 2011, 03:32:16 PM »
Nice maps. Looks very good.

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #4 on: January 12, 2011, 03:35:16 PM »
Yes with school starting where I live in 3 weeks I feel like I am having a race against time. So please when you play the mod just have a think on some suggestions that could be put in the mod, it would be greatly appreciated

Lueii

  • Grandmaster Knight
  • *
  • Come to take your soul....
    • View Profile
  • Faction: Swadian
  • MP nick: Lueii
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #5 on: January 12, 2011, 03:49:57 PM »
Man this is gourgeous!

ladanyi

  • Squire
  • *
    • View Profile
  • Faction: Neutral
Re: [WB][M] New Elgante, with beta release!
« Reply #6 on: January 12, 2011, 10:47:24 PM »
good job on getting your mod going!  No need to thank me bud..  I will try this bad boy out. As soon as my work ends on my mod I may just help you out a bit if you still need the help.

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #7 on: January 13, 2011, 01:36:49 AM »
Rebel screenshots uploaded as well as some screenshots of a siege I had

smurfin

  • Knight
  • *
  • Oh, herro.
    • View Profile
  • Faction: Neutral
Re: [WB][M] New Elgante, with beta release!
« Reply #8 on: January 13, 2011, 02:33:42 AM »
So is this like a pw? Nvm. Looks good.

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #9 on: January 13, 2011, 02:40:53 AM »
So is this like a pw? Nvm. Looks good.
Don't worry, I can understand how it might look that way when you see the title and main screenshot.
New tribal polearm I made, under screenshots.

« Last Edit: January 13, 2011, 02:45:04 AM by Crossbow Joe »

Zollum

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Khergit
  • MP nick: Zollum
  • WB
Re: [WB][M] New Elgante, with beta release!
« Reply #10 on: January 13, 2011, 02:53:18 AM »
Looks pretty cool, downloading :D
I hate this Finnish "Woohoo, let's whip out our dicks and smell them"-mentality. For ****s sake, what the **** is wrong with you cunts?
I knew someone once who was a monorail enthusiast. He had a one track mind.

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #11 on: January 13, 2011, 04:01:43 AM »
Poll up, I need to know if the mod is ready to go to the Caravanserai or if I should update it a bit more first.

EDIT: New map that is work in progress, thoughts?
Port Horizon (WIP)
The entire map will be accessible, perfect for a battle with one team in the city and another team starting at the far end of the map. With multiple hotspots, it will definitely have a lot of replay
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
« Last Edit: January 13, 2011, 12:47:01 PM by Crossbow Joe »

killerrabbit

  • Sergeant
  • *
  • Frantisek Kubik - ADO Den Haag
    • View Profile
  • Faction: Neutral
  • MP nick: Tristan
Re: [WB][M] New Elgante, with beta release!
« Reply #12 on: January 13, 2011, 04:31:42 PM »
The map looks very good!

Good luck with the mod in general as well ;)

Chricky

  • Squire
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: 52nd_Chricky
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #13 on: January 13, 2011, 04:34:46 PM »
Port Horizon looks like something from Assassains creed to me  :?

Crossbow Joe

  • Moderator
  • *
  • Ez'ran!
    • View Profile
    • My Deviantart Profile
  • Faction: Vaegir
  • MP nick: Crossbow_Joe
  • M&BWB
Re: [WB][M] New Elgante, with beta release!
« Reply #14 on: January 14, 2011, 12:09:14 AM »
Thanks for the support. And as for the port looking like it's from assassins creed I coudn't really say since I have only played the first one, I can see how the waterfront might look like venice in some ways. But I am glad it gives that sort of feel since assassins creed towns are usually either large or give that immpression. Whereas this one is quite small.